Winged Delivery by Ninnec
* Game has been updated at 6:30 PM EST on 5/1 to try and make the ramp up more manageable as well as fix some aesthetics. In the score table characters who played the game on the original, harder difficulty, have a * by their name. *
ADD YOUR SCORE IN THE COMMENTS AND THEY WILL BE ADDED TO THE HIGH SCORE TABLE :-)
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HIGH SCORERS
111 PARCELS DELIVERED, Xwilarg
109 PARCELS DELIVERED, Xwilarg*
100 PARCELS DELIVERED, Ninnec*
77 PARCELS DELIVERED, sean-spiggle*
73 PARCELS DELIVERED, Fuzzybut
68 PARCELS DELIVERED, Payaosito*
66 PARCELS DELIVERED, k8n
62 PARCELS DELIVERED, chompdev
49 PARCELS DELIVERED, thetatautau
45 PARCELS DELIVERED, RabbitAddix
35 PARCELS DELIVERED, WouterK12
27 PARCELS DELIVERED, Alex Chertilin
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html game can be found: https://fiascosoftworks.itch.io/winged-delivery Controls:
SPACE: Cycle the order of your parcels
Right ARROW/LEFT ARROW: Move Hermes to different columns (Columns will be generated as the game progresses)
Hermes must deliver the gods their parcels! Match the parcels with the corresponding gods! Be careful though, as you deliver parcels, you will get more you need to keep track of. You're only allowed a certain number of mess ups (Top right corner) Every new level you're allowed one extra mess up
| Link | https://fiascosoftworks.itch.io/winged-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/winged-delivery |
Ratings
| Overall | 489th | 3.661⭐ | 33🧑⚖️ |
| Fun | 563th | 3.468⭐ | 33🧑⚖️ |
| Innovation | 529th | 3.419⭐ | 33🧑⚖️ |
| Theme | 759th | 3.742⭐ | 33🧑⚖️ |
| Graphics | 584th | 3.694⭐ | 33🧑⚖️ |
| Mood | 804th | 3.293⭐ | 31🧑⚖️ |
| Given | 24🗳️ | 52🗨️ |
Only thing I would say is to not call them "mess ups", maybe like "lives" or maybe "gods favors", but the language of using "mess ups" in your instructions makes it sound a little unpolished, and maybe unclear. With the red font, I thought I was messing up every time at first, not that I was being allowed them. Maybe you could turn that value into a fractional format?
Overall, it's a good and fun game!
Overall, great job!
I managed to deliver 88 parcels
@joaosilva22, @bassilij, @xwilarg thank you for your input on the difficulty rampup. If we ever continue with this work we we will try and make it more manageable :-)
@xwilarg You are currently the high score earner!
__YOU DELIVERED 0 PARCELS, GOOD JOB!__ _incredibly epic music starts playing_
Had a good laugh for the unexpected ending, honestly didn't understand the game at first but after that I had quite some fun. The difficulty ramping is quite unbalanced.

Only little annoying thing is that when you want to try again the whole tutorial thing is a bit long
Also I think I got situations where there was no good answer?

I actually loved the inclusion of the columns because at the time they were introduced, I was starting to tire a little bit from the easy gameplay lol
I guess the main thing that I wanna critique is that from my experience, there's no audio indicator of when you get a package wrong. It's always got a "ping!" sound which while I do appreciate and it makes me feel like I'm doing everything right, it's not made entirely clear to the player when they misdeliver something.
Other than that, unique gameplay idea, nice difficulty ramp, cool art, solid entry!
(By the way I got to 45 parcels)

pretty cool art, felt quite like a slot machine haha
A good addition could be a way to anticipate what the next round will be; maybe displaying it on the right side of the screen so you can prepare after locking in the current one. Although, I'm not sure how you would display what's coming when there are multiple columns.
Good:
* characters and items art
* on theme, fresh and fun gameplay idea
* tutorial
* music
Meh:
* Background and ui art
* juice
* cycling the items with space instead of arrow keys (both directions)
Bad:
* same sound for sucessfull and uncessfull delivery
