Longship! by japes
Deliver your wrath upon innocent monks across the sea, in order to deliver plunder back to your home!
Your viking crew are enthusiastic, but struggle to work together as a team. Try to get them to row in sync with each other, so that you can reach your destination as quickly as possible, while there is still gold to be plundered.


Ratings
| Overall | 506th | 3.65⭐ | 22🧑⚖️ |
| Fun | 311th | 3.725⭐ | 22🧑⚖️ |
| Innovation | 72th | 4.1⭐ | 22🧑⚖️ |
| Theme | 1088th | 3.15⭐ | 22🧑⚖️ |
| Humor | 407th | 3.4⭐ | 22🧑⚖️ |
| Mood | 685th | 3.421⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 22🗨️ |
I didn't expect to giggle out loud watching the disaster that was my rhythm, but I did.
This feels like it could be a lot of fun at a party having 2 people try race each other ... or attempt to collaborate with hilarious results.
Most innovative jam I've played so far, seeming simple idea executed elegantly.
Edit: Just realised how much the audio drives the humor in this. Hearing all the paddles slap each other adds so much more than just seeing it happen. Great choice.
I'm not super into the mouse-controlled sliders for the control scheme though. Having a weird uncomfortable keyboard-button set up might have been better. As it is, you'll always start off with just one oar rowing, then two, etc. One of the things that made QWOP so addicting is that moment where you press all the buttons in the right rhythm, entering a deeply focused trance as it all comes together and you make incredible progress... only to miss one press and face plant. It feels like it's hard to have that sort of experience with this (though I did get something like that one time when my two left oars seemed perfectly synced for a few seconds).
But very well done regardless; I enjoyed playing it!
I'd like to see more random wind / currents to push you off course, add in some additional challenge.
Someday I would buy
Galley with good oars
Sail to distant shores~
You made me miss the Vikings, haha. And NOT miss QWOP one bit. As luck would have it, the left side of my boat was pretty synchronized all in all, but the guys on the right were definitely slacking off, and the moment I thought I finally reached full harmony and unity, they found a way to make my life miserable :D
Sweet little game that was pleasantly frustrating. Would indeed enjoy some juicy viking metal on top!
The fonts did not scale really well on my screen and some of the text and sliders were really small.
Its a simple concept thats easy to understand. I liked the sound and feel of the game. I would consider putting the oars at an angle so it actually goes into the water XD Add some particle effects around where it touches the water to hide the clipping. Maybe some screen shake or speed lines when you go fast to make it feel more satisfying.
@jaco-van-hemert thanks for the kind words, agree the slider input could be improved. One wants it to be QWOPy/difficult without feeling frustrating/annoying. Tough to get right. But I think just making it key inputs would be too much like QWOP
@mallansandan thanks, my thinking was that just getting it moving in a straight line would be difficult enough, but after seeing some feedback, maybe obstacles (or something like wind/currents) would be cool. It's not hard to steer, and the rudder seems not to be used all that often.
@nsadie thanks, the sliders being too small would be almost game-breaking I reckon...will look into it...
@andre-sadie shot. Checkpoints could be cool, never considered that. though I did initially have a specific point you needed to reach (as opposed to anywhere on the north coast) and that was a bit frustrating, one could easily just miss it and then have to turn around. Dig your ideas for the polish, angling them down on the backstroke will be super easy to do :)
It was a bit difficult to understand at first, but then it made sense and became fun to play.
There is however a bit of size / resolution I had. The text was a bit hard to read at some point, both because of the font, and because of the police size.
Other than that, GG for this nice entry.