Firelore: First Fate by LucasMolina
A dark fantasy visual novel where YOU decide the fate.



Ratings
| Overall | 173th | 3.636⭐ | 24🧑⚖️ |
| Fun | 354th | 2.773⭐ | 24🧑⚖️ |
| Innovation | 199th | 3.348⭐ | 25🧑⚖️ |
| Theme | 305th | 3.455⭐ | 24🧑⚖️ |
| Graphics | 115th | 3.875⭐ | 26🧑⚖️ |
| Audio | 155th | 3.455⭐ | 24🧑⚖️ |
| Mood | 31th | 4.114⭐ | 24🧑⚖️ |
| Given | 2🗳️ | 0🗨️ |
The story, the art, the audio, everything was amazing. If only there would be more cutscenes and more options to choose from, to learn more about the faters, the soldier and the painter, but I digress.
The only remark I can muster is the lack of music during the actual cutscenes, but it might take away from the charm of the game, so this is just a thought.
I should have kept things as brief and deep like this in my game, which is also story-driven... I put too many disattractions in my script, blurring the base metaphor of my concepts.
Back to this game.
As the inevitable "media" for players to understand and affect the game world, as well as the way the game try to make influence on the players, the existence of "teacher" made the game so much profound.
And I have to say the very first startscreen button itself is a great great intro of this game.
I think the narrative does a really good job of not explaining itself too much, there's just the right amount of mystery to keep interest. and great simplicity and general aesthetic, music fits very well.
I would have liked to see the story progress more, maybe exploring another tree based on the results of the first one.
As the first comment guy said there is not that much audio
Also, play my game also
Enjoyed visual style and music
however did not have patience to go through the whole game
I think it would have helped to keep the focus of the story on one of the two (painter or soldier) but make it deeper. You kind of have two stories in one.
You have a very good writing style! Good job on the game.
I wrote a [post-mortem here](https://ldjam.com/events/ludum-dare/53/firelore-first-fate/$370060), if you're interested.
The exposition was well done in several places (the soldier's name, the painter's painting). Some things, I would have preferred if they stayed as subtext, e.g. more subtle. The branches were sufficient. The Teacher was fine, but rambling/repeating at times. I'd probably test removing some of their short sentences and see if the story would still flow and feel the same. (My bet is that yes, it would, and that the teacher's voice would become stronger. The rambling waters it down a bit .p)
The characters had quite distinct voices overall, so again, within this time limit I'd say it was well done.
The title remained a mystery, but it could be just me who missed something? :) Also, really agree with peterfiftyfour's comment above! Def. potential here to take this further! Good work!