Bulkheads by OrdiNeu

Be a good bot, and deliver the packages to the station members that need it! A short and simple puzzle game in a small spaceship.

Controls:
- Arrow keys to move
- Z to continue dialogue
- X to restart
- Walk onto items to pick them up
- Walk onto people to deliver what they ask for.
Beep boop.
Ratings
| Overall | 83th | 4.167⭐ | 20🧑⚖️ |
| Fun | 72th | 4.111⭐ | 20🧑⚖️ |
| Innovation | 91th | 4.056⭐ | 20🧑⚖️ |
| Theme | 31th | 4.528⭐ | 20🧑⚖️ |
| Graphics | 283th | 4.139⭐ | 20🧑⚖️ |
| Audio | 109th | 4.083⭐ | 20🧑⚖️ |
| Humor | 116th | 3.972⭐ | 20🧑⚖️ |
| Mood | 87th | 4.222⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 27🗨️ |

I found the symbols a bit hard to read, maybe so color or shape changes would help? For the mechnics themselves it can feel a bit overwhelming (as in OMG do I have to compute all the options), which I can imagine might put some people off, but when you actually try the puzzles are quite fun.
Overall a very nice entry!
@christian-zommerfelds Thank you! Yeah, visual readability was something we were struggling with in pico-8, given such strict colour and space. Will definitely readjust next time!
@bmanstudio Good point about resetting dialogue. Thanks for the feedback and thanks for playing!
The sprites are cute, the writing is fun, and the puzzles have a nice pace that makes me think a bit more each puzzle, so I'm not sent off a difficulty cliff or turned away by overly complex puzzles.
The only thing I missed was a reminder on which clients needed to be delivered to in order. That threw me for a loop in one of the puzzles.
Great work!
I loved the art style (even though even on fullscreen it was sometimes hard to decipher with my bad eyes :eyeglasses:) and the mood was on point.
The game is very polished, and the gameplay very fun. The progression curve was also very nicely done.
Congratulations !
The retro visual is amazing. I thought the colors of the deliveries near the characters were a bit too similar (for the blocky thing and the battery, color blindness sucks) but the icons at the right saved me.
The music is beautiful and the sound effects are very fitting, well done.
The gameplay is simple but really neat. I like the progression in difficulty through levels. Though I admit I gave up on the "Only once" one, couldn't figure it for the life of me.
Congratulations!
I've got nothing else to criticize here, this was really fun all around.
@obe-dot @samoussa @kanity @niz @wolfier Thank you! JDeeDubs did all of the artwork, music, and writing, so huge props to him for all of that. We went back and forth a bit on how difficult the level progression would be, so I'm glad that the final difficulty wasn't _too_ bad.

@digital-bacon Thanks for playing!