Thirty Minutes Or Less by Spice Cabinet
Made in 72 hours for LD-53 Delivery

Your pizza will be delivered in 30 minutes or less, or else it's free!"
Stop that truck!
Normally you'd want your food delivered quickly, but when the pizza joint downtown offers a 100% discount on late deliveries, you might think differently. Loach and his friends are starving after a long day of goofin'. They hatch a plan to make sure their pizza doesn't cost a dime!
The gang hops in their car and speeds off to find the delivery truck, but this morally-grey pizza company came prepared! You'll have to fight off waves of drones, dodge marinara barrels, and blast robotic pizza purveyors in order to slow the truck down. Don't let the robots total your ride, or push you off the truck!
Meet the Team!
Bradley - Music Magician. Check out his band, Makeshift Casual! He banged out three upbeat, heavy, head bobbing, absolute masterpieces in less than 6 hours!
Goosetopher - Character Designer, Animator and Author of the comic that inspired this very game!. The comic is currently unpublished but you can read his other stuff here!
Gross Papillon - Background Artist, music dabbler, killer title-card creator and Comic artist. He created that peaceful little musical misdirection at the beginning of the game.
Arguably-Spicy (Cody) - Code Wizard and Game Designer. If you enjoyed this game please check out the other spices in the cabinet!
| Browser | https://spicecabinet.itch.io/30-minutes-or-less |
| Original URL | https://ldjam.com/events/ludum-dare/53/thirty-minutes-or-less |
Ratings
| Overall | 206th | 3.968⭐ | 33🧑⚖️ |
| Fun | 191th | 3.887⭐ | 33🧑⚖️ |
| Innovation | 505th | 3.452⭐ | 33🧑⚖️ |
| Theme | 131th | 4.355⭐ | 33🧑⚖️ |
| Graphics | 207th | 4.258⭐ | 33🧑⚖️ |
| Audio | 154th | 3.968⭐ | 33🧑⚖️ |
| Humor | 51th | 4.226⭐ | 33🧑⚖️ |
| Mood | 278th | 3.871⭐ | 33🧑⚖️ |
| Given | 12🗳️ | 18🗨️ |
@tofucat - I tried really hard for so long to get the gameplay loop to work without it but ended up having to hard code the reset to make it playable 😭😭
The only real critique I can think of is that while I was playing I had no idea whether the game was going to progress to an end-state, or if it was an endless high score attack. Like the commenters above, I wasn't sure if I would have to wait out a full 30 minutes before knowing that the game was over, so giving the player some indication of their progress would have been really helpful in setting expectations. The fact that the gameplay kept progressing at first definitely helped, but once the loop between driving / barrels / first person shooting started, I wasn't sure if there was more to the game that I had yet to see, or if that was it.
Overall though, I had fun - The different gameplay styles all worked really well together, and kept things feeling fresh!
It just maybe lacks some better visual progression and some representation for how far away are we from that sweet free pizza :D
Yes it seems we could've made it a little more clear that there was no end to the loop. Initially we had hoped to have a timer and score aspect to the game but ran short on time.
Regardless, thank you both for the feedback!