Souls on Board: The Styx Delivery Service by Boon

Deliver your delivered to their deliverance!
In this game you must determine where each soul belongs. And send it! More good deeds, bring 'em up, more bad deeds, down they go.!
Controls * A: left oar * D: right oar * S: slow down
Tips: * The beginning of each oar stroke has more turning power * The end of each oar stroke has more forward power * Run over speed balls to go faster * Sometimes the soul may mention something that's neither good nor bad * Don't deliver a soul where it doesn't belong, or you'll lose * Follow the icons around your boat to know where to go
Tools used: * Unity * Inkscape * LMMS * Audacity
5/1 update: * Added a 45 degree bumper to fix soft lock
Ratings
| Overall | 336th | 3.068⭐ | 24🧑⚖️ |
| Fun | 390th | 2.357⭐ | 23🧑⚖️ |
| Innovation | 234th | 3.227⭐ | 24🧑⚖️ |
| Theme | 118th | 4.091⭐ | 24🧑⚖️ |
| Graphics | 350th | 2.81⭐ | 23🧑⚖️ |
| Audio | 97th | 3.659⭐ | 24🧑⚖️ |
| Humor | 234th | 2.7⭐ | 22🧑⚖️ |
| Mood | 103th | 3.682⭐ | 24🧑⚖️ |
| Given | 11🗳️ | 12🗨️ |
I feel like the game itself could (and should) contain some playing instructions. I tend to start a game and if I can't figure it out, then I come back to read the instructions on this site. Even a single image showing the controls and the game's goal, or which is good and which is bad, would be a fantastic help and make the game more approachable.
Adding some sort of restart/replay mechanic would be great too so that the player could just try again instead of having to restart the entire app.
But again, the theme is so strong. It's so evocative to be rowing the boat and listening to the people's stories. Like I could see a bigger, atmospheric story game built on this idea. Cool entry.