Deliver by Zirrrus
Not the most creative take on the theme... deliver packages to residents of a very generic city. A bunch of random addresses are generated and you have to deliver packages to these by navigating to the correct street, house, person. Interact using the left mouse button. Drag packages inside the storage area by holding the right mouse button.
The gameplay is not all that riveting. But I had fun making the graphics. I had plans to do audio this time, but barely got this far - too bad.
Only thing I did not make is the font. And the last names are from Fighting Baseball.



| Link | https://zirrrus.itch.io/deliver |
| Link | https://zirrrus.itch.io/deliver |
| Original URL | https://ldjam.com/events/ludum-dare/53/deliver |
Ratings
| Overall | 261th | 3.333⭐ | 20🧑⚖️ |
| Fun | 378th | 2.556⭐ | 20🧑⚖️ |
| Innovation | 236th | 3.222⭐ | 20🧑⚖️ |
| Theme | 2th | 4.583⭐ | 20🧑⚖️ |
| Graphics | 81th | 4⭐ | 20🧑⚖️ |
| Mood | 252th | 3.083⭐ | 20🧑⚖️ |
| Given | 24🗳️ | 15🗨️ |
Really nice and well done. Good job!
Also the navigation between screens is not intuitive I think (with return buttons, and map accessible only at one point)
But I loved it, good game! And made with godot !!
But it isn't necessarily a lot of fun. Some things that could've spiced things up is a penalty for driving around town, so you have to figure out an optimal route. Or names that are not correct on the packages, slightly misspelled. Maybe a number that is wrong, but if you check the neighbour, the person is living there. Idk, just rambling a bit. It is made so well that it tastes like more!
One nitpick with the UI: the map and the "go to street" buttons being on opposite sides of the screen was a little counter-intuitive and the two buttons being next to each other would represent a more natural user workflow (load packets, choose street on map, then go to it).
Overall good game, I enjoyed it!