Before the Storm by dusho
You as stork need to deliver all the babies passing all the obstacles.
Controls: - WASD or arrows for movement - double tap for boost
Tech used: - Unity 2022.01 - Visual Studio Community 2022 - Paint.net - sfxr.me/

| Link | https://dusho.itch.io/before-the-storm |
| Original URL | https://ldjam.com/events/ludum-dare/53/before-the-storm |
Ratings
| Overall | 305th | 3.167⭐ | 26🧑⚖️ |
| Fun | 283th | 3.063⭐ | 26🧑⚖️ |
| Innovation | 302th | 2.979⭐ | 26🧑⚖️ |
| Theme | 52th | 4.271⭐ | 26🧑⚖️ |
| Graphics | 219th | 3.479⭐ | 26🧑⚖️ |
| Audio | 320th | 2.391⭐ | 25🧑⚖️ |
| Humor | 201th | 2.841⭐ | 24🧑⚖️ |
| Mood | 299th | 2.917⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 26🗨️ |
Other than that, I really liked your game, but gave up after several tries in the 2 baby level.
It looks nice, and I like the animations for the bird. Good work.
Also it could have used some music. I see you used sfxr for the sound effects. In the same vein I would recommend beepbox.co for the music for us less tonally inclined. You can make something that sounds 'good enough' fairly quickly.
The fact that the baby flies up into heaven when the stork dies instead of falling had me laughing.
Great stuff, had a blast. Definitely higher up on the compo entries I've played thus far.
Good job!
Like others, I had issues getting the boost to consistently trigger, which lead to some frustrating moments trying to avoid lightning bolts. I also agree that some feedback under the clouds where the lightning bolt is going to hit would be nice as if you're not high enough to see the clouds, there's no warning. I think another nice thing to add would be a timer. Could either be a countdown timer if you want to add some pressure, or just a timer that tracks how long it takes to beat the level in order to give some replay-ability so I can try and beat my previous score. Great work!
Overall this is a very solid compo game, good job on making this in 48h!
Anyway, this is a pretty solid entry. It's simple, but it works, and the arrows are very helpful for guiding you through the level. My main complaint is something that I see has been brought up a few times already: it's hard to trigger the dash consistently. Sometimes I'd trigger it without meaning to, while other times it would take me several tries to trigger it on purpose. I'm guessing there's an invisible timer that isn't shown to the player, which isn't great. It would also be helpful to have a clearer indicator of when a lightning bolt is about to hit, so you don't get sniped by one from off-screen. This is especially bad in the final level, where one of the houses has a thunder cloud directly above it, that's impossible to see while you're actually in the process of delivering the baby.
This is a good game, and you did well to get it finished in 48 hours, but it just needs that little bit of polish and bug-fixing to make it perfect.
Thanks again