Nightmaremaid by vydra
Nightmaremaid
How to play:
Game ready for Linux and Windows. (executable file called Nightmaremaid or Nightmaremaid.exe in .zip) Also all source code in a .tic file. If you want to check it open it by TIC-80 platform.
Controls
Arrows to control camera WASD to control movement
Description
The Nightmare maid would likely be a dark and mysterious figure, with a presence that is both alluring and unsettling. She would move through the shadows with a graceful, almost ghostly quality, appearing suddenly and disappearing just as quickly. Her eyes would be deep and penetrating, seeming to look right through you and into your darkest fears and secrets.
As a maid, she might serve a powerful master, carrying out their dark bidding and manipulating those around her to achieve their goals. She might also act as a kind of gatekeeper or guardian of the night, ensuring that those who enter the realm of dreams are aware of the dangers that lie within.
Overall, a Nightmare maid would be a figure of mystery and intrigue, with a deep connection to the darkness and the hidden corners of the mind.
But all this is just a concept.
At the moment you are a courier who works at night. Your mission is to deliver packages from the lightest corner to the darkest part of the map. I had problems with texturing, so for now you can only see the walls. Let's imagine that you have vision problems!
May you have the worst working day as a courier.
~~For that game I used only Tic-80. And have too much problems with that. But next time I'l try to use something simpler.~~

| Link | https://github.com/vydramain/Nightmaremaid |
| Original URL | https://ldjam.com/events/ludum-dare/53/nightmaremaid |
Ratings
| Overall | 363th | 2.881⭐ | 23🧑⚖️ |
| Fun | 390th | 2.357⭐ | 23🧑⚖️ |
| Innovation | 281th | 3.095⭐ | 23🧑⚖️ |
| Theme | 323th | 3.333⭐ | 23🧑⚖️ |
| Graphics | 282th | 3.214⭐ | 23🧑⚖️ |
| Audio | 89th | 3.7⭐ | 22🧑⚖️ |
| Humor | 322th | 2.125⭐ | 22🧑⚖️ |
| Mood | 49th | 3.976⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 12🗨️ |
I wandered around for a few minutes before giving up. Not clear on whether there's actual content in there that I just couldn't find. But for a platform that, as I understand it, isn't really intended to do 3D, it seems technically interesting?
I'm in the 'wandered around for a bit' camp as well. I think starting the player off in a maze before giving them a goal to pursue might need to be reconsidered. A small tutorial section that puts the player in a larger room with the initial goal would be an improvement on the current progression.
I would love to try this again if you are ever able to improve the navigation issues.
Had some trouble figuring out where I was going but I think that kind of added to the charm.
Delivered the package a few times (well.. five) but wasn't sure if I was doing the right thing or if there's an ending.
Still had a great time :)