Nightmaremaid by vydra

[raw]
made by vydra for Ludum Dare 53 (COMPO)

Nightmaremaid

How to play:

Game ready for Linux and Windows. (executable file called Nightmaremaid or Nightmaremaid.exe in .zip) Also all source code in a .tic file. If you want to check it open it by TIC-80 platform.

Controls

Arrows to control camera WASD to control movement

Description

The Nightmare maid would likely be a dark and mysterious figure, with a presence that is both alluring and unsettling. She would move through the shadows with a graceful, almost ghostly quality, appearing suddenly and disappearing just as quickly. Her eyes would be deep and penetrating, seeming to look right through you and into your darkest fears and secrets.

As a maid, she might serve a powerful master, carrying out their dark bidding and manipulating those around her to achieve their goals. She might also act as a kind of gatekeeper or guardian of the night, ensuring that those who enter the realm of dreams are aware of the dangers that lie within.

Overall, a Nightmare maid would be a figure of mystery and intrigue, with a deep connection to the darkness and the hidden corners of the mind.

But all this is just a concept.

At the moment you are a courier who works at night. Your mission is to deliver packages from the lightest corner to the darkest part of the map. I had problems with texturing, so for now you can only see the walls. Let's imagine that you have vision problems!

May you have the worst working day as a courier.

~~For that game I used only Tic-80. And have too much problems with that. But next time I'l try to use something simpler.~~

Screenshot from 2023-05-01 04-54-50.png Screenshot from 2023-05-01 04-55-00.png Screenshot from 2023-05-01 04-55-19.png

Ratings

Overall 363th 2.881⭐ 23🧑‍⚖️
Fun 390th 2.357⭐ 23🧑‍⚖️
Innovation 281th 3.095⭐ 23🧑‍⚖️
Theme 323th 3.333⭐ 23🧑‍⚖️
Graphics 282th 3.214⭐ 23🧑‍⚖️
Audio 89th 3.7⭐ 22🧑‍⚖️
Humor 322th 2.125⭐ 22🧑‍⚖️
Mood 49th 3.976⭐ 23🧑‍⚖️
Given 17🗳️ 12🗨️

Feedback

3LSTMsInATrenchcoat
01. May 2023 · 03:23 UTC
I found it very difficult to navigate, because the flat-coloured walls make it hard to tell whether you're looking down a corridor or staring straight into a wall. Even trying to follow a classic wall-hugging maze strategy was extremely difficult. If it was possible to look down at the floor then this would be a lot less of a problem.

I wandered around for a few minutes before giving up. Not clear on whether there's actual content in there that I just couldn't find. But for a platform that, as I understand it, isn't really intended to do 3D, it seems technically interesting?
John Gabriel
01. May 2023 · 13:34 UTC
I genuinely thought this was going to be a horror game, complete with jumpscares. I spent a good few minutes walking around, trying to find the right place to deliver the packages, and waiting for something to make me jump out of my skin. If that was the intent, then _well played._
DzejPi
02. May 2023 · 17:59 UTC
Nice retro feel, but very limited FOV made me feel uneasy after some time, and makes the navigation pretty chalenging. And for some reason, I was kinda anxious and expected some monster behind every corner; this could be a good horror game. :)
LDJam user 345969
02. May 2023 · 18:08 UTC
Nice retro game! Somebody's been practicing their raytracing. :grin:

I'm in the 'wandered around for a bit' camp as well. I think starting the player off in a maze before giving them a goal to pursue might need to be reconsidered. A small tutorial section that puts the player in a larger room with the initial goal would be an improvement on the current progression.
Nikfus
02. May 2023 · 18:16 UTC
An interesting game with a retro horror atmosphere. Cool sound design. Sometimes you need help with navigation, because if you run into a dead end in the corridor, you can still wander there for a very long time in search of a way out. I want some kind of antagonist or some kind of action that would make you sit in suspense and get scared.
Wahooney
02. May 2023 · 19:46 UTC
I really like the feel of the game, it feels otherworldly and nightmarish, but the game itself is quite difficult to play. I found myself stuck in corners quite often and finding the customer was quite difficult.
Jimbly
03. May 2023 · 00:45 UTC
This looks pretty cool from the screenshots! Not sure if it works this way, but, any chance you can upload it to https://tic80.com/ or something similar so that we can just play it via web? You'll get many more people to play your game with a web version available =).
Space_Games
04. May 2023 · 15:56 UTC
I loved the description in the comments. If this was expanded that would be a game description that would catch anyone I say. As for what the game currently is, it's fun! I enjoyed my time playing it. Keep it up!
drazil100
06. May 2023 · 05:18 UTC
This is absolutely terrifying. The graphics kinda got in the way of playing the game as I kept going down the same hallways and getting lost. I am typically an excellent navigator both in and out of games so I felt really out of my element on this one. I would have tried for longer but after 10 minutes I was just too scared by all the creepy sounds to risk a jump scare. Not sure if this game actually has jump scares but you thoroughly had me on the edge of my seat with your audio design.

I would love to try this again if you are ever able to improve the navigation issues.
Firespike33
07. May 2023 · 06:13 UTC
Gotta agree with the consensus here. I love the atmosphere but I've never been so lost and confused
ThaProfesional
07. May 2023 · 13:51 UTC
Really cool game. Really liked the flavour text, graphics / visual style and the sound - it all came together to make an incredibly creepy experience that got under my skin and stayed there.

Had some trouble figuring out where I was going but I think that kind of added to the charm.

Delivered the package a few times (well.. five) but wasn't sure if I was doing the right thing or if there's an ending.

Still had a great time :)
triggthediscovery
12. May 2023 · 02:40 UTC
Cool tech! I delivered a few packages, but I also didn't notice anything change or escalate over my time with it. I think the low FOV is fine for a horror game though, it was hard to tell if I was simply getting lost or if the level was changing (I think it was the former, but I think there's something cool there). Either way good job!
jk5000
14. May 2023 · 06:36 UTC
The idea is okay and I had a bit of fun playing it. It's really difficult to see what is happening, and I was never sure the sound effects was suppose to help. But overall an okay little jam game.
Tygrak
17. May 2023 · 09:48 UTC
What a cool visual style -- I wonder, is it done in the 2D-3D way Doom and other early 3D games were done? The random sound effects built a pretty spooky atmosphere -- I don't know if they meant something? I managed to "delever" the package, but didn't really understand what exactly I was doing. Definitely a cool game though! :)
Christian Zommerfelds
19. May 2023 · 08:31 UTC
I got really excited by the retro style graphics. Too bad the game isn't finished.