Messenger Boy by alec
As a young apprentice, you must deliver letters between too 2 fast moving inventors on the brink of a great discovery. Each letter will give you a new movement mechanic to use on your way to your destination. Experiences these things over MINUTES of gameplay
Talking

Walking

Jumping (unlocked later in the game)
And Running (unlocked later in the game)

Here's the button mapping if you're using a keyboard
- Arrow keys for movement
- "Z" on keyboard is A
- "X" on keyboard is B
Made using TIC-80 and Janet Lang.
Color Palette is Jonk 16 off of Lospec
Also used the "Scrambled Eggs" font by VEXED in a couple places
| Link | https://git.sr.ht/~alect/fantasy-console-carts/tree/main/item/messenger-boy |
| Link | https://alect.itch.io/messenger-boy |
| Original URL | https://ldjam.com/events/ludum-dare/53/messenger-boy |
Ratings
| Overall | 84th | 3.875⭐ | 26🧑⚖️ |
| Fun | 204th | 3.375⭐ | 26🧑⚖️ |
| Innovation | 141th | 3.542⭐ | 26🧑⚖️ |
| Theme | 25th | 4.375⭐ | 26🧑⚖️ |
| Graphics | 20th | 4.458⭐ | 26🧑⚖️ |
| Audio | 28th | 4.087⭐ | 25🧑⚖️ |
| Humor | 100th | 3.413⭐ | 25🧑⚖️ |
| Mood | 76th | 3.792⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 28🗨️ |
Aside from that the gameplay was great! I found the little easter egg ;) My only con would be that the sped up music was a little much after a while, got a little scratching sounding. Awesome game!
Regardless very good job on getting this all done for the compo. Now I must question my ethics lol!
https://youtu.be/sQ2105bOyl4
i liked the writing sooo much haha, really wasn't expecting to see the messenger boy's internal dialogue but it gave the story so much depth i think. the map design and tileset were also great. each time i climbed up and down the mountain, i couldn't help but to wonder if it was even the same route. got stuck in so many places, especially when running!
good job :D i can't believe you made this all by yourself!
I did notice that sometimes I got stuck on/in obstacles (eg. if I timed my jump wrong and landed on the fence). I was able to jump again to get out of it and never had to restart or anything but it did break the flow of "go go go deliver the letter fast".
My favorite part is when you unlock jumping. i felt that the fast running is more of a punishment that a reward, the control are hard and you character feels like they are running on ice :laughing:
The music is really good and the art style is well polished (Zelda inspired :heart: )
Good game, well done :thumbsup:
I loved the art style & music. Gameplay was a bit repetitive though. Also, jumping was the most fun upgrade.
I love how the music speeds up on each repetition, and how each trip adds a different mechanic to mix up the experience. I think it goes on just long enough to not be repetitive. I liked the plot twist at the end but I feel like it could've been elaborated upon; you spend the final trip pondering the twist, then you get back and the game just kinda ends without exploring it any further. I can understand, though, since this is a Compo entry, so you probably didn't have time to elaborate any further. I also noticed a couple of minor typos, things like missing apostrophes.
All in all, this is a great entry, and I should definitely check out more of your games in the future!