Fulfillment by fargred
Congratulations, you are starting your new job at the MONOPON Fulfillment Dungeon (TM)!
Sort the incoming packages for delivery, by dragging them with your Mouse to their drop-offs. But be careful, the sorting mode changes quickly. And then there are the managers always checking in on you...
Can you beat the highscores of the employees of the month?
| Employee | Highscore | | ----------- | ----------- | | fargred | 66 | | wuppos | 58 | | falk-hoeppner | 53 | | captandrey | 48 | | bmanstudio | 18 |
A fast and dirty entry (due to a late start) for the Ludum Dare 53 Compo format!
Tools used: Unity + Aseprite + Audacity + beepbox.co
Won't work on mobile!
Update history: - v1.01: Fixed some issues with UI scaling

| Link | https://github.com/redfarg/LD53 |
| Link | https://fargred.itch.io/fulfillment |
| Original URL | https://ldjam.com/events/ludum-dare/53/fulfillment |
Ratings
| Overall | 317th | 3.113⭐ | 33🧑⚖️ |
| Fun | 248th | 3.2⭐ | 32🧑⚖️ |
| Innovation | 323th | 2.914⭐ | 31🧑⚖️ |
| Theme | 261th | 3.645⭐ | 33🧑⚖️ |
| Graphics | 385th | 2.403⭐ | 33🧑⚖️ |
| Audio | 261th | 2.9⭐ | 32🧑⚖️ |
| Humor | 254th | 2.589⭐ | 30🧑⚖️ |
| Mood | 327th | 2.759⭐ | 31🧑⚖️ |
| Given | 32🗳️ | 42🗨️ |
The switching between color and symbol determining where to deliver was an interesting idea, but makes it hard to keep track of what you should be focusing on and the game ends rather quickly.
High score was 22. And considering I am playing the hard mode for colorblind people, I think that's pretty darn good.
Actually, I think my main problem is that the mode can change with no warning. A couple times, the mode changed milliseconds before I dropped off the box and caused me to lose a point. Also, a sound effect for each mode it switches to would be helpful.
More modes would add more challenges, like:
- sort by shape of package
- sort by weight(size)
- sort by price
And add well visible countdown before mode switching.
@ZungryWare Darn, really good point about color-blindness, there should definitely an option/secondary identifier for this. Thanks for bringing it up, I hadn't considered this. And I totally agree with your point that there should be an inicator for an upcoming mode switch, as it is otherwise a bit too unfair. It was actually on my toDo list, but unfortunately I just ended up having not enough time for it anymore.
@elementary @mkraw @bauke-regnerus I uploaded a small patch for the UI elements (as I think small bug fixes are acceptable after submission?) and I hope that fixes the issues!
@cortexdeveloper Thanks for the feedback! Totally agree, especially on the indicator for a mode switch. This, and some more sorting modes were on the list actually, but got axed due to time running out. :(
Pros
Fun game play
sorting boxes brain puzzle is a great combination with the theme
good mood because of death manager character
Cons
Less innovation because I think I played a similar game in another jam
I did want to echo the sentiment about having some more of a warning because I actually lost all three of my lives to placing in a box to a spot where it was valid only moments before, but that's really only my major issue with the current iteration of the game as it stands. Otherwise I loved the theme and the concept, and think that it's a great bite-sized game idea
The managers were definitely my favourite part! They were so funny and I enjoyed the very manager-y behaviour of blocking the slots they spawned infront of so you were prevented from actually doing your job until you talked to them :joy:
One difficulty I had was that the condition would sometimes change exactly as I dropped my token in the box and it would be wrong. Maybe a timer? or if its supposed to be unexpected, you could be slightly more forgiving around the change-time. Or maybe if you've already picked up a box, it still works for the old container? Just some ideas.
The managers were pretty funny. I was just talking about Office Space today. An intrusive floor manager is always a great add :)

Would love some countdown before it switches over, since I ended up to drag some object in just at the moment when I was switching.
Thank you for making this game!
@guin36 After all, isn't giving players existential anxiety what it's all about? ;)
@perfectsquare Great point about the non-default fonts, definitely have to look into that next time. It seems like an easy enough change with a comparatively big impact.
@bmanstudio Thanks for submitting the score! Added to the (new) leaderboard!
@falk-hoeppner Thanks for the extensive feedback! Very good point about the fonts/coloring, this is definitely something I need to practice/research more going in future game jams. And you are right, the drop-off sounds are varied intentionally, as I feared just a single sound would get old fast. However, I didn't consider that it could be interpreted as a signal for a mechanical difference, interesting point. Also *wow*, your score is extremely impressive and actually made me start a leaderboard in the game description. Congratulations on becoming employee of the month. ;)

This game was a ton of fun! Especially this highscore list you made was a great idea. It really gave me the extra motivation to try again and get the top spot. I think what I realized while playing is that I dont have to hurry as much as it feels I have to. Each time the reason I died was not because the cubes made it to the end of the conveyer belt, but because I put the cubes into the wrong boxes. When I learned I should take my time and make sure I put the boxes in the right spot I did a lot better ^^
Maybe one small point of feedback is that I often do not realize the target had switched from color to shape. Maybe some sound effect or other communication to let the player know would have helped. But that said, it did not take away from the fun of this game at all. It was super simple, but really addicting. Amazingly well done :)
Edit: I shamelessly stole your idea of a leaderboard for my own game. I hope you dont mind :P How did you create the nice table?
https://docs.github.com/en/get-started/writing-on-github/working-with-advanced-formatting/organizing-information-with-tables
simple and fun) i guess the only think can be updated - somehow block change of the matching logic after you picking box up. And switch it after you drop a box