B.H.M.D.S. by Christian Zommerfelds

[raw]
made by Christian Zommerfelds for Ludum Dare 53 (COMPO)

Black Hole Manipulation Delivery System

A simple game about manipulating gravity to get your packets flying to the right places.

anim.gif

Play the game: 👉👉👉 Web 👈👈👈

Note: the Web version is not mobile compatible.

Made using: * Haxe (programming language) * Heaps (game engine) * LDtk (level editor) * Aseprite (pixel art) * Bosca Ceoil (music)

screenshot

Ratings

Overall 46th 4.038⭐ 28🧑‍⚖️
Fun 45th 4⭐ 28🧑‍⚖️
Innovation 39th 4.04⭐ 27🧑‍⚖️
Theme 111th 4.115⭐ 28🧑‍⚖️
Graphics 168th 3.673⭐ 28🧑‍⚖️
Audio 125th 3.563⭐ 26🧑‍⚖️
Mood 153th 3.48⭐ 27🧑‍⚖️
Given 25🗳️ 40🗨️

Feedback

peterfiftyfour
01. May 2023 · 11:32 UTC
I love the grainy visuals and this looks super cool but unfortunately I'm stuck on "adjust trajectory" I can't seem to progress from there?
Floke
01. May 2023 · 13:19 UTC
Nice game! The latter levels were quite challenging. It took 20 minutes to solve the last one.
🎤 Christian Zommerfelds
01. May 2023 · 20:00 UTC
Congrats @floke, impressive you beat the game! I wasn't sure if people would get so far :)

@peterfiftyfour: were you playing the embedded version (I just removed it now)? Did the black hole simply disappear? I think it was a bug in the embedded version. Please use the standalone link and let me know if it works:

https://zommerfelds.github.io/ldjam53/

Thanks for playing!
Reo_Silmetal
01. May 2023 · 20:58 UTC
Really cool idea, it so satisfying to find the sweet spots to deliver all your packets.
Delequesce
02. May 2023 · 14:34 UTC
This was a really neat idea that I haven't seen done before! The only thing I wanted was a button to turn the packages off temporarily while I adjusted the black holes so there weren't so many packages flying everywhere on screen.
jdah
03. May 2023 · 09:53 UTC
Great game! I really like how it couldn't be solved like a "traditional" puzzle game in that you can't just solve on part of the puzzle at a time - you have to do it all at once or not at all. wonderfully frustrating :D It took me ~20-30 minutes to beat with 10 (ish) spent on the last level. Nice visuals and fitting music too.
floralvikings
03. May 2023 · 15:16 UTC
Loved it!
AfroAnt
03. May 2023 · 16:17 UTC
Loved the pixel art, especially how it glowed! Redirecting two package lines with one black hole in Level 3 felt sooooo good. Level 4 and 7 took awhile, and I couldn't figure out level 8. I appreciated the simplicity of the UI. Overall, great job!
sdelay
03. May 2023 · 21:12 UTC
I couln't find the solution for level 4 and 8, and god knows I tried!
I love game with physics, and this one is on top! because it is simple, and there is no time pressure or something collapsing, it is just about finding the right spot (still talking about the game here).
Also graphics are well done for such a tiny game!
thetatautau
05. May 2023 · 14:36 UTC
There are probably 2/3 of the games of this jam where you have to ship goods from point A to point B, but this one manages to do it in an original -and fun- way. Good job!

About difficulty, it was mostly ok, expept for level 4 that was a huge difficulty spike.
Vladadamm
06. May 2023 · 21:46 UTC
I like how even if you went for the simple 'deliver stuff' interpretation of the theme you did it in an original way with (2d) space physics and made it some kind of puzzle game. It's a bit hard to figure out how every black hole will influence the trajectories when there's lots of them, but eventually with trial and error & finetuning I still managed to complete all levels.
The art style is simple but it works well with a good level of polish and details.

As for possible improvements, I think it'd have been nice to have some kind of proper "Win" screen when we complete a level. ALso the time it took for the process to go up to 100% was a bit high, making you have to wait a lot of time once you've placed things correctly.
Kiddy
07. May 2023 · 10:18 UTC
I love it, the concept is really fun !
Sauski
07. May 2023 · 13:11 UTC
Great take on the theme! I had a lot of fun with it, but I really struggled to find the right locations. Often it seemed like I was just a couple pixels off, but then with multiple black holes everything would get slightly disturbed and get way off target.

Some way to more easily visualize the impact the black holes have would have been useful (e.g. drawing their gravity well with a gradient to indicate strength)
AsmadiGames
07. May 2023 · 14:38 UTC
Really clever! Got stuck a couple times but it was a lot of fun figuring out how to get things to the right place, very enjoyable puzzling feels.
David Mason
07. May 2023 · 14:42 UTC
very nice idea
Harmadillo
07. May 2023 · 19:17 UTC
Great game. Really easy to learn but throw in multiple destinations and multiple black holes and it's pretty challenging.
Braveskin
08. May 2023 · 03:42 UTC
That was pretty fun! I really enjoyed the mechanics which were pretty satisfying to play with and watch. Also very consistent style. It got nicely difficult toward the end with the multiple delivery lines and black holes. Good entry!
![Capture.PNG](///raw/9e5/25/z/5b96f.png)
kromeboy
08. May 2023 · 12:17 UTC
This is a great game! Love the puzzle physic.

Only QOL improvement I would has. A button to go to the next level when you complete a scenario
Hakro
09. May 2023 · 21:28 UTC
It's a really cool game. The physics are quite natural and easy to understand. The level are also very well structured from easier to harder.
Great entry overall ! well done.
LDJam user 263763
10. May 2023 · 00:12 UTC
Unique entry! really interesting mechanic, I make it to the end but it was hard, I need to think a little, I like it, cool and simple gameplay, maybe need some sounds, the curve of dificulty is very well done, the last galaxy is hard, original implementation of the the theme, very good solo work, congrats!
The Enigma
14. May 2023 · 23:45 UTC
Really like the gravity simulation and the theming, super cool. Congrats
MountainInn
19. May 2023 · 09:42 UTC
Nice challenging puzzle game, with good graphics. Only thing that i was missing is next level button.
notime4games
19. May 2023 · 09:52 UTC
I don't get it how do I make it fire? I tried clicking everything and pressed every button on keyboard I think
![Game — Mozilla Firefox.png](///raw/9d8/z/5be03.png)
Crygos
19. May 2023 · 22:33 UTC
Cool take on the theme
🎤 Christian Zommerfelds
21. May 2023 · 18:15 UTC
@notime4games thanks for the feedback. Do you mind telling me what platform and browser you are on? I had this issue with the embedded version. It's probably a bug in my code or the framework.