Pizza Friday by Phlip45
It's Pizza Friday!

Deliver pizza and other artery clogging treats to the homes of this unnamed city. Customers get angry if they are made to wait while you remake their food.
Don't want to spend all that time downloading? Take a screen shot of the above image and just play the game directly with some dice.
This was my first time using Godot and I learned a lot and had some fun. Hope you like my game!
Engine/IDE - Godot
Music - Beepbox.co
Art - Aseprite
Bug Fix - Made it possible to end turn with dice still in the dice tray. Without this the game could get stuck where you can't place dice and can't end turn.
| Windows | https://www.phlip45.com/LD53/PizzaFriday-LD53-Phlip-Windows.zip |
| Link | https://www.phlip45.com/LD53/PizzaFriday-LD53-Phlip-Mac.zip |
| Link | https://www.phlip45.com/LD53/PizzaFriday-LD53-Phlip-Linux.zip |
| Link | https://www.phlip45.com/LD53/SourceAtDeadline.zip |
| Play in browser. Fullscreen Recommended. | https://phlip45.itch.io/pizza-friday |
| PDF (color and black and white) | https://www.phlip45.com/LD53/PizzaFriday.pdf |
| Original URL | https://ldjam.com/events/ludum-dare/53/pizza-friday |
Ratings
| Overall | 122th | 3.75⭐ | 26🧑⚖️ |
| Fun | 68th | 3.896⭐ | 26🧑⚖️ |
| Innovation | 15th | 4.261⭐ | 25🧑⚖️ |
| Theme | 65th | 4.229⭐ | 26🧑⚖️ |
| Graphics | 287th | 3.188⭐ | 26🧑⚖️ |
| Audio | 203th | 3.239⭐ | 25🧑⚖️ |
| Humor | 331th | 2.022⭐ | 25🧑⚖️ |
| Mood | 262th | 3.043⭐ | 25🧑⚖️ |
| Given | 46🗳️ | 27🗨️ |
I had quite an interesting final round where I needed a pizza to progress and only had one row left, so it was re-roll until pizza or clock and it was quite tense! Very well done, I may take inspiration from this for future entries
@khaotom That is probably correct. I should have just limited how many times you can reroll, or used some of the other spaces on the board that give you additional rerolls and got rid of the clock faces on the dice.
@tompudding glad you had fun!
Then I understood the mechanics and had a lot of fun!
It's quite challenging and I didn't make it to the end, but really enjoyed playing it.
Sometimes the ingredients weren't checked off -> like here:

Maybe a bit too challenging... The requirements to win are very tight considering the luck involved. There's way more pizza than other orders - yet the pizza has the same rarity as everything else - so I often felt forced to just re-roll hoping to get pizza. As a result, failed re-rolls also feel too punishing. If you lose a die you'll probably fail to complete a house and waste time anyway, so wasting extra time seems unnecessary.
That said, the presentation is good. The colour scheme does a good job of evoking a pizza restaurant and the way the board is displayed makes it clear how everything works. I like details such as the dice slightly lagging behind the cursor, and the satisfying dice rolling sound effect. The music is nice to listen to as well.
A failed reroll should have just locked the die from being rerolled again instead of marking a time slot for sure. There is currently very little reason to reroll as you can just deposit any dice not used onto the empty slots on the board and get 3 fresh dice for the cost of 1 clock.
Anyways, thanks for playing! I appreciate the thought and time you put into your comment.
The rules first seem a bit complex, then after understanding them the game seems to be quite simple. But it is difficult, like really difficult.
I played way too much, but I actually nearly beat it. I think the strategy is to avoid rerolls as much as possible and just fill the positions that don't have houses adjacent instead. Because if you reroll the chances of getting a clock are too much.
I think it is so difficult, because the amount of items is often equal to the adjacent fields, so one single mistake can instantly ruin the run completely.
I was even considering writing a solver just to be able to beat the game.
Besides the difficulty, I like the art and music. Also the "single view", which contains everything is nice to see the board and rules side by side. One minor UX bug I noticed is that the "Reset" button is way more convenient to click than the "End turn" button, since you tend to move back to the dice and then the "Reset" button is closer, which means when not thinking about it you click the "Reset" button, which is a bit frustrating if you are concentrating on not messing up and suddenly the board resets.
All in all good job!
Edit: Forgot to attach my screenshot
Edit2: Made it smaller :sweat_smile:

I appreciate your input on the reset button. I just kinda slapped it on their last minute so people didn't have to restart the game to try again and didn't think too much about where I put it. Same goes for the SFX and Music sliders.
Thanks!
It took a while to figure out the rules, especially around the clock dice. I'm guessing it would have benefited from a separate screen with more detailed rules written out. I also almost never used re-rolls. Most of the time, it seemed like a better deal to place my dice in empty spaces then re-roll all three, rather than risk losing one or two clocks. Not sure what the math looks like there.
Just a few things that I'd suggest visually:
* At first I didn't know you could place anything on the road -- I thought it was three different grids on the three grassy areas. Maybe you could have the grid overlap the road somehow.
* I didn't realize the houses were connected, since the food is still in a grid-like pattern (I treated them like apartment buildings). Probably could be described more clearly in the rules, but maybe there's something visual you could do to make that more clear.
* If this were a table-top game, you would know how many clocks you lose after rolling 1 or 2. It'd be cool to see that number in the top left right after rolling.
Otherwise though, I had a lot of fun, probably my favorite game I've played so far this jam!
✔️ Good difficulty.
➖ Took me a while to figure out what was going on. Maybe a tutorial could help?
⭐ Overall: Nice little strategy game!
If took a little while for me to fully understand the rules of the game. I guess you don't have a lot of space for rules on the game sheet itself but it would have been nice to have an example playthrough sheet (2nd screen in the digital version) with an example of in-play. I'm more of a visual learner so seeing how the game is being played would have probably given me all the info I needed to play it myself. Explaining roll & write's is the most difficult aspect I find. I don't know if that's the same for you?
So nice mechanic. Nice way of incorporating the theme. Congrats on your entry 👏🏻
Didn't manage to clear the top row
I must say I felt a bit frustrated when, in some cases, I couldn't fulfill the orders of a house because I didn't have any more spaces around to fill.
Good job and congrats for your first Godot game!
I like the presentation and the idea a lot. Maybe some other mechanic than rerolling would have been better. I'm sure it would have been a lot more complex and therefore not something you can do in a jam. Maybe you can keep working on this. There are a lot of puzzle and dice games on mobile, why not make one out of this? :)
Biggest problem was the rules/tutorial part. I'd rather either read those things in the LD entry page or itch.io page or maybe make a separate main menu with a tutorial section. The font was too pixelated and the layout was very chaotic. Got through it though, so no biggie. Nice entry!
Good work!