RPG The Game by Becher
RPG The Game
You control several bandits with a limited set of three actions at your disposal.
Drag and drop the actions into the timeline based on your opponent moves in order to counter them.

| Link | https://becher.itch.io/rpg-the-game |
| Link | https://github.com/mathieubecher/ld53 |
| POST JAM | https://becher.itch.io/rpg-the-game-2 |
| Original URL | https://ldjam.com/events/ludum-dare/53/rpg-the-game |
Ratings
| Given | 1🗳️ | 0🗨️ |
Could you explain how to play? I don't know if there is a bug :thinking:
Tag me in a comment and I'll test again! :wink:
I was not satisfied of my work on this game, so I was working on a post jam version with friend during this last two weeks.
I also add a tutorial on the original page, so if you want you can try it again :wink:
I do wish there was a little more feedback around the dragging a tile part. (Such as the tile being picked up, dragged with the mouse, and then 'placed' in the track).
I was also a little unclear on which track was for which character. All the icons on the top are the same, so after a while I wasn't sure if my actions were doing what I hoped. I think some connection or feedback from the track to the character doing the action would help a lot.
Overall, this was a very unique entry! Time to try the post jam version! :smile: (I wanted to evaluate the jam version as-is first).
EDIT: oh... one other thing I forgot to mention from the beginning, I felt like the story text might feel better if you could just click space through it, to go to each beat. Holding space to fast-forward felt odd. Like, I still wanted to read it, but wanted to click to the next one without skipping.
EDIT 2: Ok, just tried the post-jam version, but I'm not sure what is diff. :grimacing: :stuck_out_tongue_closed_eyes: I would double-check that build. It feels the same to me. Also, with the credits below, I was expecting sound and music as well, but couldn't hear anything.
I update it, it's ok now... sorry.
I think that most of your feedback is already upgrade on the post jam version :wink: let you see
And all the readability on the tiles and placing them was way clearer. I actually stood a chance this time. :P Nice work!!
On the other hand it feels 2 little unfinished. I don't know how to better describe it. The drag and drop feels a bit laggy at times. Maybe it would have help to see the block while dragging.
Also the game is hard. Took me several tries to beat the first opponent. I think one issue I had was that it was unclear which colums stands for which of my heros. If that were clearer (maybe by showing an icon of the hero at the top) I could have probably blocked more efficiently more often.
But those are just improvements I think usefull. And I also get that time is a limited factor.