Devious Delivery by RNGames
Link: https://rn-games.itch.io/devious-delivery!
About:
Someone is up to no good... Welcome to DEVIOUS DELIVERY, where we deliver packages to our clients, even though they may not want us to. What's inside the box? Who knows? That's not what is important: what is, is making sure that package gets to where it needs to be, even if that means swerving around an army of surveillance bots.
Controls:
- LMB: move
- RMB: pick up package/aim package/throw package - R: restart
- N: skip level
- M: go to previous level
- Q: mute music
- W: mute sound effects
| Link | https://github.com/RNSF/Ludum-Dare-53 |
| Link | https://rn-games.itch.io/devious-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/devious-delivery |
Ratings
| Overall | 122th | 3.75⭐ | 24🧑⚖️ |
| Fun | 132th | 3.636⭐ | 24🧑⚖️ |
| Innovation | 68th | 3.841⭐ | 24🧑⚖️ |
| Theme | 186th | 3.909⭐ | 24🧑⚖️ |
| Graphics | 94th | 3.955⭐ | 24🧑⚖️ |
| Audio | 132th | 3.545⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 21🗨️ |





I did notice that you can cheese the game a bit by walking over the sentries -- this puzzle in the gif was still difficult even with this in mind, but it did essentially nullify the throwing boxes for breaking line of sight mechanics.

But that aside I think you made a really cool game! Great job! ^_^
* Make the player's LOS collision area more obvious — I first thought it was the character's shadow, but I guess it's just a 2D circle around the character?
* Allow the player to stay inside LOS cones for a short period of time, I'm talking a fraction of a second, with some kind of indicator. I think the game could stand to be a little more lenient, and it would create some more obvious "close call" moments.
* Get rid of the level start animation when restarting! It can be frustrating to watch the same camera move over and over on a difficult level.
Overall, though, well done!