Devious Delivery by RNGames

[raw]
made by RNGames for Ludum Dare 53 (COMPO)

Link: https://rn-games.itch.io/devious-delivery!

About:

​Someone is up to no good... Welcome to DEVIOUS DELIVERY, where we deliver packages to our clients, even though they may not want us to. What's inside the box? Who knows? That's not what is important: what is, is making sure that package gets to where it needs to be, even if that means swerving around an army of surveillance bots.

Controls:

  • LMB: move
  • RMB: pick up package/aim package/throw package ​- R: restart
  • N: skip level
  • M: go to previous level
  • Q: mute music
  • W: mute sound effects

Untitled drawing.pngUntitled drawing (1).pngUntitled drawing (2).pngUntitled drawing (3).pngUntitled drawing (4).pngUntitled drawing (5).png

Ratings

Overall 122th 3.75⭐ 24🧑‍⚖️
Fun 132th 3.636⭐ 24🧑‍⚖️
Innovation 68th 3.841⭐ 24🧑‍⚖️
Theme 186th 3.909⭐ 24🧑‍⚖️
Graphics 94th 3.955⭐ 24🧑‍⚖️
Audio 132th 3.545⭐ 24🧑‍⚖️
Given 25🗳️ 21🗨️

Feedback

TumblingPuffin
01. May 2023 · 07:23 UTC
I really like the art style and puzzle design. And it generally feels very polished.
campalans
01. May 2023 · 16:24 UTC
good game love the puzzles and the ar, besides that i have to tell that im not a fan of mouse controls for this kind of game :smile:
nhcarter123
03. May 2023 · 04:13 UTC
Probably one of the best games I've played yet. Insanely polished for 48 hours.Nice work!
MixelPixel
03. May 2023 · 04:19 UTC
Really good puzzle game thats super polished. Also loved the tutorial levels
Draconic Rabbit
03. May 2023 · 07:15 UTC
Good work. Graphics, mouse controls and puzzle put me in a "calm/stealthy mood". On the other side music stressed me out, its seems a bit off.
deadlycupcake
04. May 2023 · 01:06 UTC
well designed hard puzzles very impressive. I wish the opening animation didnt happen every time you died. Great job
ollie_d
04. May 2023 · 02:13 UTC
Great entry, one of my favorites this jam! Music was on point, art was clean, and the idea and implementation were both great/executed well.

I did notice that you can cheese the game a bit by walking over the sentries -- this puzzle in the gif was still difficult even with this in mind, but it did essentially nullify the throwing boxes for breaking line of sight mechanics.

![dvs.gif](///raw/ab9/44/z/5b315.gif)
LDJam user 336560
04. May 2023 · 03:38 UTC
Fun game mechanic & nice game! The robots turn the corners really quickly so its sometimes a little frustrating when you feel like you know the solution but cant precisely position behind the box before they turn on you in like 1 millisecond :smile:
BlackCat508
06. May 2023 · 03:38 UTC
great game! Good graphics, and everything feels very polished
Le Don
06. May 2023 · 12:35 UTC
I like the idea of the packages blocking the view of the guards, adding some additional functionality to some. But I am not sure about being able to throw the packages three times. I think this could also be explained earlier, before you have to use the packages as cover. But besides that, this is a nice little stealth game!
LDJam user 237240
07. May 2023 · 14:24 UTC
Very stylish game, I really liked the graphics and the animationds, music with sfx were quite nice, overall very polished game!
Pincushion
07. May 2023 · 16:23 UTC
The controls were simple to use and easy to learn. Throwing the boxes felt good. The tutorials were clear and helpful. There's a lot of good instruction and feedback. The goal, the throw, the survellance range was always clear. The puzzle difficulty was just right for me. Each level (aside from the first) took several tries, but I learned from mistakes. Well done. This was fun.
Jeff Kerman
08. May 2023 · 08:50 UTC
Very nice game. Similar ideas to our game with trying to deliver a package without getting spotted. Well done.
Wuppos
08. May 2023 · 20:14 UTC
I think this game was very cohesive, with nice art, great music and fitting gameplay. I really liked the challenge each level presented and trying to figure out what was the best way to get past the guard with the limited boxes you had. There was some very clever level design :D One thing which bothered me a bit was that making a small mistake was very punishing and frustrating. Especially when guards are turning it is hard to predict where exactly their cone of vision will be, so I was often just beside a box in their line of sight.

But that aside I think you made a really cool game! Great job! ^_^
caeonosphere
09. May 2023 · 02:22 UTC
Damn, this game was hard! Very creative, using a box as both the thing you're delivering and a tool to hide. I'd make a couple of suggestions:

* Make the player's LOS collision area more obvious — I first thought it was the character's shadow, but I guess it's just a 2D circle around the character?
* Allow the player to stay inside LOS cones for a short period of time, I'm talking a fraction of a second, with some kind of indicator. I think the game could stand to be a little more lenient, and it would create some more obvious "close call" moments.
* Get rid of the level start animation when restarting! It can be frustrating to watch the same camera move over and over on a difficult level.

Overall, though, well done!
Linus Lindberg
19. May 2023 · 10:45 UTC
Lovely art, solid gameplay, well done.