Goods With the Wind by Juutis
Explore a vast archipelago with you aeroplane and help those in need.
Pick up supply boxes and deliver them to villages that match the color of the box.
Controls
| Key(s) | Action | | --------------------|:--------------------:| | Arrows / WASD | Steer | | Spacebar | Drop cargo | | V | Throttle up | | C | Throttle down | | Left click | Interact with UI | | Right click & drag | Look around | | Mouse scroll | Control throttle | | Esc, Q, P | Pause game |
All assets were made by me in 48 hours.



| Source Code | https://github.com/Juutis/LD53 |
| HTML5 (Web) | https://juutis.github.io/LD53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/goods-with-the-wind |
Ratings
| Overall | 207th | 3.519⭐ | 29🧑⚖️ |
| Fun | 207th | 3.37⭐ | 29🧑⚖️ |
| Innovation | 231th | 3.241⭐ | 29🧑⚖️ |
| Theme | 122th | 4.074⭐ | 29🧑⚖️ |
| Graphics | 149th | 3.759⭐ | 29🧑⚖️ |
| Audio | 192th | 3.315⭐ | 29🧑⚖️ |
| Humor | 230th | 2.72⭐ | 27🧑⚖️ |
| Mood | 178th | 3.389⭐ | 29🧑⚖️ |
| Given | 44🗳️ | 28🗨️ |
A nice thing would have been if the plane had some gliding mechanics. But this was very nice as well.
Loved the calm song.
The controls were good and I think it's difficult to fly with a keyboard but you pulled it off. The level looks great as well.
My one thing was it was pretty hard to drop packages off without coming to a full stop.
A little suggesion is to make the bounding box for the delivery zone more clearly as there were moments when it looked like I dropped the package off right, but it wasn't registered.
Also as a personal preference I like when the keys are mapped on the keyboard in a way that resembles how the controls are used on screen. What I mean by that is that the throttle uses the keys C and V, while to me it makes more sense if the keys R or F were used for instance as they appear over and under each other on the keyboard, indicating the throttle going up or down. This is very nitpicky though, but thought I should mention it :)
The keys are indicated in the UI at all times after all, which I think was a smart decision because it helps new players remember the controls and understand how they work.
Overall a great submission for a tight deadline!
I like how you made the world loop in all directions. When I play a game like this the first thing I usually do is to fly straight in one direction and see how long it takes me to reach the border. So I was pleasantly surprised that you actually loop instead of flying over and endless ocean.
I was also surprised how well those turrets predicted my flight. It felt like they even included my curvature and not just my linear velocity for predicting my position in the future at time of shooting. Super nice.
The controls are really good - maybe just a tiny bit too sensitive for me, since I often found myself overshooting and having to steer back when I tried to make sharp turns.
Sometimes I had difficulties to distinguish the red an yellow packages from afar (Probably because the middle part is orange for all packages). Maybe also coloring the balloons red, blue or yellow could be a nice visual aid.
I enjoyed the game a lot. Spent a good 5 minutes flying around and searching for that one village I missed, haha.
I loved the on-screen controls by the way!
Well done !
So I really liked this entry. Nice simple graphics, nice screen controls.
Controls are a bit too sensitive. It's not huge problem but I would like to feel more "aircraft" flight thing.
Overall, very nice little game. Congrats.
Great success on all other fronts though. There's a slight learning curve to the controls but I think they're quite good. Consistent simple graphics and UI. I think you made the sfx with your mouth. You should make the music in the same way!