And now what ? by Nicso

[raw]
made by Nicso for Ludum Dare 53 (COMPO)

ludumdareSplah.png

Make your way by delivering the right package to the right boxes.

Enemies will damage your box, after 3 hits you lose it

I obviously would have loved to add more content but hey 😥

Controls

Move with zqsd, arrows or Dpad

Melee with Space or A on pad

Dash with Shift or X on pad

Tools

Made with Godot, Fmod, Ableton Live, Krita

Ratings

Overall 109th 3.804⭐ 30🧑‍⚖️
Fun 176th 3.482⭐ 30🧑‍⚖️
Innovation 214th 3.286⭐ 30🧑‍⚖️
Theme 231th 3.768⭐ 30🧑‍⚖️
Graphics 12th 4.536⭐ 30🧑‍⚖️
Audio 67th 3.804⭐ 30🧑‍⚖️
Mood 52th 3.946⭐ 30🧑‍⚖️
Given 60🗳️ 51🗨️

Feedback

pauvictor
01. May 2023 · 09:41 UTC
I am impressed that you managed to do all this in 48h :| The game plays nicely even if it is really short, but it could be a nice puzzle game if you continue it.
romgerman
01. May 2023 · 11:01 UTC
What a neat little game! I'd wish the monsters pose the player a much larger threat :)
jk5000
01. May 2023 · 11:51 UTC
The visuals and the music is really good. There is not much into the gameplay, but I still had fun trying the game.
Tomáš Selmeci
01. May 2023 · 18:42 UTC
Woow the art looks so good. Gameplay misses a bit but you know that. Just needs a bit more time or better planning for next LD :))
ugly_robot
01. May 2023 · 19:41 UTC
This game is so dear to me! I am absolutely drooling over the art style - I want to visit this world so badly.

The gentle, impressionistic shading, the lovely aging architecture, and the little hints at world building through our outfit, and through the enemies.

There is so much to love:
* Our adorable intrepid character!
* The rhythmic sway of the camera as you walk across each plot
* The soft shadows below the boxes
* The warm glow and flicker of the sign
* the box-building's sign being a little hint
* How you give depth to the buildings with repetition - looking through the windows is so satisfying!
* The gratitude of the stones
* The clean backgrounds, and consistent color pallet
* The enemies are so imposing and so juicy - such a well thought out design!

![heart.png](///raw/009/53/z/59181.png) ;)

I played it through several times just to savor the sights and the music.
You draw all this in <48 hours??? You are truly an artist!
Wahooney
02. May 2023 · 16:11 UTC
Really enjoyed the visuals. The orthoganal controls threw me off more than once, and a bit more challenge in the combat would be nice, but enjoyable overall.
Space_Games
02. May 2023 · 17:46 UTC
The art is super cute and amazing! Props to the artists!
DieNasty
02. May 2023 · 18:13 UTC
Love the art, and the level design. The game has nice flow, would have been awesome to see more levels.
snesgaard
03. May 2023 · 11:47 UTC
Ran this with WINE on Linux and it worked out great. Expect it crashed on the end, but whatever.
Really great atmosphere.
🎤 Nicso
03. May 2023 · 13:43 UTC
@snesgaard oh nice to know it. I hate making builds i can't test so i prefer not to. Especially on this one since i used a middleware for Fmod that isn't really stable yet.
Kreshi
04. May 2023 · 07:52 UTC
The game has a strong mood, great graphics and fits the theme very well. Well done :).
SquattyGnome
04. May 2023 · 13:03 UTC
Great game, fantastic main character. I really liked the animations and overall look of the game. I think I had some performace issues and sometimes the lighting was flickering after getting out of the building but I had a lot of fun playing. Great job!
x16
04. May 2023 · 14:46 UTC
Fantastic art! Wish the enemies were more challenging as they are very easy to beat. Or maybe add some puzzles, or hazards on the way to the next delivery point?
Sodoj
04. May 2023 · 15:21 UTC
Wow, the game looks amazing, that art direction is stellar! Great job on pulling out such a coherent and clean style in such a short period of time! As for the game, the concept is great and what little content there is is so much fun! I had a great time playing this game, it's such a shame there isn't more of it. Well done!
agudar
04. May 2023 · 16:58 UTC
I like the metroidvania world, the 3d isometric rendering of 2d graphics was a creative idea, it takes a bit of time to solve the puzzles, it takes some time to pick up the box and move it to the other end of the map, but the visuals are nice, the sounds are good overall.
YurisCat
04. May 2023 · 18:45 UTC
The combination of 2D and 3D graphics is really eye-catching.
Each new road leading to another map is filled with anticipation and imagination.

I think the black, shadow-like snake is cute, until it jumped on my head and ate my package haha.
Looking forward to more content in the future!
LDJam user 337336
04. May 2023 · 19:36 UTC
Great visuals for a game made in so limited time! Congrats
Aune
07. May 2023 · 09:02 UTC
It may not be the most revolutionary gameplay but it's not a pre-boiled platformer at least it stands out. It's very well executed and looks really good with few assets.
The feedback of the dash and the few elements are well polished. Well done really!
hotaloca
07. May 2023 · 09:06 UTC
Excellent visuals and really nice mood with the music and art, it really was very enjoyable small journey.
cavedens
09. May 2023 · 00:56 UTC
Great looking game. Of course would have loved a bit more content and puzzles, but the music and art work were great
LDJam user 303624
10. May 2023 · 00:29 UTC
That art style, those visuals... they're top notch!! And short but sweet, no complaints in that regard:)
Was a nice little experience!!
apiffer
12. May 2023 · 04:51 UTC
Awesome looking entry for the compo! I really like the graphics, how the level design are in areas, and found it clever to use the packages as your health in order to make it more accessible to fail and continue. Short but straight to the point to prove your game concept, excelent job!
gamescodedogs
18. May 2023 · 12:06 UTC
Great art style and mood. Is it any chance to see HTML5 version?
🎤 Nicso
19. May 2023 · 18:31 UTC
@gamescodedogs thank you. Sorry but no, i sadly can't do an HTML version since i used an implementation of FMOD that dosen't support it yet :(