Perceptive Perilous Package Piloting by kuggenhoffen

[raw]
made by kuggenhoffen for Ludum Dare 53 (COMPO)

Help piloting an AI controlled drone through perilous package delivery missions by providing it classification of objects identified by machine vision.

cover.png

screenshot.png

PS. Don't pay mind on the object classification themselves, the classification still needs some work :D

Looks like whatever audio I managed to produce for the game got little bit messed up on the webgl build, oh well.

Ratings

Overall 238th 3.414⭐ 31🧑‍⚖️
Fun 209th 3.362⭐ 31🧑‍⚖️
Innovation 155th 3.5⭐ 31🧑‍⚖️
Theme 199th 3.879⭐ 31🧑‍⚖️
Graphics 185th 3.621⭐ 31🧑‍⚖️
Audio 291th 2.707⭐ 31🧑‍⚖️
Humor 259th 2.554⭐ 30🧑‍⚖️
Mood 301th 2.914⭐ 31🧑‍⚖️
Given 21🗳️ 38🗨️

Feedback

kykypy3o8
01. May 2023 · 09:15 UTC
Nice gameplay, i like it, but on level 2 very unexpected jump in difficulty
LDJam user 299757
01. May 2023 · 17:15 UTC
The first fun typing game I’ve played. Like the art!
rhewid
01. May 2023 · 17:17 UTC
I think its not possible to finish level 2 unless you are a master typer hahaha. Cool entry overall. ![ld53-5.PNG](///raw/0b3/21/z/58f1d.png)
pdotjpg
01. May 2023 · 17:18 UTC
I'm awful at typing, so this genre isn't really my bag, but this is really solid and polished. Love the theming and presentation - it's a really quirky take on the jam theme - but I wonder if it's undermined a bit by the words being random. After the tutorial, I was thinking what a fun idea it is to write 'tree' or 'bird' to warn the drone about upcoming obstacles.
NaNixDev
01. May 2023 · 17:22 UTC
Creative idea. I thought at first I was going to give the drone commands. Nice fun typing game. The art looks good well done.
Fnkee
01. May 2023 · 17:33 UTC
Such a creative take on the typing genre - had tons of fun with this. It took me some time to realize that I didn't have to write down all the words to navigate around the object - another clever element! I might be wrong about this, but it seems to sometime miss letters, when you're typing too fast, which can be frustrating.

Nevertheless, amazing work done in 48 hours and good take on delivery!
🎤 kuggenhoffen
01. May 2023 · 17:34 UTC
@pdotjpg Thanks for playing. Your're right, it would have been pretty nice to have each object have it's own word list with somewhat reasonable words but I didn't get to it in time.
cavedens
01. May 2023 · 21:03 UTC
Great submission! I wasnt expecting a typing challenge. Loved it!
Terry_Crow
02. May 2023 · 01:33 UTC
A typing game! that's new! well for me is new. I'm not good at English, but still have fun! great work!!!
Teun de Vries
03. May 2023 · 10:38 UTC
Very fun idea! The jump in difficulty was a bit too much for me though
Lex
03. May 2023 · 12:48 UTC
I wasn't expecting a typing game, good job! I just think the difficulty ramp up pretty fast from the 2nd to the 3rd level.
RenardGames
03. May 2023 · 14:08 UTC
Really like the idea!I am a big fan of typing games and this was a unique take!Tho stage 4 is a bit too hard and I couldnt really get if there are 2 objects of the same size next to each other if I should type them both or only one
Its_Capp
03. May 2023 · 14:47 UTC
I love this, this is so good.

this is the most unique game I've seen so far in the game jam, and IT WORKS. a typing game was something I didn't even think about a typing game at all and the fact that this works so well and is genuinely so fun to play is amazing. great job! :heart:
Zerfalex
03. May 2023 · 14:48 UTC
Pretty fun! But I have to agree that the difficulty spikes fast :sweat_smile:
Phyrocast
03. May 2023 · 14:49 UTC
A unique mechanic, but you have to type so fast to make it! Good job
CosmogonicFrog
03. May 2023 · 15:07 UTC
Hey I did it! Very fun game with a nice and interesting mechanic. I played the web version first and like @fnkee, I felt like it was eating some of my inputs. I swapped to the downloadable version and I didn't notice a single missing letter after that. It could may well be placebo though because it's hard to tell while playing.

There were a couple of times on the final stage where I was taking damage even though I was typing everything. Again it was hard to tell during gameplay but I was taking damage from things I felt like I should have been avoiding. Like the part with the package in between two trees and the tall boxes that you skim the top of as you fly over.

Otherwise I had a good time with this one. Nice one!

![PPPP.png](///raw/cda/95/z/5b0c7.png)
Antti Haavikko
03. May 2023 · 15:21 UTC
The difficulty spikes from nothing to sky high in a split second.

![Screenshot 2023-05-03 at 17.59.27.png](///raw/1e4/3/z/5b0c2.png)

It kinda suffers from being too same each try to really warrant going for a better score. But on the other hand shuffles the words just enough that you can't really learn them and improve like that either. I think it would have been better to choose either or. Go with a full on random route or have everything be planned. Could have even done some thematical storytelling or at least have the other words besides "takeoff" fit in better if choosing the hand picked route.

Having to repeat the tutorial every try too isn't fun as it's just brain dead easy and always the exact same.

Having the game be split to levels doesn't really make sense here to me. It just adds unnecessary waiting time in the form of transitions, showing the score and even ramping up the difficulty back. Especially so when it's so insanely balanced that probably vast majority of players can't beat level three.

This slight size issue was very annoying to me. I'm blaming that missing 10 pixels for my poor performance! 😅

![Screenshot 2023-05-03 at 17.48.09.png](///raw/1e4/3/z/5b0cd.png)

There were some depth issues especially in the tutorial like this health bar and "dimmer bar" too covering the help texts. Also having transparent white on transparent so it multiplies for the arrow doesn't look good. Going full opaque would have been better here. And sometimes reading the red letters from purple background was tricky. Or just do the same as for the previous bubble and not have the arrow be angled.

By the way, I made something conceptually very similar on last Ludum Dare. 😜

![typefarmer-cover.gif](///raw/1e4/3/z/5b0cf.gif)

But yeah, good job! 👍 Obviously would need some balancing and tweaks to help with replayability like a bigger dictionary.
HerryFabien
03. May 2023 · 18:18 UTC
didn't expect a typing game when the theme was delivery xD
🎤 kuggenhoffen
03. May 2023 · 19:07 UTC
@kykypy3o8 @rhewid @teun-de-vries @renardgames @lex @zerfalex Thanks for playing, difficulty is hard, need to dial it down next time :slight_smile:

@cosmogonicfrog @fnkee Certainly could be something with the webgl build losing some keys, I basically had no time to test it :sweat_smile:

@antti-haavikko Wow, thank you! Didn't expect feedback from the legend himself, your game last time might have been somewhat of an inspiration to try this genre out :stuck_out_tongue_winking_eye: Very good points, some of which I was painfully aware when pressing the submit button :laughing:
Mololo
03. May 2023 · 21:30 UTC
Not my type of game, but it was a fun experience. I love the UI and the animations. Great job.
dusho
07. May 2023 · 17:05 UTC
interesting idea and well handled.. art is really nice.. fast typing makes you realize how many typos there are in your own code :) .. cool game
firellon
08. May 2023 · 18:02 UTC
Nice entry!
Typing when there are too many objects on the screen at the same type has been a bit of a challenge, but I liked the idea of piloting an AI bot.
vidarn
08. May 2023 · 18:06 UTC
Really cool game! Nice art and colors, and very fun gameplay. Level 2 was way too difficult for me, but I had fun trying. I really liked the motion of the drone, it felt good to narrowly avoid obstacles
Flightless
17. May 2023 · 14:10 UTC
Wow that got hard fast, 1672 points :sweat_smile:
Well executed! I like the graphical design!