Perceptive Perilous Package Piloting by kuggenhoffen
Help piloting an AI controlled drone through perilous package delivery missions by providing it classification of objects identified by machine vision.


PS. Don't pay mind on the object classification themselves, the classification still needs some work :D
Looks like whatever audio I managed to produce for the game got little bit messed up on the webgl build, oh well.
Ratings
| Overall | 238th | 3.414⭐ | 31🧑⚖️ |
| Fun | 209th | 3.362⭐ | 31🧑⚖️ |
| Innovation | 155th | 3.5⭐ | 31🧑⚖️ |
| Theme | 199th | 3.879⭐ | 31🧑⚖️ |
| Graphics | 185th | 3.621⭐ | 31🧑⚖️ |
| Audio | 291th | 2.707⭐ | 31🧑⚖️ |
| Humor | 259th | 2.554⭐ | 30🧑⚖️ |
| Mood | 301th | 2.914⭐ | 31🧑⚖️ |
| Given | 21🗳️ | 38🗨️ |
Nevertheless, amazing work done in 48 hours and good take on delivery!
this is the most unique game I've seen so far in the game jam, and IT WORKS. a typing game was something I didn't even think about a typing game at all and the fact that this works so well and is genuinely so fun to play is amazing. great job! :heart:
There were a couple of times on the final stage where I was taking damage even though I was typing everything. Again it was hard to tell during gameplay but I was taking damage from things I felt like I should have been avoiding. Like the part with the package in between two trees and the tall boxes that you skim the top of as you fly over.
Otherwise I had a good time with this one. Nice one!


It kinda suffers from being too same each try to really warrant going for a better score. But on the other hand shuffles the words just enough that you can't really learn them and improve like that either. I think it would have been better to choose either or. Go with a full on random route or have everything be planned. Could have even done some thematical storytelling or at least have the other words besides "takeoff" fit in better if choosing the hand picked route.
Having to repeat the tutorial every try too isn't fun as it's just brain dead easy and always the exact same.
Having the game be split to levels doesn't really make sense here to me. It just adds unnecessary waiting time in the form of transitions, showing the score and even ramping up the difficulty back. Especially so when it's so insanely balanced that probably vast majority of players can't beat level three.
This slight size issue was very annoying to me. I'm blaming that missing 10 pixels for my poor performance! 😅

There were some depth issues especially in the tutorial like this health bar and "dimmer bar" too covering the help texts. Also having transparent white on transparent so it multiplies for the arrow doesn't look good. Going full opaque would have been better here. And sometimes reading the red letters from purple background was tricky. Or just do the same as for the previous bubble and not have the arrow be angled.
By the way, I made something conceptually very similar on last Ludum Dare. 😜

But yeah, good job! 👍 Obviously would need some balancing and tweaks to help with replayability like a bigger dictionary.
@cosmogonicfrog @fnkee Certainly could be something with the webgl build losing some keys, I basically had no time to test it :sweat_smile:
@antti-haavikko Wow, thank you! Didn't expect feedback from the legend himself, your game last time might have been somewhat of an inspiration to try this genre out :stuck_out_tongue_winking_eye: Very good points, some of which I was painfully aware when pressing the submit button :laughing:
Typing when there are too many objects on the screen at the same type has been a bit of a challenge, but I liked the idea of piloting an AI bot.
Well executed! I like the graphical design!