Trains and Factories by Itskdog
Build trains and factories in order to deliver goods to cities to make money.
UPDATE - Icons for the storage, produce time reduced, removed some sounds, and fixed volume.
https://drive.google.com/file/d/1AeTyDIHF0AHfSiWl81JZMwM1p_t9ML9W/view?usp=sharing

Ratings
| Given | 0🗳️ | 0🗨️ |
I had a hard time figuring out how to play, and what were the cities (at first I thought it was where you could put your factories). When I undertood all of this, I had fun at first, but the voices were too loud and annoying, I wish I could disable them. You put prices in the upgrades and cities, which is nice, but it's too bad you didn't do the same for the extracting factories and assembling factories.
I didn't know what the warehouse were for at first, and I spend quite a lot of money before noticing it was only for your own properties, not somewhere you could put all the thing you extrated to send them later.
Also, your resources were difficulte to tell appart, especialy between iron and coal, be careful about that and use different shapes as much as possible to help people (espacially color blind people) to recognise resources.
At first I was frustrated that assemblies had on way out that couldn't be moved, but later I thought it was actually an interting challenging feature.
However, I may be a little harsh in my feedbacks, but I think you did quite a good job for 48h by your own, and with a few updates I may play your game a little longer !
I found it really hard to understand what exactly I was doing. It took me a while to understand cities were destinations. I also wasn't quite sure how to make trains go the right way. Once I had a small train network setup, it seemed like trains would just go back and forth between the two factories without visiting the assemblers.
All in all, the amount of content and the complexity of the game is impressive, but it is hard to understand exactly what you are doing if you don't really understand the underlying game mechanics. Overall though, great job!
Overall - very good game core for the compo entry)

Agree with others on lack of player feedback & slightly annoying (albeit funny) sounds. Mechanics-wise my main complaint is train movement: when building complex networks in constrained space it is vital to know how exactly these trains will move at various intersections (like in a T-junction), but there doesn't seem to be any consistent behavior (sometimes they turn left and sometimes right), and no extra control from the player.
Anyways, I played for about half an hour and managed to build a network producing computer parts for a stable income :)
