Neighborhood Postal Service by Paul Nadan

[raw]
made by Paul Nadan for Ludum Dare 53 (COMPO)

Play as a newly hired postal worker, making the rounds in your neighborhood. Gradually expand your operations over time until you control all of the world's shipping!

Town.PNG

Controls​ - Left-click to move to a location or purchase an upgrade - Hold shift + left-click to queue up multiple locations in a row - Right-click to select a structure - Escape key to deselect and/or cancel the current route

Installation (Windows) - Download and extract NeighborhoodPostalService.zip, then double click game.exe to play.

Made in 48 hours for Ludum Dare 53. Programmed in Python using the pygame library. Artwork created using paint.net. Sound effects generated using SFXR. Thank you to @jeremy-ryan for helping port the game to HTML5 using pygbag.

Ratings

Given 1🗳️ 0🗨️

Feedback

kiv
01. May 2023 · 14:10 UTC
Wow i really like this game! The moment when you became a truck and expand your company is veery good. And gameplay overall is very pleasurable. I enjoyed the game, thank you.
LDJam user 283449
01. May 2023 · 15:04 UTC
After the first zoom-out I thought maybe theres even more layers with new upgrades ^^ but still a fun polished game!
🎤 Paul Nadan
02. May 2023 · 02:44 UTC
Thanks for playing! @krynxx There actually is a 3rd layer, but it's a pain to get to if you don't upgrade the buildings (right click on the circles and the roads). The message about how to upgrade is really easy to miss unfortunately, I was planning to make it persist until you upgraded something but ran out of time.
Jeremy Ryan
02. May 2023 · 03:55 UTC
Nice entry!

![thanks.png](///raw/aba/3/z/5a620.png)

It's really satisfying to upgrade and grow your empire, and the game is well paced with the rewards and the three "acts". I didn't realize you could upgrade the nodes during the second phase, so sat for a while without upgrades without realizing it, but once I figured it out it went smoothly from there.

The art and sound are simple but clear, and you managed to get a lot of variety in building types, etc. so it doesn't look too stale (and were the maps procedural?). Music would have been nice, especially if it built up as you expanded, but it's obviously hard to squeeze everything into 48 hours.

I drew your delivery guy and added him to the fan art compilation on [my profile.](https://ldjam.com/users/jeremy-ryan/)

![fanart53.png](///raw/aba/3/z/5a62f.png)

Overall, great work! Reminds me a lot of [Boba](https://ldjam.com/events/ludum-dare/52/boba?ref=superjumpmagazine.com), last event's Compo winner.
zundou
07. May 2023 · 13:48 UTC
It's really fun to see things speed up progressively!
And it's quite satisfying to be able to automate! Having the ability to control the movement commands as intended made the experience truly enjoyable.
ruthiepee
19. May 2023 · 17:44 UTC
OMG, when I got the zoom-out feature, it felt soooo incredible! The pathing and employee AI are really well done. This is one of my favorite LD53 games so far. I didn't realize you could upgrade the roads and get to the third level of zoom until I read some comments but I'm glad I did. This game is huuuuuge!