Spirit Mail by Fabian Denter
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In Spirit Mail you play as a ghostly delivery person and try to fulfill last wishes of some of your ghostly friends. Help 4 of them, and maybe you'll help yourself along the way.
Notes: - I did't get to do proper collision, so it's possible to walk pretty far away from the main level. Try to stay on land ;)
- Also there is no way to quit the game when it's running other than Alt-F4. Quitting from the main menu works.

Controls:
- Movement: WASD (Keyboard) or Left Stick (Xbox-Gamepad)
- Jump: Spacebar (Keyboard) or A-Button (Xbox-Gamepad)
- Glide: Hold Left Shift (Keyboard) or B-Button (Xbox-Gamepad)
- Interact: E (Keyboard) or X-Button (Xbox-Gamepad)
(Other types of gamepads might work, however I only tested with an Xbox One gamepad.

| Link | https://fabiandenter.itch.io/spirit-mail |
| Link | https://fabiandenter.itch.io/spirit-mail |
| Original URL | https://ldjam.com/events/ludum-dare/53/spirit-mail |
Ratings
| Overall | 34th | 4.1⭐ | 27🧑⚖️ |
| Fun | 258th | 3.16⭐ | 27🧑⚖️ |
| Innovation | 278th | 3.1⭐ | 27🧑⚖️ |
| Theme | 108th | 4.12⭐ | 27🧑⚖️ |
| Graphics | 2th | 4.942⭐ | 28🧑⚖️ |
| Audio | 38th | 3.98⭐ | 27🧑⚖️ |
| Humor | 178th | 2.979⭐ | 26🧑⚖️ |
| Mood | 2th | 4.48⭐ | 27🧑⚖️ |
| Given | 37🗳️ | 37🗨️ |
Tho, as a game it is straight walk simulator; so I guess most time was spent on models and scene rather than on gameplay. Nevertheless, I enjoyed game world.
Minor nitpicks: some of the interact prompts are difficult to activate. Also, the signposts could be improved by displaying the text without activating them.
I ran around searching for the next ghost to deliver, but only found 3. Old gramps, DJ and screen writer.
The music fit very well but did get repetetive in my search of next ghost :D
One of the most beautifully rendered games. Well done!
The final delivery I did was the screen-writer's. In my wandering about to find the delivery spot, I ended up doing some platforming along the back wall of that large grassy area to find and reach it. I though to myself, "Wow, that was pretty difficult to find/reach" and then later found I had approached it from the back and the other side had a nice walkway up to it.
Narrative was excellent. Mechanics were fun and helpful to use -- the glide really gave it a unique game feel that was fun to find ways to utilize. I also loved how the audio layered in more complexity as the game progressed.
Great contribution to the jam!! So impressive, especially as a compo!
I like the mood but this is really what this game is - there is no gameplay, just walking around. I managed to fall off the level a few times and it is possible to spam jump on vertical walls and go up this way. Maybe if there was more time for proper character writing this would be a really enjoyable game experience.
I started only with a basic version of the main menu code, everything else including the visuals was done within the 48h of the jam.