"Real" by callmemonamiral
"Real" is a game about reality, existence, and being wrong.
Do you think creatures from other worlds, like ones in video games, exist? What makes you different from them? They have a body, a brain, just like you. And if it tells them they exist, wouldn't it mean it is true?
I really love this subject, and I had a lot of fun making this game. It's far from perfect, especially gameplay-wise, but I managed to make a cinematic for the ending, with an explanation of what I think, so I'm pretty happy with the prototype.
If you don't like the gameplay, please at least take a look at the ending cinematic, it's what makes the game stand out, and it's where the theme and the things I want to talk about are.
Do you think creatures from other worlds, like ones in video games, exist? What makes you different from them? They have a body, a brain, just like you. And if it tells them they exist, wouldn't it mean it is true?
I really love this subject, and I had a lot of fun making this game. It's far from perfect, especially gameplay-wise, but I managed to make a cinematic for the ending, with an explanation of what I think, so I'm pretty happy with the prototype.
If you don't like the gameplay, please at least take a look at the ending cinematic, it's what makes the game stand out, and it's where the theme and the things I want to talk about are.
| Web (Unity player) | http://callmemonamiral.com/games/Real_webplayer/Real_webplayer.html |
| Windows | http://callmemonamiral.itch.io/real |
| Source (Unity 5.0.1) | http://ul.to/3cbt7vij |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=21957 |
Ratings
| Coolness | 62% | 3 |
| Overall | 3.24 | 365 |
| Fun | 2.68 | 700 |
| Graphics | 3.67 | 199 |
| Innovation | 2.67 | 671 |
| Mood | 3.42 | 197 |
| Theme | 3.48 | 408 |
- The 'monsters' had pathfinding, and wouldn't just fall into pits (or rub themselves against walls).
- The bright blue shadow made platforming much easier
The main problem I had was that I couldn't click on the Yes/No dialogue options so I couldn't progress, but it's clear to see where the theme was going to take it.
As to the reality of digital beings, I think the reality of AI game objects are on par with basic multi-cellular organisms. Like basic multi-cellular organisms it belongs on a spectrum going up to worms, ants, reptiles, pigs, dogs and humans.
Morality is a different issue, however. Moral consideration toward something which we cannot have two-way moral interactions with is problematic.
A pig may potentially reciprocate the moral good I do to it. Dogs almost always reciprocate our moral good. Ants lack the capability to understand human moral action, but do have the capacity to understand that of their peers. Worms understand nothing.
But I don't really have a conclusion. "Ought" is well and good, but we will probably choose not to act the way we ought to anyway. Knowing eating pigs is wrong does not necessarily prevent me from eating pigs. Most human actions are immoral simply because how little weight we place on morality when other considerations are absent.
I will usually choose not kill game characters I empathize with for my own psychological well being, but the decision cannot be applied universally.
That dialogue system is awesome. Thank you so much.
The game would be okay if attacking and hitting were more fast and responsive. It was also very hard to hit enemies because of the fact that you have to face them. I speed ran after a while. Good ending and nice graphics though :)
The visual feedback under the avatar while he is jumping helps a lot! It's a very good idea.
Good job, as always :)
The combat feels week comparing to the other system.
As for the ending, I always question the same thing, but not only with videogames, but also with fictional characters, paintings, songs, its a really interesting topic. Great job!!
As another little side note, the lighting is way too dark. Consider trying out some ambient lighting to make sure that there aren't any places that are too dark to see.