A Series Of Totally Legit Events by Slashee the Cow

[raw]
made by Slashee the Cow for LD33 (COMPO)
A Series Of Totally Legit Events

Find out how You Are The Monster with our innovate VirtualProseReality™ interactive experience! A 15,000 word epic, written in Twine and barely tested due to author fatigue (so real he had to go to bed!).

Includes 8 possible endings! Can you catch them all? I bet you can't!




===

Okay, serious for a second. I think I'm capable of it, let me try. For every LD I've competed in so far, I've made an endless game in Unity. I thought I'd do something different this time. I writing something in Twine might be easier. I was rather wrong. I got up to 15,000 words and it's nowhere near as finished as I hoped it might be. If the pacing seems sorta lopsided, I simply ran out of time to work on the finish. And the middle. But at least I made the start great!

Also, that means I haven't had time to test for bugs and such. It's Twine exporting to HTML, so there shouldn't be anything that kills your computer (or even the game). But while most of the logic works in theory, I haven't had time to test anywhere near all of the game paths. And the restart bit at the end just uses Javascript to refresh the page. I'm hoping it resets the variables in the process.

Source: Just download the HTML file and open it in Twine 2. Couldn't be simpler. Or if it could, I'd like to see how.

Ratings

Coolness 100% 1
Overall 3.27 336
Fun 3.08 427
Humor 3.38 182
Innovation 2.66 683
Mood 3.13 363
Theme 2.89 738

Feedback

Pusty
24. Aug 2015 · 07:08 UTC
MY LETTER SELF DESTRUCTED AFTER IGNITING IT O:
No seriously dude, this is the most epic text adventure I ever played (no kidding, i haven't played many)
Good Job there, got me for around 30 min :D
filiph
24. Aug 2015 · 07:12 UTC
I think this needs a bit faster start. It only gets going in the warehouse (where you also have more interesting options to choose from). My advice: get rid of everything before the warehouse (I know it hurts).

I also think (although I understand it's kind of the point of the story) that the stakes are too low. I had trouble caring for what would happen.

Otherwise, great prose and polished experience (at least as far as I got it is). The animated "SLAP", "SMASH" etc. was a nice touch.
Crowbeak
24. Aug 2015 · 07:12 UTC
That's a pretty impressive word count. The game feels a bit too random, though, and the establishment of the player as the monster isn't really well defined. Like, you don't actually do anything monstrous. It was interesting enough that I played it twice, though.
KodingNights
24. Aug 2015 · 08:11 UTC
I spent way too much time on this game, I have a lot of other games to review! :-)
TheZoq2
24. Aug 2015 · 09:37 UTC
That was really well written with a nice blend of seriousness and humor. Though it didn't really follow the theme that well in my opinion
Vereos
24. Aug 2015 · 09:58 UTC
I kinda enjoyed this one, but as someone else said, the theme catch is not really clear, and it feels like what you are doing doesn't really count.

Animated words were pretty neat since they fit the spirit of the novel :)
Tijn
24. Aug 2015 · 10:05 UTC
Haha, this game is nuts. I've played it through three times now and every time more crazy things happened to me.

It does feel a bit random, I think it would have been nice if it was a bit more focused.

The amount of content you managed you get in this game is quite impressive though. I think I'll play a few more times to see what other amazing things can happen to me :P
AlgorithmicsAnonymous
24. Aug 2015 · 10:29 UTC
Pretty epic, goes to show text can be fun, and can play it at work and people will just see text and think it's work related ;)
Fenreliania
24. Aug 2015 · 10:53 UTC
An interesting, rather well-written read, with some amusing humour and interesting choices, but it felt a bit pointless after I got the movie ending. It seemed like it was just a short story about a poor student who slept too much and embarassed himself at a theater.
cgriff
24. Aug 2015 · 11:53 UTC
Could do with some editing - but it was pretty engaging stuff, good job.
hexabeast
24. Aug 2015 · 13:01 UTC
really cool
McFood
24. Aug 2015 · 13:02 UTC
Oh wonderful.
Everything was really entertaining to read.
There was a lot more content than I was expecting.
The theme was worked in nicely, even if perhaps the player didn't feel it.
I had a blast.

I'll be working on those other endings.
Komradus
24. Aug 2015 · 13:11 UTC
Wow, that was really impressive. Honestly I wasn't too interested in the first couple of pages, but at some point I was reading as quickly as I could because I NEEDED to know what happens next.
Mister_Melon
24. Aug 2015 · 13:13 UTC
I LOVED this, best game I've played so far entered in the compo, I found that the way everything intertwines with the story is great, I found it a very enjoyable read and trying to find all the endings a thrill, I did find however that not all the endings suited the theme well but some did suit it excellently, I found it really funny at parts and the overall mood (even in text form) really nice. Excellent job overall, well done.
sepharoth213
24. Aug 2015 · 13:17 UTC
This is a nice use of the theme! I think a lot of people struggled with how limited the use cases for the theme were, but here you ended up just using almost ALL of the obvious uses. Clever writing with few (if any) errors, interesting choices, and decent pacing for 48 hours! I'm sure twine games take a lot of work behind the scenes, and in this case it paid off. Congrats on the entry!
ReactorScram
24. Aug 2015 · 22:36 UTC
I got the boring-ass ending by doing nothing. Maybe I'll try it again later.
HACKhalo2
25. Aug 2015 · 01:47 UTC
Holy cow, this is awesome. I love text adventures!
dosmaen
25. Aug 2015 · 05:29 UTC
Fun little text adventure!
plusultra
25. Aug 2015 · 06:01 UTC
I got a "curiosity is not defined" error at one point.

Good job though!
🎤 Slashee the Cow
25. Aug 2015 · 10:21 UTC
@plusultra: D'oh! Looks like I missed a $ before a variable (and I think that made it impossible to get to one of the endings). Blame the fact that my fingers don't type (or do several other things) as well as I'd like them to at 1 AM. It's fixed now. Thanks for pointing that out.

Everyone else: thanks! I haven't done this before so I was afraid people wouldn't like it. But it's nice to know people are having fun with it.
Acerio
25. Aug 2015 · 10:34 UTC
I didn't really catch the theme, but it was a pretty cool game that I spent a lot of time on.
MechaTofuPirate
26. Aug 2015 · 01:05 UTC
Holy crap, this thing is crazy huge. Nice work!
vividhelix
26. Aug 2015 · 04:57 UTC
This took a while, got to the end, but too many other games to play for now. I went through a window...will try more later. Well done, the writing was really good!
glerikud
26. Aug 2015 · 13:26 UTC
Not a bad text based game with some humor. Love'd to see some art though.
wesley werner
26. Aug 2015 · 19:20 UTC
Pretty good text adventure for a series of random events :-)
DragonGino
27. Aug 2015 · 12:01 UTC
you love writing story. keep them going
Ithildin
27. Aug 2015 · 18:03 UTC
Nice text adventure :)

I've played a couple of times. The first one felt a bit hard to follow because of the options I'd taken, at some point it gave me the impression that some kind of leap had happen. The second was way smoother, and I enjoyed it.

Good job!
boardtobits
28. Aug 2015 · 18:31 UTC
Interesting story! Very impressive amount of content for 48 hours.
Boberro
29. Aug 2015 · 20:20 UTC
Nice twist on a theme. I'm not into twine games, as I don't consider them games at all, and it also applies to yours, but writing was so good I restarted to try another route.
PS. Thanks for telling me about windows link to of my game, I've got it fixed.
Zeriver
30. Aug 2015 · 14:22 UTC
Engaging text adventure, the story is interesting and i like in how many directions it can go. I really enjoyed this game.
JoJoX
31. Aug 2015 · 11:48 UTC
I should have choose the warehouse. I knew it !
Xeke_Death
01. Sep 2015 · 08:09 UTC
I took two different paths, and I turned into two different monsters...
Nice writing..!
patvanmackelberg
02. Sep 2015 · 19:03 UTC
Some nice ambient noise could have really set the mood - great story though :D
Daukan
02. Sep 2015 · 19:31 UTC
Nice work with this storyline. It had me engaged for a few playthroughs.
kruemelkeksfan
02. Sep 2015 · 21:53 UTC
Interesting...quite long for a LD-game, i'd guess.

I guess, I found a little error:

"It's a good thing you got all that typing practice in... last time you got annoyed by comments. Your keys fly from key to key so fast you're almost surprised the keyboard doesn't start smoking. It takes a little while, but finally you're sure you've convincingly shut down anyone who would dare bring their (obviously incorrect) opinions to this video."

Shouldn't it be "your fingers fly from key to key"?

Anyways good story :)
🎤 Slashee the Cow
02. Sep 2015 · 23:23 UTC
@kruemelkeksfan: Yes, it should. But that part was probably written at about midnight and by 3AM when I uploaded it, I was barely awake enough to run a spell check, let alone proofread it properly. Thanks for pointing that out. (I'm not going to fix it, at least not in the compo version, since it's probably the equivalent of a non-game breaking bug.)

@glerikud & patvanmackelberg: I definitely would have liked to add some art or sound, but I'd never used Twine before, so I didn't really know how (and I spent all my time working on the story, as it turned out). If I end up doing another Twine game it's definitely something I'll see if I can do, even if it's just a few minutes' worth.

@Everyone else: Thanks for playing! Glad you had fun :)
CtrlAltTea
04. Sep 2015 · 22:31 UTC
Well written and really smart, I loved it!
superfreak
08. Sep 2015 · 17:14 UTC
Really well written - I tip my hat to you! Great take on the theme with an artful blend of humour and mood :)
Divitos
13. Sep 2015 · 20:21 UTC
Over all an amazing entry. I'm not a terribly huge fan of text adventure games usually, but the story in this one truly did grasp me and keep me immersed.