DE-LIVER THEM by Fishy_F1shy
TAKE THEIR LIVERS.
TRAP THEM SO THEY CAN'T RUN.
OFFER THE LIVERS TO THE LIVER GOD.
Enjoy some relaxing tunes!
REPEAT THE CYCLE.
LIVE YOUR NEWFOUND ETERNAL LIFE.

Credits:
Bryan Huke: Developer, Game/Puzzle Designer, 2D Artist(barely)
Sam Curtice: Music Composer
Mitch: Puzzle Design Help
| Link | https://fishy-f1shy.itch.io/de-liver-them |
| Original URL | https://ldjam.com/events/ludum-dare/53/de-liver-them |
Ratings
| Overall | 415th | 3.725⭐ | 22🧑⚖️ |
| Fun | 167th | 3.921⭐ | 21🧑⚖️ |
| Innovation | 157th | 3.895⭐ | 21🧑⚖️ |
| Theme | 462th | 4.026⭐ | 21🧑⚖️ |
| Graphics | 982th | 2.85⭐ | 22🧑⚖️ |
| Audio | 627th | 3.026⭐ | 21🧑⚖️ |
| Humor | 423th | 3.368⭐ | 21🧑⚖️ |
| Mood | 829th | 3.263⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 13🗨️ |
As for that last level, you actually can beat it by trapping two in the middle, it's pretty difficult though; I'm considering changing it before the deadline.
I managed to reach level 16, and then rage quit after a few minutes of trying. :D
I would love to see this with an ancient hunting theme, with a bit more polish, depth and clearer mechanics! Keep it up, nice work!
My biggest gripe is that there's no visual distinction between the hunters the player controls: tabbing between them when there's three on screen takes some guesswork; some sort of indicator of what order you tab through them (like a red-green-blue cycle) would've been helpful. Speaking of, the instructions really should display before the game starts instead of being hidden on the pause screen - I didn't like how it wasn't obvious at first what I was supposed to do on the second level, even if my confusion was only temporary.
I like the gameplay and the levels are amazing