Close Encounters of the Jeff Kind by Lila Pause

[raw]
made by Lila Pause for Ludum Dare 53 (JAM)

A bullet hell where players take on the role of Jeff, the last remaining packet deliverer for the human resistance in an alien invasion. As Jeff navigates through a barrage of alien attacks, players must collect and deliver important packets before time runs out.

Jeff is protected by his trusty titan armor in 80s style, making him invulnerable to enemy attacks. However, every time Jeff is hit by an alien's bullet, he is stunned, making it more challenging for players to deliver packets in time. Players must strategize and dodge enemy bullets while keeping their eyes on the ticking clock.

With no end in sight, players must strive to deliver as many packets as they can to increase their final score. But be warned, if too many packets vanish, the game is lost, and the human resistance is doomed. Can you rise to the challenge and become the savior of humanity?

Ratings

Overall 1126th 2.868⭐ 21🧑‍⚖️
Fun 1077th 2.789⭐ 21🧑‍⚖️
Innovation 1131th 2.579⭐ 21🧑‍⚖️
Theme 901th 3.526⭐ 21🧑‍⚖️
Graphics 948th 2.974⭐ 21🧑‍⚖️
Audio 673th 2.842⭐ 21🧑‍⚖️
Humor 924th 2.469⭐ 18🧑‍⚖️
Mood 988th 3⭐ 20🧑‍⚖️
Given 25🗳️ 6🗨️

Feedback

ListlessOnion
02. May 2023 · 10:36 UTC
Hey cool concept!
Just wanted to mention it's possible to get perma-stunned by the "red waves" if you're pushed against an obstacle.
BezedH
02. May 2023 · 10:46 UTC
Nice game, he would have benefited from more lively music because the rhythm is quite fast (and a bit difficult :) )!
UriKurae
02. May 2023 · 10:50 UTC
Very cool idea I like the game and the style you used for it. Just to say something, you can get stunned before you can react again. But overall it's a very cool idea!
UnitOfTime
02. May 2023 · 10:56 UTC
Nice! I'm glad I didn't lose health when I got hit, because I got hit a lot.
Tomtomgome
02. May 2023 · 11:06 UTC
I got a score of 1 ! Can you tell I am not good at bullet hells? Anyway, solid entry overall, with a fun setup, not many obvious bugs.
Maybe lower the difficulty a bit, have easier zones with lesser points packages and more dangerous zones with larger amount of points.
LeYamez
04. May 2023 · 01:10 UTC
Fun game. The stun when you got hurt felt like it slowed the game down a bit much..
hierarch
07. May 2023 · 01:31 UTC
Very nice. Haven't seen a lot of bullet hell games so this was cool. It would feel better if there was a more robust penalty for getting hit than just getting stuck. I want to play the game with more features and upgrades, which means it's pretty solid and fun. Music reminds me of mass effect collectors theme. Good job.
3ggplant
08. May 2023 · 04:20 UTC
Clear and simple gameplay loop, but the stun really feels too long for how often it will probably happen with how many bullets there are. Some objects that don't look like it should block movement does, like the traffic lights or signs. I think adding some other effects to show when the player is in the "dash-frames" would help, since the blinking effect is shared with the post-stun invulnerability.
Torolchuk
12. May 2023 · 16:28 UTC
Navigation throug city was a bit hard, but fun. Also, the traffic light poles are the same colors as the road, wich makes it difficult to move past them. But concept is simple and fun, nice job
krzymsky
16. May 2023 · 07:50 UTC
Nice, I really love the moody music, fits very well. Bullet hell games aren't something I've come across often this jam so this provided a refreshing change.
noskro
16. May 2023 · 16:45 UTC
Fun game. But was there an issue with the lifes? I didn't seem to loose any... That resulted with me rushing through at some point and just tank any hits.
Le Don
16. May 2023 · 17:43 UTC
I really like the concept and walking around in this city. But I felt there was way too much going on and it was kinda hard not getting hit - even with the dash it felt kinda unavoidable.