Astacus Mechanicus by DeadlyFugu

When boxes full of mechanical parts begin showing up at your doorstep, you decide to put your engineering skills to the test. Tetris blocks and crustaceans collide in this lobster-fueled quest to complete a mysterious and potentially dangerous machine. What could go wrong?
You can press 'm' to mute the music, and 'n' to skip the puzzle.
The 502 version probably won't work, try the 504 version!
NOTE: Day 2 requires both the red wire connection and the light sensor be powered on the core piece.
Ratings
| Overall | 527th | 3.625⭐ | 22🧑⚖️ |
| Fun | 379th | 3.643⭐ | 23🧑⚖️ |
| Innovation | 189th | 3.833⭐ | 23🧑⚖️ |
| Theme | 829th | 3.643⭐ | 23🧑⚖️ |
| Graphics | 822th | 3.286⭐ | 23🧑⚖️ |
| Humor | 249th | 3.69⭐ | 23🧑⚖️ |
| Mood | 778th | 3.318⭐ | 24🧑⚖️ |
| Given | 28🗳️ | 24🗨️ |

By looking at the assets, it look like a nice little game
If difficulty is increased more gradually, I can imagine this being a quite fun challenge.
Some minor issues I had:
- The sound when placing a piece is quite sharp. Consider lowering it's volume or replacing it with something softer.
- It's possible to place pieces outside the grid. Don't know if this is intentional or not.
- Picking up a piece made it displace, sometimes quite a lot, which made it tedious to move pieces single steps.
In summary: fun concept that would greatly benefit from a more lenient difficulty curve.
Music is pleasant and the dreams of lobsters are just hilarious. Graphics could use work. They are kind of an inconsistent jumble of styles :wink:
Overall, I think this concept has potential to be a great puzzle game. Just needs a heap of polish.
However, what bothered me was the difficulty curve. The first levels were really easy, but then it started to get really tricky. I was about to give up multiple times, but pushed through. It would be nice if you could make the steps a bit easier. Maybe by providing only the parts that are needed for the current stage.
I started to notice, how some parts came together really nicely, which was really rewarding. I was hoping that in the end all of the parts would come together into one complete design, but was diappointed when I solved the second last level with rather messy wiring and quite a lot of spare parts. That's just too bad, since I really like the concept of incremental additions to the machine. I would love to see an extended version where you build a machine (or rather multiple machines) that uses all parts that get delivered. It would be fun if the player needs to use the parts in different spots throughout the stages. However, what I want to see the most is that in the end all parts come together and nothing is left over.
This is one of my favorite games this LD and I would love to see it being developed into something bigger :) Provided that *HE* approves of it.
!> :crab::crab::crab: Hail to the almighty lobster! :crab::crab::crab: May he pinch those who did not enable the lobster emoji in the comment section :crab::crab::crab:
I was super proud of getting through Friday and took a screenshot of my machine ->


Edit: Now I see the solutions in the comments here - I should have looked here earlier. :sweat_smile: