Color Delivery by Zephyr19

[raw]
made by Zephyr19 for Ludum Dare 53 (JAM)

itch.io link: https://zephyr19.itch.io/color-delivery Try to play on browser if you could, the zip file in downloads is only built for windows. MOVE---WASD JUMP---SPACE DASH---LEFT SHIFT R---RESET

RED platform enables DOUBLEJUMP; BLUE platform enables JUMP BOOST; YELLOW platform enables DASH;

WIN if all platforms are the same aim color.

Ratings

Overall 1058th 3.04⭐ 27🧑‍⚖️
Fun 1013th 2.92⭐ 27🧑‍⚖️
Innovation 245th 3.76⭐ 27🧑‍⚖️
Theme 1203th 2.42⭐ 27🧑‍⚖️
Graphics 1041th 2.56⭐ 27🧑‍⚖️
Humor 1056th 1.714⭐ 23🧑‍⚖️
Mood 1158th 2.417⭐ 26🧑‍⚖️
Given 17🗳️ 25🗨️

Feedback

highskies
01. May 2023 · 17:52 UTC
short and sweet time before the next level starts couldve been shortened
Tomáš Selmeci
01. May 2023 · 18:56 UTC
4th level a bit hard for me. the jumping and moving felt a bit stiff and without juice. The main mechanic was well thought. Good job :)
🎤 Zephyr19
02. May 2023 · 05:51 UTC
@highskies Noted! Thanks! : )
🎤 Zephyr19
02. May 2023 · 05:56 UTC
@tomas-selmeci Thanks for the feedback! We've learned that the difficulty gap between 3rdLevel and 4thLevel is quite a lot. The movement of character might not feel good since it's our first time making a platformer game.
NuiN
02. May 2023 · 06:54 UTC
cool game, not sure how to beat one of the levels though
Adam Gaskins
02. May 2023 · 06:56 UTC
Cool mechanic!! The 3rd level was really fun to string everything together, especially reaching the yellow platforms up high :)
🎤 Zephyr19
02. May 2023 · 14:24 UTC
@nuin Thanks! May I ask which level?
🎤 Zephyr19
02. May 2023 · 14:27 UTC
@adam-gaskins Thank you!
skitefall
02. May 2023 · 16:09 UTC
Cool concept. I like that you don't need a high investment graphic design to make a beautiful game.
I think the jump can be tuned a bit. The time to rise is much longer than the falling time. It feels a bit frustrating at times.
cortexdeveloper
02. May 2023 · 17:19 UTC
Good idea, I liked mechanics.
Mb faster movement and better inputs response can add an extra joy.
🎤 Zephyr19
02. May 2023 · 23:57 UTC
@skitefall We'll definitely going to improve the movement later.Thanks for the advice!
🎤 Zephyr19
02. May 2023 · 23:59 UTC
@cortexdeveloper Thank you! The movement in game needs to be better. Html5 version has some slightly input delay, we are still trying to figure it out.
edenic666
03. May 2023 · 01:33 UTC
It's a nice game!! i love how consistent and simple the graphics are and oh my gosh i forgot how terrible i am at platformers LOL
🎤 Zephyr19
03. May 2023 · 03:33 UTC
@edenic666 Thanks! Neither of us has art background, these graphics are the best we can do. :)
Linkway
03. May 2023 · 08:44 UTC
Wow. Very interesting game. The idea is great. And the fact that each color has its own superpower is even better. Very good work. I don't regret playing this game.
leking
03. May 2023 · 08:50 UTC
It's a magical idea, and I feel like it has great potential. The later levels will be a bit difficult for me,〒▽〒
Ruslana
03. May 2023 · 10:38 UTC
Nice theme solution!
YamaPink
03. May 2023 · 11:10 UTC
@linkway Thank you for playing! We're very encouraged!
YamaPink
03. May 2023 · 14:00 UTC
@leking Thank you! We will pay more attention to smooth the level difficulty ( T_T)\(^-^ )
YamaPink
03. May 2023 · 14:02 UTC
@ruslana Thanks!:D
Elementary
04. May 2023 · 08:29 UTC
I wasn't able to do anything in the first level, jumping can't reach the red block and it isn't really clear what to do, not sure if this is a bug or not on the HTML version.
🎤 Zephyr19
04. May 2023 · 09:44 UTC
@elementary Sorry for the lack of tutorial of basic mechanics. We nearly have time for that. Instead, we could only write them on the screen. The main objective to finish level is to paint all the platform to the same color (which changes with different levels). It's written on the top mid area of screen. The basic movement/abilities are written on the top right of screen. So in level 1, you are supposed to use Leftshift to dash (which the yellow platform grants you) to the red platform.
Sorry for the bad experience playing our game first time. You can try again if you like.
Qin Bugong
04. May 2023 · 10:31 UTC
Smoothy and cute :smile:
Elementary
04. May 2023 · 10:32 UTC
@zephyr19 Thanks, I tried again, controls are really bad on the web version as you stated, but if you don't use the yellow bar before it expires, the game enters an impossible state where you can't finish the level, the only way to continue is to reload, which is annoying to say the least, but I could at least play the game since I knew what was wrong.
🎤 Zephyr19
04. May 2023 · 11:34 UTC
@qin-bugong Thanks!
🎤 Zephyr19
04. May 2023 · 11:38 UTC
@elementary Yeah, basic movement is bad. Thanks to that, now I know more about how to make player control good in a platformer game. This level is set up like this on purpose actually. It supposes to teach player about the timer on platform and the reset button which would be used a lot in the future levels. But looks like this idea doesn't work well. Thanks for the feedback though!
XSchaumiX
05. May 2023 · 15:33 UTC
Last couple of levels were really hard and took a couple of tries but who doesnt like a challenge! Nice and simple game.
Groundwater Studio
06. May 2023 · 00:39 UTC
really cute and fun concept, you stumped me by level six XD
i really liked how even thoough the art was super minimalist, it was still nice and clean and appealing. Howeverrrr, that two bar loop that was playing nonstop in the background made me feel like i was losing my mind

edit: adding an airdash was an inspired choice
🎤 Zephyr19
06. May 2023 · 01:34 UTC
@groundwater-studio I'm glad you like our game. Levels could be hard sometime since we don't have enough time to think more carefully. The timer hints on platforms definitely need more clear and cool visual art. : ) Anyway,thanks for the feedback.
🎤 Zephyr19
06. May 2023 · 01:36 UTC
@xschaumix Thanks! We are certainly going to try harder on the level designs.
Daniel Mak
06. May 2023 · 02:14 UTC
A pretty fun concept. I definitely see this more a puzzle game than a platformer. Only the extra level gave me a bit of a challenge, but I enjoyed playing it throughout.

I actually quite enjoy the air time and the increased fall speed of the movement. I do need to spend extra mental power to remember which button enables which platforms, especially after the platform is recolored. I'm not sure if that is intended.
YamaPink
06. May 2023 · 05:27 UTC
@daniel-mak Thank you!The color is used to mark different buttons and platforms, red button enables all red platforms.And we noticed that recolored platforms were hard to remember, but no further hint added due to lack of time, sorry about that.It's amazing that you solves all the puzzles!
Pouyan ShekariKiani
15. May 2023 · 12:44 UTC
Very Innovative and fun game, a bit too difficult for me though lol.