Gleeok by recursor

[raw]
made by recursor for LD33 (COMPO)
Being a dragon in an 8-bit world is hard. Of all the 256 possible things you could do with your life you chose to work in a dungeon. It is not the most glamorous job and the pay isn't that great, but you do get to guard some pretty cool treasure. Why at this moment there is a really pretty glowing thingy in the room behind you and it's- wait! You sens the hero. Ah yes you know his smell anywhere. You prepare yourself for a showdown with the little thief...

Instructions/Controls: in-game

Note: If the game starts with the dragon's head separated from its body, please reload. I think I have fixed that bug but I did not test it long enough to know for sure.

MAC Link:
http://proto.pixelbytestudios.com/jams/Gleeok/gleeok-osx.zip

Windows Desktop:
http://proto.pixelbytestudios.com/jams/Gleeok/gleeok-win.zip
If you have already played the compo version, then you will need to do a refresh in your browser to load the newer version (usually ctrl + f5 will do it)

Ratings

Coolness 58% 3
Overall 3.48 209
Audio 3.26 213
Fun 3.58 138
Graphics 3.45 278
Humor 3.28 215
Innovation 3.55 149
Mood 3.38 211
Theme 4.30 18

Feedback

OutlawGameTools
24. Aug 2015 · 02:40 UTC
If the meat is out of reach I just don't get to eat it? So kill the heroes only when they're very close? I like the game but not knowing about that frustrated me. :)
zanenga
24. Aug 2015 · 02:59 UTC
I can hear the game but can't see anything. Looking forward to play it when it's fixed!
BtheDestroyer
24. Aug 2015 · 03:26 UTC
I wish I was able to play because this looks awesome! I use Opera as my browser, though, so I can't view Unity games in it.
AdenMansonGames
24. Aug 2015 · 15:15 UTC
This is very interesting but cool!
TLansdale
24. Aug 2015 · 20:01 UTC
Cool idea and good fun. Losing out on meat because it's out of reach is a bit frustrating, though.
MaesK
24. Aug 2015 · 20:02 UTC
Awesome! Nice homage to Zelda, it was great. I'd like to be able to move and eat the meat, as the heroes no longer get any closer, but I liked the game a lot, good work.
Azlen
24. Aug 2015 · 20:05 UTC
Sort of buggy on OSX
Shaw
24. Aug 2015 · 23:49 UTC
A neat take on the hero vs boss formula, graphics are really cool, especially on the dragons. Music fits perfectly and hits the nail on the head for theme. Excellent job.
That ending too ;)
GaTechGrad
25. Aug 2015 · 04:16 UTC
Really nice game! The neck controls and fireball shooting worked really well.
One time the game got stuck when I got killed then my last fireball killed Link. Sometimes it was a little difficult to determine which head I was controlling. Otherwise, I thought it was really great and it would be cool to see this concept expanded to include other boss monsters.
Vaiaphraim
26. Aug 2015 · 00:37 UTC
That's really one of the best twists of a boss fight. There are a lot of games of a similar direction, but this one got me immersed the most until now.

That face, as he grabs the triforce piece... priceless :P
hammerfrenzy
26. Aug 2015 · 00:46 UTC
Would be great if there was some way to reach those far-off meats!
ArchBang
26. Aug 2015 · 08:52 UTC
Delicious little game! Perfect scope for a jam, mostly fun to play and the art and music work well together. Enlightening wisdom at the end too. My extra heads kept getting me into trouble!
waveformmodulations
27. Aug 2015 · 02:02 UTC
"When you lose" Haha. Had fun. Beat the heck outta Gleeok in Zelda, now I get to beat the heck outta Link.
adsilcott
27. Aug 2015 · 13:25 UTC
I liked the game. I had the same problems as others with the meat, as it was usually out of reach. That part was very frustrating. We must have been on the same brain wavelength as you. We have a similar game but with the plant character in Super Mario. Check it out.
🎤 recursor
27. Aug 2015 · 20:58 UTC
Attention all meatlovers:
The meat was meant to be a tactical decision. If you want adventurer meat then you must wait for the hero to get close enough to you, otherwise...no meat. I did have a flaming dragon head I thought could maybe fly around and grab meat but alas time ran out.
bentglasstube
28. Aug 2015 · 23:06 UTC
I enjoyed the dragon wisdom in particular.
granut100
28. Aug 2015 · 23:06 UTC
Great game! Your idea was fantastic. I wish I could get the meat that was farther away...
brianbruggeman
29. Aug 2015 · 03:12 UTC
Other than the meat, I really loved the nostalgia of the game combined with decent fun.
walsh9
31. Aug 2015 · 17:04 UTC
I understand waiting for the hero to get close to get the meat, but it was still frustrating when my extra heads would kill the hero on their own before it could get close. Other than that I really liked the game though.
mubox
01. Sep 2015 · 19:07 UTC
Good game. ^^

When the hero dies far from me is very frustrating... '-'
Jupiter_Hadley
08. Sep 2015 · 19:15 UTC
Super awesome, great game. I included it in part 21 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/sSjPmVXpfX4
crucknuk
13. Sep 2015 · 17:38 UTC
Good to be the monster of a zelda game sometimes, its good to battle with Link :P

Well done!