Post Apo by Squeele

Being a postman after the world ended is a pretty hard task. It is even harder when you only have a beat up van as your only mean of transportation! The smallest rock can harm your only friend in this desert, you have to refuel, and every scavenger in the area wants to steal your delivery!
At the back of your van, your not-so trusty trailer will contain your packages. But be car-fuel (pun intended)! Take too many sharp turns and your precious package might fall!
Thankfully, the more packages you deliver at post stations, the more money you have, and thanks to McWinnie's trusty weapon shop, you can customize your van in order to resist the desert and neutralize!
Features:
- A high-octane van driving gameplay with experimental desert physics
- Sound design made with L O V E (more accurately, with our M O U T H S. Except for two royalty free sounds.)
- Hand-made graphical assets
- After getting bullied by scavengers, buy weapons and shields to avenge yourself
Screenshots:



| Original URL | https://ldjam.com/events/ludum-dare/53/post-apo |
Ratings
| Overall | 703th | 3.475⭐ | 22🧑⚖️ |
| Fun | 802th | 3.2⭐ | 22🧑⚖️ |
| Innovation | 938th | 2.925⭐ | 22🧑⚖️ |
| Theme | 546th | 3.95⭐ | 22🧑⚖️ |
| Graphics | 433th | 3.925⭐ | 22🧑⚖️ |
| Audio | 240th | 3.8⭐ | 22🧑⚖️ |
| Humor | 653th | 2.974⭐ | 21🧑⚖️ |
| Mood | 455th | 3.675⭐ | 22🧑⚖️ |
| Given | 33🗳️ | 21🗨️ |
Thank you for your comment!
To drop packages, you just have to go on the green zone. In order to continue playing, each time you drop packages on a green zone, you also get new packages to drop
Loved the plot twist at 6.66km!
Here's my score
[a.jpg](///raw/d67/e/z/5acbc.jpg)
J'en ai parlé directement avec Squeele, beau travail !
Les points cools:
- La zik et les effets sonnores (surtout le bruit du tacot)
- L'ambiance du jeu
Les points d'amélioration:
- Manque de feeback sonore sur les actions
- Manque de clarté sur certaines mécaniques (typiquement la perte de cartons)
- Manque d'équilibrage: le jeu est vraiment fun quand on galère contre 50 voitures mais dès qu'on choppe une arme, on arrive trop facilement à se débarasser des ennmis
The twist took me off guard.
Graphic design, sound and music make a very fitting ambiet. Gameplay isn't too innovative and a little hard in the beginning with out the gattling, but I had fun playing a few rounds.
I'd appriciate it, if the shop items that are already bought, would be greyed out. Or an explanation as to what buying the shield a second time accomplishes, since that was in fact possible. I'd also imagine that the drop marker starting to blink moments before arrival would be a fun upgrade. Definetely add some feedback for the drop off and a way to control shop and menu with the keyboard since the mouse is irrelevant within the rest of the gameplay.
Cheers :fish:
The game idea also feel well though !
The only nitpicks I found were that the controls don't really feel like you're actually driving a car, and sometimes there are no collisions where they should be. Also, sometimes the enemies are not really avoidable.
Other than that, really lovely and enjoyable game !
Nicely done team !
Sound of cars engine made me smile, can imagine how you were recording them, must've been a lot of fun. Also hand drawn art looks great, especially the shop screen
My only remark is that it that the game is lacking some indication / guidance. I was not sure if the delivery was successful, having some sound or a pop up text when driving through the drop indicator would be nice.
Cars could also use some particles when turning or just when riding, similar to those that they have on collision, it would enliven the picture
Other than that - great submission and a lot of creative ideas!
We acknowledge the lack of feedback for the deliveries, it would have made the game way clearer, but we did not have time to implement this feature haha