Mailman Madness by AndideBob


Do you like Mail?
Do you like Bicycles?
Well, do we have a job offer for you!
Enter Suburbia! An infinitely sprawling neighborhood in dire need of The News™️.
What are the news? Boy, if you had the time to read them you wouldn't be working this job!



Deliver Mail to marked Mailboxes to gain Points equal to your current Multiplier.
Each consecutive Mailbox withing a certain timeframe also increases your Multiplier.
Also: Avoid Dogs!



Credits:
A Game by AndideBob AndideBob
With music by EnNinja EnNinja

DISCLAIMER: The music was not make for the jam that's why I am opting out of Audio. Hope you still enjoy the sounds!
| Link | https://andidebob.itch.io/mailman-madness |
| Original URL | https://ldjam.com/events/ludum-dare/53/mailman-madness |
Ratings
| Overall | 144th | 4.043⭐ | 48🧑⚖️ |
| Fun | 55th | 4.185⭐ | 48🧑⚖️ |
| Innovation | 533th | 3.411⭐ | 47🧑⚖️ |
| Theme | 158th | 4.326⭐ | 48🧑⚖️ |
| Graphics | 269th | 4.163⭐ | 48🧑⚖️ |
| Humor | 368th | 3.452⭐ | 44🧑⚖️ |
| Mood | 307th | 3.833⭐ | 44🧑⚖️ |
| Given | 28🗳️ | 63🗨️ |
The graphics have a good balance of chunky and detail, the music loop fits well, and the fonts fit well.
The procedural (?) city generation sometimes produces dead ends that are hard to spot and kill your combo. Not sure if there's a way to spot these from farther away or not; maybe it's just operator error.
The dogs are kind of tricky, with limited turn and view radii I wasn't very good at dodging them. I wish I had more tools to interact with them. Maybe something like bones placed around the map I can pick up and throw to temporarily distract them? It could also give the player more things to do in the world.
Overall nice work!

If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1809503221?t=32m56s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I like the clear audio indications for losing a combo or taking damage. Makes it very obvious what is happening at all times.
The art wasn't my favorite but it was at least clear what was happening. I would have liked a bit bigger of a player character and dog sprites.
Nice controls even without braking but the braking made it so much better once I started using it.
Overall, great submission!
One question: how did you manage to make the user send out their score? We tried with a simple HTTP Post but it only works with the Windows version, while it doesn't with the WebGL one. Thanks!

there's no way he's this jiggy
Here’s the stream if you wanted to re-watch initial thoughts (timestamps in the description to jump to your game!) [youtube link](youtu.be/7zAPBeiWuqA)

It seemed like the dogs always spawned in front of the play and usually it didn't feel fair. I think it could be cool if the dogs were stationary and barking at you (I think some "*bark* *bark*" text could help draw attention to them if they start out not moving), and then after a short timer they start chasing you
I managed 2442 after like 8 tries xD
