Dispatchers by Shiiigear

[raw]
made by Shiiigear for Ludum Dare 53 (JAM)

Let me introduce you the dispatchers! They are tiny creatures that loves to build houses! Help them to bring the right amount of ressources so they can build house by house, a gorgeous village!

Build roads to help them

buildRoadMieux.gif

* Help the dispatchers to build their village *

Build houses small shadow.gif

Features - 16 levels. - Achievment to unlock in each level by creating the shortest road possible. - Cute Creatures !!

Team

Shiiigear - Dev : https://shiii-gear.itch.io/

Eleanor MJ - 2D Artist : https://www.instagram.com/eleanor__mj/

Jean-Marc studio - Dev : https://jean-marc-studio-jms.itch.io/

Screenshots

level2.jpg

menu.jpg

youwin.jpg

Don't let the dispatchers down

dontletthembesad.gif

Credits

Font : https://www.dafont.com/fr/nice-sugar.font

Sound : https://freesound.org/

Ratings

Overall 192th 3.982⭐ 30🧑‍⚖️
Fun 357th 3.667⭐ 32🧑‍⚖️
Innovation 50th 4.183⭐ 32🧑‍⚖️
Theme 136th 4.35⭐ 32🧑‍⚖️
Graphics 394th 3.983⭐ 32🧑‍⚖️
Humor 525th 3.192⭐ 28🧑‍⚖️
Mood 218th 3.981⭐ 29🧑‍⚖️
Given 35🗳️ 44🗨️

Feedback

Rainsong
02. May 2023 · 00:11 UTC
Charming little critters :D
oD Wreckz
02. May 2023 · 00:18 UTC
I enjoyed it :)
RisingLeaf
02. May 2023 · 00:26 UTC
A fun game that has a good amount of puzzle factor to it.
The only thing I would like to see is an explanation that every second dispatcher will take a branch, maybe this is obvious but it was not clear to me so it took me a (not too long) moment to figure out.
Adam Gaskins
02. May 2023 · 00:41 UTC
Very cool!! It took me a bit to figure out the details of the mechanics, but once I had it the game really opened up! I don't even want to imagine how you coded path finding and dynamic paths xD Great work! :)

Just for your playtesting data, I got stuck on level 11 for a long time and then I wasn't able to pass level 15.
k8n
02. May 2023 · 00:45 UTC
Nice and challenging.
🎤 Shiiigear
02. May 2023 · 00:53 UTC
Thank you all for your feedback !

@risingleaf Yeah I agree that this can be triky to understand :smile:

@adam-gaskins Great job! Getting to level 15 is not an easy task at all !
And all we did was to create some bezier curve following simple rules, extract from the maths some points to display the line, and then using theses points to make the dispatchers going wherever you are guiding them :wink:
Benjamin Gearig
02. May 2023 · 01:34 UTC
Congratulations on such a unique puzzle game. I really admire the clever concept and the cute aesthetic. This was a pleasant playthrough for me. Only changes I would suggest is to not reset the level when retrying and allow undoing of paths. I would play a post-jam version of this.
Wadlo
03. May 2023 · 00:37 UTC
The dispatchers are so cute. I ended up drawing lots of connections before I realized there was a deliver button at the bottom, but then it made sense. Some immediate feedback would be to Highlight the "Deliver" button right after the first connection is made on the first level. Then after that, it was pretty straightforward.
alanxoc3
03. May 2023 · 01:29 UTC
I got stuck on level 15 as well.

![f.png](///raw/b22/e2/z/5ae8c.png)

Some feedback. The first few levels were too easy, and the later levels are really hard (especially level 15 obviously).

Also, I'd love to see a better visual that lets me know which branch of a path the dispatcher will go. It would flip to the other branch when a dispatcher passes through it.

It was a very unique game though. I don't know of any other games like it.
csimpson
03. May 2023 · 01:33 UTC
This is a very fun game. The difficulty really ramps up! I think the levels are really well designed, and I like that the player has to take the length of the paths into account to solve the puzzles. The music is very relaxing too and highlights the casual nature of the game. Great design and well executed.

As far s feedback, I agree with others that allowing the player to delete the paths we place would be a nice qol improvement.
KingZero
03. May 2023 · 09:30 UTC
First of nice game. But for the completionists it would be nice to have some UI for the length of the roads before delivering the resources, so you don't have to retry a bunch of times to see the result. Also the splitting of the same resource is a bit unintuitive at first. Of course removing or reconnecting roads would be nice
LDJam user 359614
03. May 2023 · 11:15 UTC
Great relaxing puzzle game. The concept is really unique and I loved it!
IcarusDev2
03. May 2023 · 14:05 UTC
Nice execution of a puzzle, you found an unique, simple mechanic and made puzzles around it. With some quality of life improvements, like being able to undo paths (not the ones that start in the level), the game would be publish ready.
Ruslana
03. May 2023 · 14:48 UTC
It feels quite childish game, like I totally imagine children playing it and relaxing. it is clearly a good game concept for delivery theme and I haven't played anything like this. it reminds me of some mobile games where you have resource dots and has to connect them taking even more dots against an ai... Anyway it feels like concept is good, as it is it could be a bit challenging. It is a puzzle plus strategy so it seems very inspiring to me. Good job!

Now I am thinking if there is a way of making a strategy game based on creating such roads for delivery and movement :D
aaronkaa
03. May 2023 · 15:01 UTC
There are some great puzzles. I really enjoyed it. Those wood people are really cute.
Kristallllllik
03. May 2023 · 20:48 UTC
So cute tree creatures :crab:
Dissonance Generator
04. May 2023 · 17:59 UTC
The creatures seem to be able to get stuck in a traffic jam if they all arrive at a junction at the same time. Also not a fan of the shriek they make when they achieve something - it's a bit grating to hear the same sound over and over.
JHax
06. May 2023 · 10:44 UTC
Nice little game, the sort of junctioning logic makes it quite challenging and interesting when you start getting to the higher levels.

Graphics and design are very cute and endearing!
noskro
06. May 2023 · 19:12 UTC
Beatiful little game. I love how the level are all easy enough to pass on the first or second try but then very hard to get the star. Maybe a tiered start system with 1,2 and 3 stars would be nice, because on some levels I still have no idea to get that star :D
StudioCherno
08. May 2023 · 04:19 UTC
Hey @jm-studio and @shiiigear

What an awesome game you guys put together in the time of the jam!

I really like the visuals and the relaxing audio!
As far as the gameplay goes I really like the fact that you can progress past the level without needing to get the optimal distance, which is great for the scenario of a game jam! I like the difficulty of the game as well, really clever game mechanics and greatly communicated to the user!

Over all well done!

-Tim
Zaphire
17. May 2023 · 21:32 UTC
Very cool idea with the node connecting!