Dispatchers by Shiiigear
Let me introduce you the dispatchers! They are tiny creatures that loves to build houses! Help them to bring the right amount of ressources so they can build house by house, a gorgeous village!
Build roads to help them

* Help the dispatchers to build their village *

Features - 16 levels. - Achievment to unlock in each level by creating the shortest road possible. - Cute Creatures !!
Team
Shiiigear - Dev : https://shiii-gear.itch.io/
Eleanor MJ - 2D Artist : https://www.instagram.com/eleanor__mj/
Jean-Marc studio - Dev : https://jean-marc-studio-jms.itch.io/
Screenshots



Don't let the dispatchers down

Credits
Font : https://www.dafont.com/fr/nice-sugar.font
Sound : https://freesound.org/
| Link | https://shiii-gear.itch.io/dispatchers |
| Original URL | https://ldjam.com/events/ludum-dare/53/dispatchers |
Ratings
| Overall | 192th | 3.982⭐ | 30🧑⚖️ |
| Fun | 357th | 3.667⭐ | 32🧑⚖️ |
| Innovation | 50th | 4.183⭐ | 32🧑⚖️ |
| Theme | 136th | 4.35⭐ | 32🧑⚖️ |
| Graphics | 394th | 3.983⭐ | 32🧑⚖️ |
| Humor | 525th | 3.192⭐ | 28🧑⚖️ |
| Mood | 218th | 3.981⭐ | 29🧑⚖️ |
| Given | 35🗳️ | 44🗨️ |
The only thing I would like to see is an explanation that every second dispatcher will take a branch, maybe this is obvious but it was not clear to me so it took me a (not too long) moment to figure out.
Just for your playtesting data, I got stuck on level 11 for a long time and then I wasn't able to pass level 15.
@risingleaf Yeah I agree that this can be triky to understand :smile:
@adam-gaskins Great job! Getting to level 15 is not an easy task at all !
And all we did was to create some bezier curve following simple rules, extract from the maths some points to display the line, and then using theses points to make the dispatchers going wherever you are guiding them :wink:

Some feedback. The first few levels were too easy, and the later levels are really hard (especially level 15 obviously).
Also, I'd love to see a better visual that lets me know which branch of a path the dispatcher will go. It would flip to the other branch when a dispatcher passes through it.
It was a very unique game though. I don't know of any other games like it.
As far s feedback, I agree with others that allowing the player to delete the paths we place would be a nice qol improvement.
Now I am thinking if there is a way of making a strategy game based on creating such roads for delivery and movement :D
Graphics and design are very cute and endearing!
What an awesome game you guys put together in the time of the jam!
I really like the visuals and the relaxing audio!
As far as the gameplay goes I really like the fact that you can progress past the level without needing to get the optimal distance, which is great for the scenario of a game jam! I like the difficulty of the game as well, really clever game mechanics and greatly communicated to the user!
Over all well done!
-Tim