Ninth live by evilgeniusdance
play online: https://evilgeniusdance.itch.io/ninth-live
the puzzle answer is written under screenshots :D
Play as a ferryman delivering cat's spirit across dangerous waters.
Be careful. Be aware. Be quiet.
PLEASE TURN THE SOUND ON. IT IS AN IMPORTANT GAMEPLAY PART
If game does not play in browser please consider playing version available (windows application) in downloads



you can only row when you hear the sound monster makes when it swims. no need to rush, you can make about 3 rows at a time and that is enough
our team
jaroslav2324 -- cutscene and movement programming, sound design
Gleb_yakovlev -- responsible for monster programming
evilgeniusdance -- game design, artwork
| GitHub | https://github.com/jaroslav2324/game |
| Itch | https://evilgeniusdance.itch.io/ninth-live |
| Original URL | https://ldjam.com/events/ludum-dare/53/ninth-live |
Ratings
| Overall | 859th | 3.318⭐ | 35🧑⚖️ |
| Fun | 1091th | 2.742⭐ | 35🧑⚖️ |
| Innovation | 701th | 3.203⭐ | 34🧑⚖️ |
| Theme | 788th | 3.712⭐ | 35🧑⚖️ |
| Graphics | 575th | 3.706⭐ | 36🧑⚖️ |
| Audio | 379th | 3.547⭐ | 34🧑⚖️ |
| Humor | 992th | 2.25⭐ | 24🧑⚖️ |
| Mood | 90th | 4.212⭐ | 35🧑⚖️ |
| Given | 32🗳️ | 50🗨️ |
The game lacks a way to restart. And I wasn't sure how to progress, the monster was alwyas getting me from behind. I was trying to go slow. Hints?
screen goes black only when one looses (its not a bug!)
i may give a hint to pay more attention to sound and really try to be quiet.
(i dont know if i should just write what exactly is the key thing here...)
thanks for playing!
about the restart -- noted, thank you!
thanks for playing!
(its also the first game me my teammates ever made and our first game jam, im happy to hear it made you impressed)
im gonna add the answer under the screenshots
thank you for playing!
The concept was interesting and the graphics put me in the right mood.
I did struggle with the green monster despite being quiet.
Adding a visual cue or a noob mode could help players understand the noise level better and make progress in the game.
Overall, I enjoyed playing it.
Other than that, what kept me wanting to try to get to the end was the mood, the sound and the graphics that are definitely very cohesive.
PS: I got to the end. Worth it! (But a small problem with the camera that got off centred because I waited too much in the final cutscene.
to not get caught you can only row when you hear the monster splash, it's about 3 rows at a time
sorry, there's a bug in the rowing animation
I only passed a few eyes though
Really cool for a first game!
you didn't really miss anything, it's our bad for not showing this more clearly, but to not get caught you have to row only when the monster makes noise
Some constructive criticism:
- The light of the lantern is currently a bit hard to see in front of the background. It took me a while until I realised what the E key did. Wasn't too big of a problem though.
- The game design of the sound monster felt somewhat unintuitive to me because of the little amount of feedback it provides. The thought of it reacting to the sound I made actually crossed my mind rightaway and I did try it out, but I didn't know for how long I could row while it's making noise and ended up overstaying my welcome. And so because that attempt failed, I assumed that my assumption was simply wrong - which is a problem. My recommendation would be to not have the monster kill the player immediately but first make a warning sound. And there could be slightly more distinct animations for when the monster can hear the player and when it cannot. That way, it would feel fairer and less frustrating. Like I said, I still enjoyed the game a lot (the atmosphere is what kept me going instead of giving up), but this would be an important improvement.