Am I your "Type"? by pralista

Typing + Card Strategy + Dating Sims
On this long-awaited day, your heartfelt yearnings are ready to soar. Prepare for a captivating adventure where love knows no bounds. It's an extraordinary combination of typing and card strategy, designed to deliver your affection to the one who holds your heart.

Type your destiny, and seals your delight... Will you finally reach her heart? or falter, as stars align?

How to Play
- Use your keyboard to type the words that you want to choose, then press [ENTER] to play the card
- The girl has 4 stats: Affection, Mood, Attention, Charisma
- Mood, Attention, and Charisma will gradually be decreased, so you have to maintain them using the cards and slowly building up Affection
- When Affection is maxed, you can confess your feeling and ask her to go out with you. Type the confession word before time runs out.
- If you managed to type the words successfully, you will confess your feeling and she will gladly accept it
- Now you're ready "deliver" your feelings to her :love_letter:
Game Link
https://pralista.itch.io/am-i-your-type
Team
- @pralista as Programmer & Game Designer
- @nindya-tisa as Artist
- @myprasto as Story & Game Designer
- @arikan as Game Designer
Sound Credit
- Royalty Free Music By 500Audio from https://500audio.com/track/princess-circle_45122 (BGM Music)
- Sound Effect by shidenbeatsmusic (Twinkle/Sparkle -> Using Card)
- Sound Effect by Breviceps (Shuffle Card -> Shuffle Card)
- https://quicksounds.com/sound/15415/heartbeat-7 (Heartbeat)
- Sound Effect by muzaproduction (Win Condition)
- Sound Effect by SplashDust (flipcard - Draw Cafd)
- https://pixabay.com/id/sound-effects/flipcard-91468/ (Game Over Trombone -> Lose Condition)
- https://www.fesliyanstudios.com/royalty-free-sound-effects-download/keyboard-typing (Keyboard-Button-Click 02, Keyboard-* Button-Click-05, Keyboard-Button-Click-07 -> Typing 1,2,3)
| Link | https://pralista.itch.io/am-i-your-type |
| Original URL | https://ldjam.com/events/ludum-dare/53/am-i-your-type |
Ratings
| Overall | 217th | 3.947⭐ | 97🧑⚖️ |
| Fun | 248th | 3.8⭐ | 97🧑⚖️ |
| Innovation | 57th | 4.138⭐ | 96🧑⚖️ |
| Theme | 1045th | 3.253⭐ | 97🧑⚖️ |
| Graphics | 231th | 4.214⭐ | 98🧑⚖️ |
| Humor | 379th | 3.44⭐ | 94🧑⚖️ |
| Mood | 147th | 4.1⭐ | 97🧑⚖️ |
| Given | 93🗳️ | 166🗨️ |
Great adaptation of the "delivery" theme and a good gameplay with only positive vibes !
Great game, congrats !
Fun combination of genres :)
The writing mechanic was well implemented and very original. Excellent work!!!! 👏👏👏👏
Either way, nice work!
P.S. I love the name of the game. XD
Not all points are intuitive, so I just printed names of cards in my hand just based on their names)
Overall: maybe need some more tutorial and polishing, but this game is deserving high ratings!
Okay this is an incredible idea! Mxing 2 styles of gaming you don't see too often (at least in game jams!) and it works so well! Although I had big troubles keeping my blue and green bars high! The music was quite loud for me haha. This is really cute and so well done! Amazing!
The mechanics are very clear (there are benefits or costs to each action) and the typing itself was challenging enough. After failing once I realized I need to keep the stats up. Won an 2nd try.
It was a real original idea for a game. The music was lovely and calming and the graphics are lovely.
Feels like 'typing of the dead' meets dating sim meets card game with a lot of polish!
The mood, the art and the sound everything fits and is achieved in so little time :sweat_smile:
I didn't understand there was a time limit, though. Or did she leave because she was bored?
I do think there is a missing link to the theme "delivery", but what a cute game though :smile:
Keep up the good work! :ok_hand:
My one gripe was that it felt weird that incorrect letters I typed didn't get put into the blurb. I found my musle memory pressing backspace a lot and making me stumble in confusion (although maybe this is appropiate for a game about trying to have a conversation on a date haha)
It seemed very polished too, so great job.
Typing the card's name is very cool, well done :)
+ The only thing I can find to complain about is having to wait for the conversation to play out, especially if you already have seen it and are playing on harder difficulty (replaying the game, I started with easy and went to hard). Maybe you could stop the resource drain and let the player type, if they start typing the resources start draining during the conversation, and when the player inputs their next card it gets queued and only then they have to wait for the current conversation to finish. This would allow the player to choose if they want to read the flavor text (which they potentially have seen already) or continue playing the game.
I think the progress bar under the confession at the end worked really well, so maybe you could add something similar for the rest of the game, where each time it runs out, the stats drop by some amount? An audio cue could be helpful too, since there is a lot going on visually already.
@vessalius thanks for your feedback, will look into it to make the typing experience much better :smile:
@ellaris hmmm, interesting idea... I will try it, thanks!
@tetrapteryx @samantha-v I see, yeah, I will try to find a way to make the time limit more obvious. Thank you for the feedback!
@fernofai yeah, I think it's a good idea to make the conversation more meaningful and maybe incorporated it with the card mechanics (i.e. some words will be more effective if used as the right response as both of them engaged in their conversation). Will look into it, thanks for the feedback!
@kankje hahaha actually we want player to choose their own "confess" word but don't have enough time to implement it :laughing: Thanks!
I did find myself just typing any card i saw really quick without thinking which made the game feel too easy, maybe for future iterations it needs some extra effects in cards or her mood has some effect on answers to make it more strategic about what to say?
Either way, great job it's a fantastic submission!
It's super polished, art and music are top knotch.
The typing your feelings is pretty unique.
I feel like it's more of a type whatever you can as fast as you can, maybe needs a bit more balance with negative cards.
All in all, a great entry and good luck.
@debotheaux Sure, we planned to keep this project going and gonna add more features, hopefully you'll like it :)
@ranzor @dongle Thanks for the feedback! We want to take the "delivery" theme differently so we thought that this game is about "delivery" your feelings/love toward her, but seems it didn't conveyed enough through the gameplay :laughing:
@pedrohpf @furtive-pygmy Yeah, we also thought that the card needs to be tweaked and balanced, thanks for pointing it out!
@astrocookie Hahahaha, So... a "spell-typing" game? That would be interesting! Maybe on the next project I will try it? Thanks! :smile:
I'm a fan of text input games and this game gave me a lot of fun!
Thank you for a wonderful game!
very cool game!
dont think i can add much to everything that has been said already, good job :)
I did not expect to go on a date today! This was such a cute game, really liked the typing aspect: brings you into character!
Your concept for this game is unique and creative - I haven't come across this amalgam of gameplay types before. By the way, I LOVE the title pun. Everything was executed very well - the player inputs were responsive and overall smooth. Playing on medium and hard, I was able to pass the first time each. I think you could make the hard level more difficult if you added more long-dialogue cards?
Kudos to the artist; the characters and game objects were very enjoyable and aesthetic.
Playing through, I was thoroughly entertained. I thought the game had good balance, and there's a good level of urgency and control from the player through typing speed. Even if your hand is not very useful, it was easy to type the phrases until you get a useful card. I think it would be nice to see a greater mix of cards - for example, maybe they can have similar/the same metrics as the existing cards, but there could be some greater dialogue variety. Really great entry!