Paleo Pickup by auxC
The first delivery driver in history meets the neediest client!
- Explore the map in a quest to find and deliver ancient foodstuffs of all kinds: Meat! Onions! And Pizza?
- Punch everybody as many times as is needed to pick up your order
- Get money for delivering items requested by your insatiable client
- Want to punch harder? Buy gear, trinkets and Eggs. Spoiler: the eggs in our game make perfect sense scientifically speaking...
This game is an automatic battler. Use items at the right time to avoid damage and find clever ways to juggle targets to get to those pesky Rock Throwers in the background.
Controls:
- Click on items to use them in combat. Every item has a unique ability you can abuse. Even the Egg. Especially the Egg!
- Click on adjacent nodes to travel in the Overworld
- That's it! Don't die
Tip: All the items you were tasked to deliver are visible in the top right corner!





| Link | https://auxiliarycarry.itch.io/paleo-pickup |
| Link | https://auxiliarycarry.itch.io/paleo-pickup |
| Original URL | https://ldjam.com/events/ludum-dare/53/paleo-pickup |
Ratings
| Overall | 103th | 4.125⭐ | 42🧑⚖️ |
| Fun | 121th | 4.013⭐ | 42🧑⚖️ |
| Innovation | 123th | 3.949⭐ | 41🧑⚖️ |
| Theme | 727th | 3.775⭐ | 42🧑⚖️ |
| Graphics | 200th | 4.263⭐ | 42🧑⚖️ |
| Mood | 203th | 4⭐ | 39🧑⚖️ |
| Given | 70🗳️ | 49🗨️ |
Again great entry for this jam, good job !
The game mechanic is rather simple, but very funny to play with. Nicely done!
Good luck!
Thank You! There's a button on the map at the right bottom corner that will teleport You home. You don't have to walk back all the nodes :).
(Google Translate from Caveman: We really loved the artstyle for all the graphics and UI, and the whole package was very cute!)
I wish I could have used hotkeys for activating items instead of having to click.
I was disappointed that I couldn't tell the difference between one time use and permanent items. It made sense to me that potions were consumables, but not eggs.
It wasn't obvious to me that I could just warp home, I thought I had to walk across the map each time. It might make sense to make that option a bit bigger and clearer?
Thank You for playing our game! :)
Very cool sound and 2D art!