DeliveryQuest by RaggedyJam
Didn't spend much time on this one and focused more on other things for this jam but managed to make the 72 hour deadline and still got suckered into staying up till 4:20 AM to finish this off.
Mainly just press space, the game is basically just 3 short mini games
| Original URL | https://ldjam.com/events/ludum-dare/53/deliveryquest |
Ratings
| Overall | 867th | 3.313⭐ | 26🧑⚖️ |
| Fun | 641th | 3.375⭐ | 26🧑⚖️ |
| Innovation | 875th | 3.021⭐ | 26🧑⚖️ |
| Theme | 905th | 3.521⭐ | 26🧑⚖️ |
| Graphics | 971th | 2.896⭐ | 26🧑⚖️ |
| Audio | 665th | 2.87⭐ | 25🧑⚖️ |
| Humor | 851th | 2.659⭐ | 24🧑⚖️ |
| Mood | 1065th | 2.818⭐ | 24🧑⚖️ |
| Given | 12🗳️ | 22🗨️ |
The second and third are bit harder, especially because my reaction time is not the best anymore :P
We also had to struggle till 4 in the morning to get everything working, so I can empathize with you there.
A great little game and nice dedication of yours. Good Job!
Good job!
I didn't enjoy the second as much. Once you figure out how it works you can just watch the one tile that actually matters and ignore everything else. It's basically a waiting game at that point.
The third was my favourite, to the point that I almost wish the whole game was focused on it. It's really fun using the movement of the bird to affect the trajectory of the package. Throwing it up in the air, taking out enemies, then catching it again was super satisfying.
Good visuals, even though you could probably add some more detail in the background to make it look more polished. At least everything was clear visually, and I'm pretty sure that you didn't even need the tutorial screens - you can easily understand what needs to happen. The music and sound effects are nice as well!
Good job
I hadn't problems with the first and the second, but the third it's too hard...
One solution would be decrease the package gravity, this way the player have more time to attack the enemies and to grab the package later.
Overall, a fun game! Good job!