Pack It Up by thomaspixelart

The Game
Pack It Up is a platform game with pixelated graphics with the simple objective of getting to the top. Your task as a new employee of this company is to deliver the papers that your boss urgently needs. Try to get there as fast as possible and don't forget your papers, rookie!

How to Play
Our game is simple and accessible, the player automatically walks from one side to the other, you just need to jump at the right time!
Keyboard: * Spacebar | Left Mouse Button | X - Jump and Double Jump * Esc - Pause
Controller: * A - Jump and Double Jump * Start - Pause

The Team
- 💻 Programmer - Luís
- 🔊 Sound Designer - Dani Serranú
- 🎵 Composer - Thameuszin
- 🎨 Artist - Red Fellow
- 🎮 Artist and Game Designer - Thomaspixelart
Screenshots



Change Log
* PackItUp_v1.0.3 * * Bug fixes * Added 1 extra checkpoint * Added a Restart button
Have Fun!
We encourage all players to try to finish the game as quickly as possible. Enjoy and take a screenshot for us. Thank you!

| Link | https://capybardstudios.itch.io/pack-it-up |
| Original URL | https://ldjam.com/events/ludum-dare/53/pack-it-up |
Ratings
| Overall | 20th | 4.358⭐ | 146🧑⚖️ |
| Fun | 26th | 4.34⭐ | 146🧑⚖️ |
| Innovation | 513th | 3.448⭐ | 145🧑⚖️ |
| Theme | 788th | 3.712⭐ | 146🧑⚖️ |
| Graphics | 17th | 4.714⭐ | 147🧑⚖️ |
| Audio | 14th | 4.514⭐ | 146🧑⚖️ |
| Humor | 221th | 3.752⭐ | 139🧑⚖️ |
| Mood | 199th | 4.014⭐ | 142🧑⚖️ |
| Given | 39🗳️ | 76🗨️ |
Checkpoints in the very start do feel a bit too sparse, there's a stretch of 3 rooms where spikes start getting introduced that I got stuck on for quite a while
My only bit of feedback is that these particular sorts of wall jumps with spikes on the walls felt unfairly hard compared to the much better feeling platforming in the rest of the levels. Lining up the jump height perfectly with them was more trial and error than anything.

Overall an excellent concept and execution I would love to see turned into a full game on mobile.
@pianoman373 Got it! It's always hard to level design perfectly within this timeframe, but thanks for your feedback! We need to make it more accessible and fun!
@guigagliardo @tanekoshima @alfredo-cossetin-neto and @tim-sims Thanks for the compliments! 💚
Animation is perfect, it's good looking and the music fit the mood.
Good work !
@43sam @shawn-beck Thanks for the feedbacks! In the future we will certainly adjust the respawn time!
@ruslana Thanks! And yes, we really should have been more careful with the theme.
@tomeyro @mpk90 @jimmymcginger @bezedh @cepeka Thanks for the feedbacks ❤
Also the spikes obliterated me so many times I nearly cried.
Jk jk, I blame my stiff fingers for at least half of my stupid blunders, and my general air-headedness for the rest of them.
As a critique:
The checkpoints REALLY make a difference in the fun of the game. I'd make them a bit more obvious, less off to the side and just, right smack dab there for the player to hit. I missed the first one a few times in my peripheral vision thinking it was a secret wall...probably just my dumb fault, but once I started finding them the game really opens up its level of enjoyment and the challenges become more strategic and fun rather than 'man...i gotta go through all these all over again...'
Played about 30 minutes solid of it before putting it down.
However, I think the level design needs to be more forgiving. This feels like the final level of a much longer game. For this I'd take the Super Metroid approach of "if I can't defeat the boss without getting hit once, it's too hard." As a developer, if you can't beat this entire game without failing once (not literally, but essentially,) it's too hard. This game also frontloads the difficulty without enough time to get used to it. A adjustable first jump could also really help, having you high jump all the time works for a mobile game but not in this context where we do have adjustable buttons.
Awesome work, though, this is very charming!
I saved it in my browser because I want to play more.
Congratulations on the excellent work.
@skoobasart We thank you for your feedback and we are working on those checkpoints to make it a more fun experience!
@squidly It was hard to test everything within 72 hours but now that we have a lot of feedbacks, we are working on a better level design! And for the adjustable jump, I agree that it should feel better on pc but we chose to go with this jump just to make the level design easier since it's always the same height. But for sure we can make this a lot better, thanks!
@nuin Thank you! The audio people thanks for mentioning them haha As for the feedback of a faster respawn we are working on it!
@andreadbx First of all thanks for the feedback, we worked hard on that polish! We are working on adding more checkpoints so you can retry the levels as much as you want!
@cmdpancakes @python-b5 @dongle @nhcarter123 @agudar @rookrules @bauke-regnerus @katamary @pauljs @jul-li @euler-moises @pixelce Thanks for the feedback! I'm glad you enjoyed it. Much love from the team!
@amolker oooooh I struggled a lot with this part too! We are working on add a new checkpoint in this area to make it less frustrating! We're really glad you enjoyed the game though!
The pixel art is fantastic, the game feels so good and snappy, the sound design is spot on, the music production is great. I have not critique other than the game gets pretty hard. I got to the third checkpoint without too much difficulty but I couldn't get to the next one before being beaten by the game :sweat_smile:
Just needs a little smoother difficulty curve, more levels and you are up for a commercial release
(Linda demais a arte <3)
Loved it!
@jp-design All of our team put a lot of effort in making it as clean as possible! And we are thinking about moving forward with this haha
@stevie257 Oooh you're 100% right, forgot about the cute Balrog, box characters > round characters
@paulhocker Thank you!! For sure the reduced space also helps with the level design haha
@pedro-medeiros Iiih ala quem apareceu hahaha Obrigado Pedro! Inclusive teu jogo tá muito bom também :blush:
@isadora Aaaaah muito obrigado!! Os sons foram todos feitos pela @daniserranu
@jatinstic-gaming Wow this means a lot to our team! Thank you!
@digital-bacon Btw, love your name haha Thank you!
@andrewpixel Aw that's really sweet! For sure our programmer @luisoliveira worked really hard for all that juice
@rhewid Oh I suck at it too, at least the character looks cute hahaha Thanks for the feedback!! :star2:
The art is super good and it's nice to see a Game Maker game doing so great!
The game is a bit hard even though it feels fair. I must admit I would have liked a faster respawn time because it's sometimes frustrating to die just one jump after the checkpoint and take a whole 10 seconds to reach the exact same point.
But I'm just nitpicking, I'm overall really impressed by the quality of the game, great job!
Here's my 0 death run :smile:
https://youtu.be/RkpaFqbcLZQ
@resacagames Aw thank you!
@potkirland Our whole team saw your stream and it was amazing seeing how you were enjoying the game! Thanks for that and we are working on making it better!
@slimetrash Hahaha for sure there are tons of games like that, but I'm glad you enjoyed it! We are working on making it more unique.
@kankje 5/5 comment! Thanks haha
@markais Holy shit, loved the thumbnail hahhahaha And you really rock, I hope you're enjoying the game as much as we are! And about the restart button, we are working on it asap. Thanks for playing and for the video, we always love those! :heart:
@fidrik Ooh Thank you, we like it juicy and polished :sunglasses:
@andrground @zhiteng-chen @slimefriend @kleinzach and @nicasiock Ooooh thanks everyone!!
Overall, it's a very cool game!
Anyway, absolutely ADORABLE graphics. It is really pretty.
Song is very nice. And the sound effects are on point.
I just wish there was a way to go back and get some papers. I left 2 behind, right before the last checkpoint, that was mortifying.
It's an absolute masochist gem! Congratulations people!
Have a lot of good things, music, art, game design... But, for me, the theme sadly is not in the game or not at the level of the other things in the game.
in spite of everything, it's a good game, incredibly polished and fun.
Congratulations!
Took a bit too many attempts to get even this, maybe I'll try to do a deathless run some day :smile: This was insanely fun, good job!

Rarely do I play jam games for *this* long while being dialed in the entire time.
Y'all did a *really* solid job here! The mechanics are simple, but they are stretched to their limits and explored thoroughly with the level design, which is a choice that I think takes a lot of restraint and know-how in order to do right.
The audio was also excellent, with a simultaneously relaxing and upbeat jazz tune carrying you the entire way. The sound effects were also nice and crunchy to fit the visuals nicely.
And speaking of visuals, what you've done here meets the same high bar as everything else. The animation of the box boi (and the boss at the end), as well as the assets for the backgrounds, save rooms, etc. are all super polished and clean while maintaining a distinct and consistent style.
In my opinion, this is a home run of a jam entry. Some might be a bit off-put by the demanding difficulty, but fortunately for me that kinda stuff is right up my alley. :) Excellent excellent job with this one, y'all!

Nice entry, although the game really lacks Jump Buffering – it's a must for such platformers, and the controls feel frustraiting at times, when you pressed the button right before you land, but the character didn't jump. It's very easy to implement, so I don't think it's gonna be a problem if you continue the development. I'd also polish wall sliding sound closer to what's happening on the screen (at first sliding is very slow, so the sound should be really quite and build up with the speed of sliding down).
I think it can become a nice little mobile game, good job!
Graphics, music and sounds, level design, difficulty curve, everything is at a truly high level. The controls are a real pleasure. Definitely one of my favorites for this LD.
PS: I would like to scold this game a little so as not to cover it with flattery, but I just could not find why, maybe some times spikes killed me not fully touching, so i don't really understand the MC's hitbox.
Also I'll note how good and satisfying the main menu buttons sounds are XD
Oh and I got 77 papers. I guess I cropped that out by accident

BR <3
A suggestion I'd have is to do away with physical checkpoints, make them automatic, and also make them more frequent. The problem is that taking away the left/right controls makes climbing back up previous sections quite slow, whereas in a traditional platformer you'd be able to take the optimal route every time since you have full control over the character movement.
I had not the time to screen my end score but i have my chrono just before the outro!


EDIT: new highscore:

https://www.twitch.tv/videos/1813689516
The controls, movement, gameplay so satisfying and addictive, I can't stop playing xD
I got stucked at the end, it was quite hard and half of my time I just tried to reach to final :)
There is some problems with hit boxes, because I can't properly understand the hit box of player character.
I am also not fun of speedrun games, and there was a FOMO effect when I wanted to collect all of the pages, and it was annoying to miss something :(
Music, Sounds, Graphics, Effects - matched very well and it's very pleasant.
But despite to all negative aspects, **very strong game so far!** You guys did a really **great work!** Especially thank you to your game and level designers, so smart guys!
P.S. There is my first and only attempt :) (first and last i guess? xD )

Here’s the stream if you wanted to re-watch initial thoughts (timestamps in the description to jump to your game!) [youtube link](youtu.be/jljB3XXZHcg)
[Screenshot 2023-05-08 232945.png](///raw/7a3/2/z/5b9e7.png)

Great job!
Requests:
- A means to quickly reset the level for a fresh speedrun - 'Ctrl+r' for example
- Also, when you finish and restart the music stops, we'd like it to keep playing
Thanks!
If you`d like more information feel free to join our discord server with the following link: https://discord.gg/925KmX8bam
So here it is :smile:

unfortunately i forgot to screen my result, it was something like 20 minutes, 50 death and almost all the files but now i want to spend all my life improving my score
I finally beat the game after 17 minutes, wishing multiple times for a couple of extra save points, but I made it work.
This is a fantastic "rage into 'one more try' until I realise it's 4 AM and I haven't eaten all day" kinda game. Great work!