Build-A-Delivery by shp
You take the role of a delivery driver in a small desert village, moving packages from one villager to another and getting paid for it. Unfortunately the company car is quite bare bones and it's your job to install parts to it and figure out how to carry packages in it, essentially building your own delivery car.
How to play: - W/S to accelerate and decelerate/reverse - Space and Right Click for jump and boost after you install the necessary parts - Mouse to look and steer (car will steer towards where you're pointing) - TAB to open load/unload menu where you install parts, load/unload packages, and buy new parts. You have to stop your vehicle to open this menu. - How to make the deliveries: - Deliveries will show up on the right side of the screen, drive to the sender's house (check the first letter of their name on the map) - Stop near them, open the TAB menu and put the package on the vehicle. This will make the [X] appear in the delivery list. - Drive to the recipient - Stop near them, open the TAB menu, unload the package to get paid (just take it off the vehicle and exit the menu).
Music and title screen made by Nightingalle for this jam.
The game uses Urre's amazing func_vehicle as a base for the vehicle physics.
Source can be found in game/src directory, happy hacking!

| itch.io - Windows, Linux and Source | https://shp.itch.io/build-a-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/build-a-delivery |
Ratings
| Overall | 413th | 3.727⭐ | 24🧑⚖️ |
| Fun | 134th | 3.977⭐ | 24🧑⚖️ |
| Innovation | 234th | 3.773⭐ | 24🧑⚖️ |
| Theme | 205th | 4.273⭐ | 24🧑⚖️ |
| Graphics | 710th | 3.5⭐ | 23🧑⚖️ |
| Audio | 550th | 3.238⭐ | 23🧑⚖️ |
| Humor | 600th | 3.045⭐ | 24🧑⚖️ |
| Mood | 674th | 3.432⭐ | 24🧑⚖️ |
| Given | 27🗳️ | 26🗨️ |
Really nice game :)
Also just a thought, maybe it'd be cool if you could also extend the car, so you could fit more stuff.
I wished there was a way to sell a part back, as I bought one by accident. But that's really just polish.
I enjoyed the feeling of driving, especially once I got a few upgrades, and I played all the way to my end and still did another delivery and some driving afterward.
I really liked this and it's a very strong entry that I think is fun and well-implemented. But it did also have some issues for me:
- I struggled badly with the text. Much of it is small, and white-on-white or otherwise very low contrast against the background. As one example, I could not read my money on the package/build screen. Some text had high contrast and was not a problem, but for most of the text I gave up on it, such as the delivery list on the right, and the money.
- I struggled with the mini-map. The letters were hard to read, and the icon is a triangle layered below the letters that often made it difficult to tell at a glance which way I was facing. I often went the wrong way.
- I had trouble coming to a stop where it would let me press tab. I wished for a brake. Later I learned to just slam into the houses to stop.
- The menu often felt like an unnecessary interruption of the fun. If I have Franks package, why do I need a menu? I wish I could drift slide to his door, package delivered ca-ching in 0.4seconds and vroom I'm off to the fun again. I think this game is SO CLOSE to creating awesome moments of high-skill that feel really great and stylish/expressive. But it has too many little interruptions of flow and never reaches the incredible high of it's potential.
That said, I really enjoyed the highs that it absolutely DID reach! I appreciated that you did NOT use WASD for the controls. The mouse, being a continuous input like a car really is, lets me be so much more expressive. And drifting into deliveries or just past trees and stuff, it felt really nice.
Strong graphics, sound effects, and music all contributed to the fun of tooling around in the car, and the upgrades gave a sense of progression that unlocked even better gamefeel, which motivated me.
Nice entry!