Sadmazon by Olivier Millochau

[raw]
made by Olivier Millochau for Ludum Dare 53 (JAM)

sadmazon.png

The heavy workload and long days were not enough! Now you have to deal with circular saws and spiked walls in your work environment... Play as a drone and keep your distribution center running as smoothly as you can, as long as you can.

Gameplay

Packages are spawning on the conveyor belts on each sides of the level. You have to take them to their respective delivery but be careful not to break them. You are equipped with a powerful magnet to help you !

LD53 2023-05-02 01-58-42 (video-converter.com) (1).gif

_ Dunked ! _

Commands

Escp : Pause menu (Retry)

Arrow keys : Move drone

Space : Grab/Let go

Tips

Saws and spikes don't damage your drone, don't be afraid to touch them ! There's arrow at the sides of your screen indicating you where the packages are.

The Team

Aymeric Le Moal : Developper

Olivier Millochau : Assets & Level Design

Buloz : Developper

Tom Suchel : Assets & Leaderbord

Blaise Chauveau : Hearthstone player in the background

Music : Jeremy Blake - Powerup!

colis128.png

The web version of the game is coming soon !

Ratings

Overall 484th 3.667⭐ 26🧑‍⚖️
Fun 288th 3.75⭐ 26🧑‍⚖️
Innovation 612th 3.313⭐ 26🧑‍⚖️
Theme 270th 4.208⭐ 26🧑‍⚖️
Graphics 588th 3.688⭐ 26🧑‍⚖️
Humor 552th 3.146⭐ 26🧑‍⚖️
Mood 854th 3.229⭐ 26🧑‍⚖️
Given 15🗳️ 28🗨️

Feedback

Yossarian
02. May 2023 · 15:05 UTC
Nice submission! I got up to around 20, I got into a flow state. The music and sound effects work well, and I like the tetris piece shapes. Maybe I didn't play far enough- but would the shape of the package eventually come into play? Like with stacking boxes, or interlinking them. I think that would be cool. The art is nice, I like that everything has a face.

And a huge thank you for having an ESC menu to close out the game, I've seen a few Unity games where ESC does nothing and I have to close the game via task manager.
danntheoperator
02. May 2023 · 16:14 UTC
Nice submission! Very fun Game!
The style is amazing, the music and sound effects are fun and engaging, and is even more fun collecting the packages with the ragdol arm going anywhere! :laughing:

I found one bug, I don't know if its a linux/wine issue, but when you change for another windows it just freezes and becomes unresponsive :sweat_smile:
LDJam user 337598
02. May 2023 · 16:53 UTC
Well done guys, really fun game ! :smiley:
Controls are smooth yet harder when carrying packages, loved the ragdoll physics :100:
DarchanKaen
02. May 2023 · 18:25 UTC
Good work!
Magnetic grip is enjoyable too.
That hard live of ordinary drone...=|
buloz
02. May 2023 · 23:25 UTC
@yossarian the shapes comes into gameplay when the map is flooded with obstacles, packages starts to get hit by walls or bumpers and it becomes harder to navigate between those. I love the idea of using shapes to stack the packages even if unfortunately the actual spawn of obstacles would make the game frustrating but I'll think about a smooth way to manage that
benskca
03. May 2023 · 21:37 UTC
I love how the level gets more and more complicated as you play, remembering where the obstacles are and planning around them is really fun and becomes really challenging! It's interesting having to move with the packages weighing you down, having the extra momentum means you have to really think about the way you move. I had a lot of fun playing this, great job :smile:
yodoG
03. May 2023 · 21:42 UTC
I enjoyed it! I had a little bit of trouble getting the space bar to work when it swings over a package, but that's probably just my bad timing. Maybe a slightly bigger magnetic hit box would have been nice. Great music and sounds!
LDJam user 352652
03. May 2023 · 21:43 UTC
The art is very nice, and the magnet is very satisfying to control. Its also pretty fun to smash the boxes as well (;
buloz
03. May 2023 · 21:46 UTC
@yodog the grab control needs a little polish......
Debone
03. May 2023 · 21:56 UTC
Thanks for your submission! The gif on your page was really helpful to get what kind of game we are in for :) Great work on the graphics, I was sure this was coming out of a Nitrome game. I enjoyed the physics-style game, but I really struggled with the grapling mechanic, I was never sure if I really had the package and missed the grapple couple of times. Multiple plays didn't help me to smooth it out :( Maybe a sound or some effect would make it clear.
agudar
04. May 2023 · 00:15 UTC
swinging things around has never been this fun, the visuals are sweet
Cinterre
04. May 2023 · 00:45 UTC
I really like the physics you've got worked out. The heft of the packages feels good, and doesn't feel too challenging overall. Nice work!
saikai
04. May 2023 · 07:42 UTC
nice playing game with great visuals. swinging things around is really really fun
Voodoo
06. May 2023 · 11:33 UTC
Enjoyed the game, some more visual/audio feedback on when you can pick up parcels would be nice though.
asfdfdfd
06. May 2023 · 18:48 UTC
I do not want to work at such hard factory, ha-ha
YurisCat
07. May 2023 · 05:02 UTC
Great game! I really enjoyed tossing these things around and making a mess everywhere.

I also noticed that the logo for 'fragile' is an upside-down Amazon logo.This is very interesting haha.
LDJam user 278146
07. May 2023 · 11:34 UTC
This was really fun! The physics of the drone and the weight of the packages felt good. The level got pretty hard but it had a good build up of difficulty while I was playing. The indicators at the edge of the screen really helped.
Maakole
08. May 2023 · 19:06 UTC
Excellently done. The physics are fun to play with, and the game is solidly designed. I do think the difficulty ramps up a bit too much; once you pass 20 points, the hazards barely give you room to move. I think there should be atleast a safe spot right above the delivery points.
LDJam user 365791
08. May 2023 · 20:57 UTC
I really liked this! Intuitive, silly. I love that the level evolves as you play. The music matched the gameplay. And the running scoreboard! Awesome stuff.
LDJam user 314423
12. May 2023 · 18:42 UTC
Hahah, enjoyed this. Tricky but good. Also appreciate why the logo matches 'sadmazon' :-).
Max Amaden
18. May 2023 · 23:16 UTC
I couldn't get enough of the physics, honestly. Swinging things around on ropes will NEVER get boring! I really enjoyed my time with Sadmazon, despite how bad I was at it :grin:

Despite my skills being less than desireable, I really enjoyed the difficulty curve of the game. I felt like I'd get better every run, which is fantastic!

Overall, a great little game and an excellent Ludum Dare entry. Keep up the awesome work guys!! :grin:

PS. Keep it up Blaise, absolute legend :thumbsup: