Baby Delivery Service by delauraen
You're a stork delivering babies but you've got a demanding quota to meet and scalpers are trying to steal your packages!
Deliver those babies any means necessary, get that bonus, and watch out for those scalpers!


==================================================================================================================
Dev Note:
First time solo gamejammer here - I went into this game jam with the goal of building everything from scratch so I can learn how to use unreal engine 5. I'm by no means an artist but I did have fun learning how to use Blender/Aseprite and put it all together in the engine.
- SFX create in ChipTune
- Sprites created in Aseprite
- Houses/Roads created in Blender using the blender-osm (OpenStreetMap)
- Main Melody - Arcade music loop by joshuaempyre on https://freesound.org/people/joshuaempyre/sounds/251461/
| Itch.io | https://delauraen.itch.io/baby-delivery-service |
| Windows | https://delauraen.itch.io/baby-delivery-service |
| Original URL | https://ldjam.com/events/ludum-dare/53/baby-delivery-1 |
Ratings
| Overall | 993th | 3.136⭐ | 24🧑⚖️ |
| Fun | 976th | 2.977⭐ | 24🧑⚖️ |
| Innovation | 1113th | 2.63⭐ | 25🧑⚖️ |
| Theme | 699th | 3.804⭐ | 25🧑⚖️ |
| Graphics | 1011th | 2.739⭐ | 25🧑⚖️ |
| Humor | 301th | 3.568⭐ | 24🧑⚖️ |
| Mood | 909th | 3.159⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 24🗨️ |
Just one suggestion, add using the right mouse button for the delivery.
good job!!!
I felt the player can be punished for missing the houses entirely. Otherwise I just spammed baby throw button
Hilarious to see them bounce of the house tho haha
I did see the same bug others mentioned - but no matter, it is fun regardless.

Can I ask, you mention OpenStreetMap (with Blender) for the houses - I'm very interested in how so?
Overall, good work! I found it very charming!
I quickly built the enemy spawner using Targetpoints in unreal and a simple ai move to function; I'm wondering if there's a render range to this.
As far as Openstreetmap there is a plugin for blender - I picked a random place, rendered some roads/houses/buildings; intended to make it to develop multiple levels. Instead I just rendered a single house model and duplicated throughout my level. Here's the repo for the plugin https://github.com/vvoovv/blender-osm
I plan on making a few different versions to learn more but here's some of my ideas that never made it to this build:
- Implement the story into the actual game, goal is to meet x amount of deliveries to 'Meet your bonus' so you can provide for your stork family. Once you reach the end of the level if you're below the expected deliveries it's a 'game over' otherwise you can continue to next level. Each level would have an increase in difficulty, either via housing placement /enemy placement / combination of both.
- Add a high score tracker
- I'd like to add a short intro cinematic, since I've never worked on one before, would have helped sell the comedic factor seeing the actual baby asset up close maybe haha.
- Add some polish to the baby deliveries, initially intended to have windows break(even added the fracture mesh but never implemented it), interactions with the families accepting deliveries(funny chat box responses), visual effects to indicate when you hit door/window so player has more feedback they got points.
haha would be so funny that you threw the baby so hard it bust opened the door!
I have few suggestions on the game design side that in my opinion would increase the engagement:
-- throwing a baby into a door or window grants you a score. But there is no baby limit nor penalty for just constantly throwing the baby. This let's you focus on avoiding enemies without ever worrying on hitting the door.
-- it really sucks you can't move faster/slower. Not having ability to avoid groups of enemies this way is very unnatural to this genre.
-- summing up the score given the game is not an endless runner seems at least strange. If the game has a clear ending (like yours) player should be prompted with some sort of challenge like "deliver 10 babies" rather than get the highest score.
-- finally, enemies randomly appearing right next to the character, disappearing when far away really takes away the ability to plan your route/path. This shouldn't be happening. Also the pattern they appear in is repetetive, I think they always form the same shape.
Hope you find this feedback useful and don't take it personally, you did a great job! Cheers!
Gave me a lot to think about, thanks again!
Well done for your first entry, it's so great! gg wp