Goblin! Rescue! Squad! by Liam Kinsella

[raw]
made by Liam Kinsella for Ludum Dare 53 (JAM)

A cute little puzzle platformer kind of game where youve got to deliver portal keystones to your goblin pals to help them out of trouble!

Look at this sad boy! crybaby.gif

He's stuck without a portal stone and clearly he needs a special delivery from another goblin pal!

happy_boy.gif

See much better! He'll be back to licking random objects in no time!

whats_this.gif

Made as a solo effort over the 3 day jam period. I used Godot 3.5 for the game, Blender for 3D models, Aseprite for 2D stuff, LabChirp for SFX and Fruity Loops for the Music.

Unfortunately I only had time to put 3 levels together, trying to make 3D levels in Godot was probably the biggest hurdle of the jam for me, I ended up having to settle with the weird rendering errors I was getting from using it's GridMap system.

Even though there isn't a lot of content I still found myself repeating levels while testing I think theres a decent amount of juice in here for a jam game. Hopefully you'll enjoy hanging out throwing rocks at orcs :D

Ratings

Given 6🗳️ 4🗨️

Feedback

Nastasya
02. May 2023 · 07:54 UTC
Wow, cool graphics:) I like your main character. Good job!
LDJam user 249705
02. May 2023 · 08:01 UTC
Having a 2D sprite in a 3D world was a very cool idea, but made it harder to do platforming accurately, even with the shadow. The background music and sound effects fits perfectly, and the enemy AI was super cool as well.
Jona Scheidig
02. May 2023 · 08:02 UTC
Nice visuals, especially the perspective you look from.
The soundtrack is really well done, but I find the controls abit hard for my taste.
But still... very cute little game
Batony Robson
02. May 2023 · 08:03 UTC
I can suggest you to place tutorial in the world space one by one. Its a little bit hard to remember all the buttons at once. You can place moving tutor first, than interacting tutor, then throwing. Also green button has extreme saturation and falls out of game palette. Also i suggest you to invest more time to come up with better idea. Anyways its nice that you are here👍
KingCookie95
02. May 2023 · 08:16 UTC
Cute goblin! I also enjoyed the progression, you start with relatively simple levels and the third one was actually decently challenging, especially the goblin all the way to the right. Could see how combining the mechanics from the second and third level could make for some more cool combinations.
Only problem I encountered were the portkeys sometimes being a bit hard to pick up at their spawn location. I just got around that by stashing them in the correct location beforehand though, since picking them up from the ground seemed to work better. Definitely a great game! :)
Swordfish
05. May 2023 · 02:22 UTC
I really like the 2D characters in a 3D environment style, I've always thought that's a neat aesthetic. The goblins are cute and the movement felt good, one thing I struggled with though was aiming, maybe a dotted trajectory type of preview would be more useful than the simple arrow you've got now. I also found it difficult to charge a shot fast enough to hit the trolls before they hit me and broke the stones. The music and sound effects are pretty good too, I think the rocks were lacking a bit of impact though when they hit the trolls. Pretty good entry overall!
LDJam user 342640
05. May 2023 · 03:08 UTC
Really cute game and SUPER cute goblins, I would die for them. The pickup controls were a little weird at times - sometimes I could pick up the ball, sometimes I couldn't - but I still made it through and rescued all the goblins. Great job :)