Delivery by dk5000p

[raw]
made by dk5000p for Ludum Dare 53 (JAM)

Deliver as many packages as you can in 2 minutes. A and D to move, space to jump. Good luck.

Ratings

Overall 1225th 2.283⭐ 25🧑‍⚖️
Fun 1216th 2.13⭐ 25🧑‍⚖️
Innovation 1213th 2.13⭐ 25🧑‍⚖️
Theme 915th 3.5⭐ 25🧑‍⚖️
Graphics 1068th 2.239⭐ 25🧑‍⚖️
Humor 856th 2.652⭐ 25🧑‍⚖️
Mood 1094th 2.739⭐ 25🧑‍⚖️
Given 15🗳️ 17🗨️

Feedback

sprunth
02. May 2023 · 17:59 UTC
A bit more level design would have helped, but the pulsing clouds made the game feel much for lively than what I would have expected.

Also I found out you can wall jump the boundaries to get back up if you fall down
🎤 dk5000p
02. May 2023 · 18:18 UTC
Thank you for playing. I did have more stuff planned but accidentally made plans on the weekend with family so lost like 6 hours.
Langotriel
02. May 2023 · 23:32 UTC
Another masterpiece.

This game challenges players to deliver packages from one red house to another within a two-minute time window. While it may seem like a simple task, there is more to this game than meets the eye.

The red color of the houses represents passion, energy, and determination, which are essential qualities for success in this game. The sky, with its dim blue color and bouncy white clouds outlined in black, represents the unpredictable nature of life that players must navigate through to complete their task.

The gameplay mechanics of delivering one package at a time emphasizes the importance of focusing on the present moment and making the most of our time, as represented by the two-minute time window.

'Delivery' is a thought-provoking game that challenges players to live in the present moment and make the most of their time. Its simple yet effective design conveys powerful messages about the qualities needed for success and the unpredictable nature of life. Top marks! Always look forward to playing your games.
🎤 dk5000p
02. May 2023 · 23:44 UTC
@langotriel Always look forward to your reviews. Wish I had another hour to put some enemies.
arron-fowler
08. May 2023 · 13:56 UTC
"PACKAGE DELIVERED" I came, I saw, I delivered and so did you
🎤 dk5000p
08. May 2023 · 20:32 UTC
@arron-fowler Always appreciate the same people playing my games, thank you.
arron-fowler
08. May 2023 · 20:55 UTC
@dk5000p it feels good to reconnect each time.
milq
17. May 2023 · 16:10 UTC
Package delivered! The truth is that the game is simple but I have to admit that it is very addictive! You've picked the right music and maybe I'd like some added difficulty or a mid game and late game update. Because it would be cool to move from one place to another to deliver the package but you have to change the route, dodge an enemy, etc. But the important thing is that I liked it a lot and I had fun! Great game!
🎤 dk5000p
17. May 2023 · 16:13 UTC
@milq Thanks for playing. Yeah, like most Ludum Dares I ran out of time. Have not used a full weekend in a while.
Don Fouts
17. May 2023 · 19:59 UTC
Congrats on the entry, and nice work! As others have already commented, some sort of escalating difficulty as the time gets closer to running out would add another level of complexity to this.
🎤 dk5000p
17. May 2023 · 20:53 UTC
@don-fouts Thanks for playing.
Roka Josh
18. May 2023 · 14:06 UTC
Would like to see more added to this as others have mentioned in terms of scaling difficulty and obstacles. Still a good entry though, well done!
jandourek
18. May 2023 · 21:44 UTC
Very simple game, but I still had fun with it! I tried to see how efficiently you could deliver packages and reached a score of 12 (not sure if more is possible, but that might just be on my part). The controls feel nice, the graphics are charming, and I like the music you chose as well! Good job! :)
🎤 dk5000p
18. May 2023 · 23:13 UTC
@jandourek Thanks for playing. 12 seems pretty good. I also was trying to find the most efficient path
🎤 dk5000p
19. May 2023 · 01:58 UTC
@roka-josh Thanks for taking time to play.
Rustywolf
19. May 2023 · 02:50 UTC
I enjoyed the hidden mechanic of being able to climb the invisible walls and escape :)
ardorugus
19. May 2023 · 02:52 UTC
Clouds dancing to the music is a cool touch. No challenge in level design though. You could do at least 3-5 lvls by just changing the positions of the platforms (even leaving the timer on, making the whole game still in one scene with use of SetActive I think). Anyway, it's cute, keep the dev up!
AceArcher
19. May 2023 · 03:03 UTC
Like other people have said, it's simple, but it's got a good game loop. I would have liked obstacles other than just jumping gaps to make it a little bit more challenging, and I had a hard time seeing the timer up top. I'd love to see a post-jam update with some UI and level design polish!
🎤 dk5000p
19. May 2023 · 03:06 UTC
@rustywolf Thanks for playing and your time.
🎤 dk5000p
19. May 2023 · 03:07 UTC
@ardorugus Yeah, truthfully I was happy to have enough time to put something out. Has more been the chance to play other people's games now.
cheesepencil
19. May 2023 · 03:19 UTC
i love being a marshmallow man and I ALSO loved the infinite wall-jump mechanic
🎤 dk5000p
19. May 2023 · 03:38 UTC
@cheesepencil Thanks for playing and happy you had fun.
🎤 dk5000p
19. May 2023 · 03:44 UTC
@acearcher Thanks for the review and maybe I will update this. I still need some mobile games for my portfolio.
MagProG
19. May 2023 · 04:13 UTC
Cute concept. I would have really enjoyed something like colored packages to go to different houses, and more complex level geometry.

Also, some UI for total packages and time remaining, as well as a way to better identify the pickup and delivery houses.
🎤 dk5000p
19. May 2023 · 04:35 UTC
@magprog Thanks for being the 20th rating.
FabDynamic
19. May 2023 · 05:06 UTC
I liked the controls especially. nice work!
Sebhulhu
19. May 2023 · 06:50 UTC
Adding some challenge in form of obstacles or moving platform would definitely be fun :-) I hope to see some post-jam version with more content because platformer controls were really cool.
Kyle Farwell
19. May 2023 · 15:12 UTC
Cute and smooth controls :). Some more levels would be a nice addition but off to a good start!
🎤 dk5000p
19. May 2023 · 19:16 UTC
@kyle-farwell Thanks for playing.