de-Liver by noskro
Join our waiter on his daily quest to help his customers de-liver their bodies - and his own.
The task is simple. Take orders and serve them before the customers get angry and leave. But why should the paying customers have all the fun. So beware that every time you get a round of drinks from the tap you will sneak a quick drink for yourself. The later the night the greater the fun. And with fun we mean the overwhelming feeling that you are not in full control of yourself anymore ;)

The goal of the game is to make the most of a single shift. And that all depends on the amount of tips that you get and the buzz you are having. But keep in mind that the more drinks you have yourself the harder it is so serve your customers.

Controls: Walk - W/A/S/D, Arrow or a Game Pad Have an extra drink while serving - Space, Jump Button on Game Pad
What to expect: - [x] a crowded bar might be though to navigate. Sometimes you just have to push through a tiny gap - [x] being intoxicated might make walking feel a bit random - it is not. Or is it? :) - [x] customers might get frustrated and leave before you can take their order - their loss we would say - [x] behind the bar counter is a small clock that tells you when your shift ends. If you can still read it
| Link | https://noskro.itch.io/ld53-de-liver |
| Original URL | https://ldjam.com/events/ludum-dare/53/de-liver-2 |
Ratings
| Overall | 479th | 3.677⭐ | 33🧑⚖️ |
| Fun | 413th | 3.613⭐ | 33🧑⚖️ |
| Innovation | 447th | 3.516⭐ | 33🧑⚖️ |
| Theme | 146th | 4.339⭐ | 33🧑⚖️ |
| Graphics | 837th | 3.258⭐ | 33🧑⚖️ |
| Audio | 368th | 3.565⭐ | 33🧑⚖️ |
| Humor | 129th | 3.948⭐ | 31🧑⚖️ |
| Mood | 366th | 3.79⭐ | 33🧑⚖️ |
| Given | 78🗳️ | 42🗨️ |
Also @anguium, I agree that a zoomed out camera would make it easier. But that's exactly the reason why we didn't zoom it all all the time ;)
The drunk mechanics are just hilarious
Well done with the drinking effect along the day, nice serving mechanic.
I took a second to read the comments below the game to make sure the characters was drunk and behaving strangely. Then I notice the stars above his head.
Nice one!
Yes, the controls get really hard at the end, but that was intended. The idea was that the game basically ends when you get too drunk. But since you can (theoretically) serve your guests at any level of drunkness, we needed a timer to really end the game.