The Child and The Beast by Spyboy

[raw]
made by Spyboy for LD33 (JAM)
Hi everyone! I decided to make a local multiplayer game whith a bit of asymetricals elements. Made in 48h alone and with my wooden pc! Challenge complete! All the graphics are made with paint (not.net). Make sure to read the "Learn" section before playing to know how to play. This was a great experience and now i'm going to sleep. Bye, much love <3

Ratings

Coolness 47% 1314
Overall(Jam) 2.83 859
Audio(Jam) 3.00 437
Fun(Jam) 2.57 880
Graphics(Jam) 2.50 904
Humor(Jam) 2.30 770
Innovation(Jam) 3.29 318
Mood(Jam) 2.95 655
Theme(Jam) 2.92 875

Feedback

Artylo
24. Aug 2015 路 13:30 UTC
Playing it, I feel the only thing it lack most is some sort of readability. The mechanic is fairly good, and some of the effects (referring to the lightning one) are pretty spot on.
But overall, the size of the game's screen is pretty small in my opinion. You could have gone without the outdoors area, in order to have some more space for the actual gameplay rather than just filler for the screen.
The other thing is that it becomes disorientating at times, with all the sound bubbles, depicting your current position. I feel like I'm on both sides of a wall at times.
MrDave
24. Aug 2015 路 13:35 UTC
I find it hard to give this game a fair rating because it is a two player game so I never got a chance to experience the game as intended. Because of this I will abstain from rating in any of the categories that would require this.

There are still many things I liked about this game, the lightening effect was really cool, and also I like the idea of being able to detect the other player when they bump into walls.
KR-Eddie
24. Aug 2015 路 13:37 UTC
Just a heads up: You need to enable the Unity plugin to play the game (Chrome showed me a tiny warning)

It's a bit hard to rate a multiplayer entry without having someone to play with :/
Anyway, the concept was interesting. I've played a sound based game before. Still, it was a bit difficult to control your character because they moved so fast (I only realized this on the replay).
Careful with your english. Understanding the tutorial was a challenge on it's own :)
馃帳 Spyboy
24. Aug 2015 路 13:38 UTC
the replay run at 2x move speed :)
Wevel
24. Aug 2015 路 13:45 UTC
Very difficult to control the characters as you can't see them
Aun
24. Aug 2015 路 13:46 UTC
Original game. At the beginning it is a bit hard to control the character. It would be nice to have a AI. Maybe wait two seconds before stopping the record (which is a great idea) because if you were playing, you would skip it. I had a game ove window with "Text" written, I do not exactly how I got it.
馃帳 Spyboy
24. Aug 2015 路 14:14 UTC
Haha, I don't know how you did it. An AI is a good idea but needs work (ofc) the idea to wait before launching the replay is good, I haven't thought about it :)
highlyinteractive
24. Aug 2015 路 17:48 UTC
Characters are very hard to see - instructions are quite verbose, so I might have missed something.
Peach Pie Productions
24. Aug 2015 路 17:49 UTC
Fun Ghost Simulator 2015!!
sepharoth213
24. Aug 2015 路 17:49 UTC
Really clever design, though it is very difficult to play since there are so many mechanics that are all bizarre all happening at once. It's sort of a mental overload trying to keep track of why boredom/stress is increasing and where your character is without revealing to the other person.
Congrats on finishing your entry!
SheepFromHeaven
24. Aug 2015 路 19:15 UTC
Not working at all. Loading and then blackscreen. Please fix!
馃帳 Spyboy
24. Aug 2015 路 20:42 UTC
I'm sorry for you :/ this might be newgrounds, try to wait a little more
vividhelix
24. Aug 2015 路 22:02 UTC
Kinda confusing on what's going on, even after reading the story. Interesting idea though, maybe a bit too much to take on for a game jam :(
zenmumbler
25. Aug 2015 路 22:08 UTC
Whenever I try to to things on NG, it just does not want to, can you add a simple swf embedded page?
OadT
29. Aug 2015 路 08:16 UTC
I like the concept, sometimes its confusing, but I think this is intended. For me the characters are moving a bit too fast. Nice that you implemented an replay
Xanjos
06. Sep 2015 路 18:27 UTC
Pretty awkward testing this on my own but it's a very interesting concept plus it's a clever take on the theme (Who is the real monster - the child or the beast?).