The Delivery of the Message by GreenwoodDrive
A turn based game in which you are the last resort of your people. You are holding the key to peace, but you must reach the Red City without being killed by its relentless army. Find the city, DELIVER the message and bring the peace !
How to play: Select your unit by left clicking on it. Right click on a tile in movement range. Click on the End Turn button (Keypad Enter)
The Red City is never located at the same place twice !

Click on your unit

Click on a tile highlighted to move there.

PostJam version with randomized enemies, traps to be set and more !
https://greenwooddrive.itch.io/the-delivery-of-the-message
Graphics are by @iknowkingrabbit iknowkingrabbit.itch.io
Ratings
| Overall | 1088th | 2.987⭐ | 40🧑⚖️ |
| Fun | 1108th | 2.703⭐ | 39🧑⚖️ |
| Innovation | 897th | 2.986⭐ | 39🧑⚖️ |
| Theme | 1051th | 3.243⭐ | 39🧑⚖️ |
| Audio | 215th | 3.847⭐ | 38🧑⚖️ |
| Humor | 1027th | 2.067⭐ | 32🧑⚖️ |
| Mood | 722th | 3.375⭐ | 38🧑⚖️ |
| Given | 20🗳️ | 48🗨️ |
You can play right at the browser
@danguri-cat Thank you for this, I will be more careful in my next release :)
@ixil-miniussi yes there is an issue with the downloadable version, I am uploading a new Windows downloadable right now, it should be ok now.
@daniillenin Thank you very much :) I appreciate it a lot, i'm very glad that you liked my music :) Thank you !
@alex-chertilin Thank you very much ! Hahah i totally forgot about fixing the hole, but the physical tile barrier is here hahah. The hole is not the goal, the red city is !
@potatobrain Thank you :) Basically, you have to find the Red City to deliver the message. You click on your unit, the blue soldier, then, you click on one of the tile that is highlighted, thats your movement range. Its turn-based, so after you move, the enemy will move too, then its your turn again. The difficulty reside in the fact that you have to reach the Red City without knowing exactly where it is in advance. You can help yourself with the Distance indicator that is located in the lower left part of the screen. The is the distance in "tile" between you and the city.
I love the Valkyria Chronicle type of turn based war mechanics.
I know this is a jam period and maybe there is not much time, but I would love to have a confirmation when you choose not to move lol, I was accidently clicking out of the limits very often and it would skip my turn.
I would love to see some form to fight back, it could be leading the troops to traps
There probably should be more options, other then walk, to spice up the gameplay a bit.
Mountains or something would be nice, to lure the enemies around them. That would allow changing the direction. At the moment I can't reach the red city, if it is behind the enemies (at least not on hard mode).
Maybe place some pickups randomly in the desert:
- water-bottle -> more movement speed for x turns
- bow and arrow -> can snipe one enemy in range
- trap -> enemies that walk on it get slowed for x turns
Just a few random ideas :laughing:
Good job with the game!
Here is an example

There's a "Set trap" button, but it doesn't appear to do anything? Or at least, I couldn't figure out how to use it. Also, the fact that the camera moves on its own -- a bit too slowly, such that I had to wait for it to catch up quite often -- makes misclicking outside your move range a lot more likely, especially considering how small each tile is. Combined with the bug that makes a misclick just end your turn, it's a recipe for frustration.
The misclick bug is fixed
I added a Custom Game menu in which you can set the difficulty level

I randomized everything ingame so its quite challenging and new everytime

Hope you will enjoy !
https://greenwooddrive.itch.io/the-delivery-of-the-message
The red-on-orange hp markers were a bit hard to read at times, but nothing I couldn't handle. Please keep me updated on the post-jam version, too, can't wait to see the QoL improvements and enhanced tactics potential in there!
@sodoj Thank you very much for taking the time to review my entry. You are absolutely right, I wish i would have had more time to re-activate the ability to attack enemies but it was still bugging. The post jam version is better ;)