Deliver Us To Evil by Nbrowning5
This Game was a Submission for Ludum Dare 53
Stuck in forgotten ruins at the end of the world, fleeing a smiling monster with a devilish laugh, your only option is to summon a dark being from beyond. Collect the flames, deliver them to the altars, and pray you can finish your duty before you become the next victim.
WASD to move, Space to Jump, Tab to open your Map As you progress, you gain new abilities to help you maneuver the world Shift to Dash, Left Click to Dive, Right Click to Float in Mid-Air
This game was made as part of Ludum Dare 53. The theme of delivery inspired us to make a game about delivering a dark god to the world.
Team: Nicholas Browning - Code, Design Dominic Vasi - Art, Coloring
| Link | https://nbrowning.itch.io/deliverustoevil |
| Original URL | https://ldjam.com/events/ludum-dare/53/deliver-us-to-evil |
Ratings
| Overall | 648th | 3.526⭐ | 21🧑⚖️ |
| Fun | 263th | 3.789⭐ | 21🧑⚖️ |
| Innovation | 941th | 2.921⭐ | 21🧑⚖️ |
| Theme | 1183th | 2.632⭐ | 21🧑⚖️ |
| Graphics | 609th | 3.658⭐ | 21🧑⚖️ |
| Mood | 226th | 3.974⭐ | 21🧑⚖️ |
| Given | 6🗳️ | 15🗨️ |
One Note: The abilities don't seem to add alot to the gameplay tbh
One thing I love about the Metroidvania genre is that feeling of exploration you get while you're playing. It think with some more graphics assets you could be setup to do something really cool here!
The difficulty was a bit high for me, to be honest -- but I also suck at platformers. Great job!
Also would've been fun to have new areas unlock by using your abilities (gaps to jump over etc). Overall good game, I love how it plays!
Just feel like it lake of a coyote time to be more satisfying to move and a physical material with no friction on your character. Still a great job btw, gg !
One thing to note, and probably fix - it has a gamebreaking bug where you sometimes stay hovering, and then cant fall, if you're high enough the enemy cant get you so you cant reset either :(