Deadwood Delivery Dash by krzymsky
You are a courier in the Wild West. Your task is to deliver goods to a designated location (the compass in the upper left corner of the screen will show you the way). Once you deliver the package and receive payment, take another one and hit the road. The payment for delivering the package varies depending on the delivery type, the higher the payment, the higher the risk of accidents on the way. Along the way, you just need to be careful of the bandits lurking on the rocks.
Controls: w,a,s,d - ride your cart LMB - shoot (hold the button for slowmo mode) M - sounds on/off
Made together with my friend Perski (@artperski) in 72 hours
Enjoy!



| Link | http://krzymsky.com/ld53/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/53/deadwood-delivery-dash |
Ratings
| Overall | 66th | 4.205⭐ | 24🧑⚖️ |
| Fun | 61th | 4.159⭐ | 24🧑⚖️ |
| Innovation | 234th | 3.773⭐ | 24🧑⚖️ |
| Theme | 49th | 4.477⭐ | 24🧑⚖️ |
| Graphics | 6th | 4.841⭐ | 24🧑⚖️ |
| Audio | 554th | 3.227⭐ | 24🧑⚖️ |
| Humor | 545th | 3.159⭐ | 24🧑⚖️ |
| Mood | 259th | 3.909⭐ | 24🧑⚖️ |
| Given | 72🗳️ | 16🗨️ |
Had a hard time playing on my azerty keyboard though
I seem to be saying this on all non-Godot games, but physical keybinds would be really nice to have. QWERTY chauvinism otherwise forces all of us with alternative keyboard layouts to press buttons in weird spots on the keyboard.
The mechanics were simple but fun. The cart steering was immersive and the shooting mechanics were super satisfying. Slowing time was my favorite thing to do. It gave me such feelings of power!
Overall, really good job!
Overall a very fun game experience, drifting is so satisfying and hosing the bandits with bullet is so funny!
I had a really good time !
Nice work!
I wish the navigation arrow was at the edge of the screen or above the cart, as with tunnel vision it's a bit difficult to pay attention to it.
It also feels like it'd be better if there were scripted (or semi-scripted) levels, raising the difficulty and having a clear task (by simply saying "need to deliver X times", and having more enemies with every level).
I don't really get the difference between packages: is it HP of the cart? I seem to be able to explode by slamming the wall with either...
As mentioned by others, the lack of a volume slider is a bit sad: I don't want to mute, I want to make it less loud.
Other than that, I can see myself playing more, especially if you plan to update!
I did figure out the differences between the packages, but only through trial and error (crates do nothing, vases break yielding no money if you're hit, tnt instantly explodes if you're hit). I also initially thought I was getting an upgrade, because I'd just submitted the task and it felt like a reward rather than receiving the next task. I also wasn't particularly excited by the different package types, they only really augment your health, but it would've been fun if they also augmented your abilities in either positive or negative ways. Maybe a barrel of beer would throw off your aim, or maybe the dynamite could make your shots explosive (but still have the one hit KO to balance it and give risk/reward), and maybe vases could result in you taking damage if you turn too quickly, so you'd need to be careful with how you move. Things like this could help the game feel more dynamic and make it harder for players to fall into consistent, safe and boring gameplay loops.
Still though, what an awesome game! I truly can't believe your art style, it's definitely one my favourites from recent memory! I didn't have any problems with sound (why can't people just... turn down their system volume?) and despite the criticism above, I really enjoyed my time with it :heart: