Deadwood Delivery Dash by krzymsky

[raw]
made by krzymsky for Ludum Dare 53 (JAM)

You are a courier in the Wild West. Your task is to deliver goods to a designated location (the compass in the upper left corner of the screen will show you the way). Once you deliver the package and receive payment, take another one and hit the road. The payment for delivering the package varies depending on the delivery type, the higher the payment, the higher the risk of accidents on the way. Along the way, you just need to be careful of the bandits lurking on the rocks.

Controls: w,a,s,d - ride your cart LMB - shoot (hold the button for slowmo mode) M - sounds on/off

Made together with my friend Perski (@artperski) in 72 hours

Enjoy!

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Ratings

Overall 66th 4.205⭐ 24🧑‍⚖️
Fun 61th 4.159⭐ 24🧑‍⚖️
Innovation 234th 3.773⭐ 24🧑‍⚖️
Theme 49th 4.477⭐ 24🧑‍⚖️
Graphics 6th 4.841⭐ 24🧑‍⚖️
Audio 554th 3.227⭐ 24🧑‍⚖️
Humor 545th 3.159⭐ 24🧑‍⚖️
Mood 259th 3.909⭐ 24🧑‍⚖️
Given 72🗳️ 16🗨️

Feedback

hatheus
02. May 2023 · 00:30 UTC
This is awesome! Would be great to add some western style music in the background. The art style is super unique and fun.
deadlycupcake
02. May 2023 · 00:37 UTC
This game is so much fun. My first playthrough I didn't notice the time slowing so I beat it without. Very cool art. Best game I've played today
Jimmybobb
02. May 2023 · 01:28 UTC
Love the art style! The controls of the cart feel responsive and enjoyable. Well done on a great game!
BslRqs
03. May 2023 · 11:00 UTC
Love the art and the gameplay <3
Had a hard time playing on my azerty keyboard though
auxC
04. May 2023 · 04:40 UTC
The art is fantastic and the cart movement feels very cinematic like. Trying to deliver barrels full of dynamite was a mistake I happily repeated several times in a row. Cool explosion effect. :D
Dexort
04. May 2023 · 20:23 UTC
Fantastic!
Mezix
04. May 2023 · 22:26 UTC
One of the most polished games I've played this jam, really immaculate art design in game as well as for all the UI! Hope you keep working on this because I think it really has potential!
Shrombus
05. May 2023 · 18:04 UTC
Amazing models, and solid gameplay. Great work!
TechnoPorg
11. May 2023 · 01:21 UTC
As many others have said, the graphics are gorgeous!

I seem to be saying this on all non-Godot games, but physical keybinds would be really nice to have. QWERTY chauvinism otherwise forces all of us with alternative keyboard layouts to press buttons in weird spots on the keyboard.

The mechanics were simple but fun. The cart steering was immersive and the shooting mechanics were super satisfying. Slowing time was my favorite thing to do. It gave me such feelings of power!

Overall, really good job!
Ackiros
11. May 2023 · 14:38 UTC
I really love the art, the bull face is so goofy I love it :heart:

Overall a very fun game experience, drifting is so satisfying and hosing the bandits with bullet is so funny!

I had a really good time !
Gurtek
14. May 2023 · 14:46 UTC
Maybe the slow mode could be triggered more quickly. But otherwise the game is excellent!
Tyler M
16. May 2023 · 01:05 UTC
As someone who is sensitive to noise, the gun sound effect was a little too loud and piecing for me, but this is otherwise a really cool game! I love the art so much!
devook
17. May 2023 · 04:24 UTC
Had to mute the sound to get through it, wowww what a great aesthetic and fun little gameplay loop though!
picross
17. May 2023 · 04:39 UTC
Fun game, great graphics and design! I crashed a lot though LOL
Nice work!
Dragonayzer
17. May 2023 · 08:59 UTC
The graphics are amazing! Controls feel precise, and I'm really thankful clipping the cart through walls doesn't explode, unlike the frontal slam.

I wish the navigation arrow was at the edge of the screen or above the cart, as with tunnel vision it's a bit difficult to pay attention to it.

It also feels like it'd be better if there were scripted (or semi-scripted) levels, raising the difficulty and having a clear task (by simply saying "need to deliver X times", and having more enemies with every level).

I don't really get the difference between packages: is it HP of the cart? I seem to be able to explode by slamming the wall with either...

As mentioned by others, the lack of a volume slider is a bit sad: I don't want to mute, I want to make it less loud.

Other than that, I can see myself playing more, especially if you plan to update!
JUSTCAMH
17. May 2023 · 09:43 UTC
Holy wow, brilliant art, 10/5 in that regard, such a lovely style! I love all the detail in the cart, like the skidding, the animations of the bull and how great turning feels. Though I did feel a bit worn out by the game, as I was frequently focused on shooting, then a slight steering error sends me into a wall, instant game over. I really wish this was less punishing, if it could just take off some health, or perhaps depend on what you're carrying. With how punishing the movement is, I eventually gave up on shooting, as the enemies would hit rarely enough that you could just ignore them, which is a shame really, the gunplay is quite fun. But I just couldn't handle multitasking the two and had to prioritise the greater threat. I also found the enemy respawning to be quite aggressive, I think enemies should respawn when you complete a delivery, rather than every 10ish seconds.

I did figure out the differences between the packages, but only through trial and error (crates do nothing, vases break yielding no money if you're hit, tnt instantly explodes if you're hit). I also initially thought I was getting an upgrade, because I'd just submitted the task and it felt like a reward rather than receiving the next task. I also wasn't particularly excited by the different package types, they only really augment your health, but it would've been fun if they also augmented your abilities in either positive or negative ways. Maybe a barrel of beer would throw off your aim, or maybe the dynamite could make your shots explosive (but still have the one hit KO to balance it and give risk/reward), and maybe vases could result in you taking damage if you turn too quickly, so you'd need to be careful with how you move. Things like this could help the game feel more dynamic and make it harder for players to fall into consistent, safe and boring gameplay loops.

Still though, what an awesome game! I truly can't believe your art style, it's definitely one my favourites from recent memory! I didn't have any problems with sound (why can't people just... turn down their system volume?) and despite the criticism above, I really enjoyed my time with it :heart:
BLumbye
17. May 2023 · 09:47 UTC
Positively surprised by this game! As others have said, the gun sounds are quite jarring, and none of the bandits where able to hit me, so the HP didn't really matter as collisions with walls are an insta-kill. The riding mechanics are super fun though!
Scratch
17. May 2023 · 11:09 UTC
Fun little game, I love the graphics! The little cow is so cute! The cart feels really nice to control, well done
3079
17. May 2023 · 20:49 UTC
Loved the graphics and how well drifting is implemented, that's something that we couldn't quite fine tune in our game, unfortunately. Great job!
JulienLussiez
18. May 2023 · 17:45 UTC
The graphics and the shooting feeling were great !!