Pier Boat Delivery by Vinicius Meireles
Deliver mail to the piers by: MAIL JUMPING!!!
The game concept revolves around, and is inspired by, a tradition from Wisconsin called "Mail Jumping." This basically involves a boat that passes by at certain times of the day and during its journey, delivers mail to the houses that are close to the lake, with the help of couriers who have to run against the clock to deliver the parcels and catch the moving boat. Our games has a similar ideia, being a platformer and endless runner, where a courier needs to deliver letters to mailboxes while performing stunts, using items in the scenery to aid their movement and dodging obstacles that may delay their deliveries, all while trying to maintain a good score! Our team intends to bring Pier Boat Delivery to mobile and desktop Windows.

Ratings
| Overall | 561th | 3.6⭐ | 22🧑⚖️ |
| Fun | 509th | 3.525⭐ | 22🧑⚖️ |
| Innovation | 560th | 3.375⭐ | 22🧑⚖️ |
| Theme | 422th | 4.075⭐ | 22🧑⚖️ |
| Graphics | 809th | 3.3⭐ | 22🧑⚖️ |
| Audio | 418th | 3.474⭐ | 21🧑⚖️ |
| Humor | 298th | 3.579⭐ | 21🧑⚖️ |
| Mood | 601th | 3.526⭐ | 21🧑⚖️ |
| Given | 28🗳️ | 14🗨️ |

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I liked how there was no waiting around, it was all action and respawns were fast. Made it fun to keep trying and improve.
Good stuff!
Well done!
Overall, I think @bmacintosh said almost everything I can but I'd like to add that the player controls really well for a 3D platformer jam game; good work!
I would advise against putting the levels in random order. The first time someone sees a certain element, they are going to not know how it works and screw it up. If you think about how levels work in a Mario game like Super Mario 3D world, they always give the player a sandbox to experiment with a new mechanic before then applying the mechanic in a straightforward way and then new and interesting ways, and combining it with other stuff. I would try doing the same thing here.
The jumping felt floaty to me, and I had a hard time judging when I would land. I never successfully landed in an alligator mouth. You could spend some time working on how that works. Specifically I would try making you come down faster, and lowering the angle of the camera so it is more side-on and less overhead.
I don't think the timer is necessary. It seems like it it telling the game when to load a new level segment, and the user doesn't need to know that. Also the levels are different lengths, so it might be better to have each segment have a trigger that the boat hits that loads the next segment.
That's pretty much it. I enjoyed it. Congrats on the cool game :)
It just needs some tweaks about the jump:
- jump sound
- stronger landing sound
- shadow showing clearly where you are going to land
- faster, more responsive descent
With that and a few more islands would be really great!
Anyway it's a pretty good job, and I really had fun!