Squaregot Survivor by cdunham
Welcome to Squaregot Delivery! Your job is to deliver guests their orders as fast as possible. Grab their bags from their hold locations inside and bring them out to their cars.



| Link | https://cdunham.itch.io/squaregot-survivor |
| Link | https://cdunham.itch.io/squaregot-survivor |
| Original URL | https://ldjam.com/events/ludum-dare/53/squaregot-survivor |
Ratings
| Overall | 964th | 3.184⭐ | 21🧑⚖️ |
| Fun | 1008th | 2.921⭐ | 21🧑⚖️ |
| Innovation | 793th | 3.105⭐ | 21🧑⚖️ |
| Theme | 477th | 4⭐ | 21🧑⚖️ |
| Graphics | 1034th | 2.625⭐ | 22🧑⚖️ |
| Humor | 905th | 2.528⭐ | 20🧑⚖️ |
| Mood | 1035th | 2.895⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 20🗨️ |
Cute style. Some critique.
1. Controls should be more consistent imo. It's confusing sometimes to switch between cart and legs.
2. Sprite size should be more consistent (pixel size I mean) but direction is good.
3. Interface sometimes gets in the way, it's not very comfortable when you are overwhelmed.
Good luck!
I had a bug where as I opened one of the package areas, if my mouse was over where the cart inventory was, it would move one of the packages back into the shelf - lost a couple of deliveries as a result lol. As the game is, I still think it's great - I could easily imagine this being a minigame for a larger game or something like that. Overall I think this was really good, well done!
Overall great game.
Fun game, maybe the distance between stocks and customers is a little too long, but this is still playable as is
Good job!
The implementation was also solid, handling many complexities and different states with effective use of UI menus and character controls. The sound effects and info displays were also well chosen. I especially appreciated the celebration siren when I delivered and order, it was a great touch and really leveled up the satisfaction of the moment.
For my own personal taste, this game is too slow to capture all of the potential of the core idea.
After learning the ropes on my first couple of deliveries, I hit a trip where I got three 1-packages, I ran an efficient route and I delivered them just right. But I did not get that feeling like "awww YEAH I am a delivery GOD!" Game is simply too slow to deliver that over-the-top feeling of accomplishment.
I guess I experience it as a dissonance: Game makes my brain feel hurried up, but movement is very slow and basic actions require navigation of multiple menus.
I do think it's just taste: some people will appreciate that! But for me I want to play this exact game except the movement is 10x faster, and there are no menus.
That's not to say "bad entry" because this is a really good entry. I just thought the idea had SO much potential if the pace was cranked way up. I did still enjoy my time with it, and I hope I didn't over-emphasize negative stuff here. Well done!