Peculiar Parcel Pioneers by svdvorak

Peculiar Parcel Pioneers is a whimsical game featuring four intrepid adventurers on a quest for fame and fortune as they traverse a fantastical landscape. Throughout their escapades, they assist in the delivery of various precious items to far-flung locations.
At each fork in the road, you're faced with two pivotal decisions: the path to follow and the leader to guide your motley crew. But beware! Choose a leader ill-suited for the task, and they might abandon your group in a fit of frustration.
Embark on this extraordinary odyssey, where you'll encounter both triumph and tribulation. Best of luck, dear traveler, as you navigate the thrilling and unpredictable world.
Controls
Move to different locations by dragging the portrait of the character you want to lead the group to the new location.
M - Toggle music
Esc - Exit game
| Git Repository | https://github.com/SvDvorak/LudumDare53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/peculiar-parcel-pioneers |
Ratings
| Overall | 1093th | 2.976β | 23π§ββοΈ |
| Fun | 1133th | 2.643β | 23π§ββοΈ |
| Innovation | 712th | 3.19β | 23π§ββοΈ |
| Theme | 1094th | 3.125β | 22π§ββοΈ |
| Graphics | 834th | 3.262β | 23π§ββοΈ |
| Audio | 516th | 3.31β | 23π§ββοΈ |
| Humor | 816th | 2.714β | 23π§ββοΈ |
| Mood | 850th | 3.238β | 23π§ββοΈ |
| Given | 34π³οΈ | 14π¨οΈ |
Gameplay is based on reading and memorizing character traits which is an interesting touch. Basically it's like a navigation quest with a twist :)
I did like the writing, what I saw of it; that's easily this project's strongest point (hopefully THAT wasn't AI-generated as well). However, the gameplay feels really, really thin. It took several stops before I found my first package delivery, and when I realized I'd have to scour the map looking for the intended destination and *that* was the entirety of the gameplay loop, I gave the rest a pass.
The artwork and especially the music and sound design are really well made, congratulations!
The gameplay itself was missing something on each city where player arrived - there were events sometimes, but it felt like something is missing there a bit.
Overall the concept was nice - party management and determining correct leader idea was unique one!