Western Fury by AlpalcaLad
Take the role of a sheriff trying to take back his gun from bandits who took over a train. The catch is you need to make do without your trusty revolver in dispatching any of the foes.
Make use of absurdist physics and gravity to work your way to getting a very important delivery.

| Link | https://alpalcalad.itch.io/western-fury |
| Original URL | https://ldjam.com/events/ludum-dare/53/western-fury |
Ratings
| Overall | 406th | 3.733⭐ | 32🧑⚖️ |
| Fun | 224th | 3.833⭐ | 32🧑⚖️ |
| Innovation | 227th | 3.783⭐ | 32🧑⚖️ |
| Theme | 951th | 3.45⭐ | 32🧑⚖️ |
| Graphics | 544th | 3.75⭐ | 32🧑⚖️ |
| Humor | 245th | 3.7⭐ | 32🧑⚖️ |
| Mood | 391th | 3.759⭐ | 31🧑⚖️ |
| Given | 18🗳️ | 47🗨️ |
Throwing my enemy around and overall doing wheelie and jumping around was really fun!
Great job!
The bullet catching mechanic coupled with the bullet TIME mechanic was sooooo clean. That final boss was easily my favorite part of the game, especially with how quickly the scene reloads if you die. With that said I felt like the box throwing and corpse stacking bits felt less engaging than those mechanics. I understand the sense of empowerment that comes from earning a power up, however I left the final boss going "oh man I wish the earlier parts had just been me catching and throwing bullets too!"
Some exceptionally good elements here though and a very polished/complete final product. I finished the game thinking "I just want more of X, Y, and Z" which has only happened with a few game so far this jam and this is one of them. Awesome job boss!
I love how even the gun at the end had the wierdo physics everything else had! :D

Here are my notes:
- I wish I could turn around while holding an object. Maybe this was an intentional limitation, but it made the game feel a bit clunky.
- Throwing a physics object at an enemy sometimes wouldn't do damage if they were to my left.
- I wish enemies would signal their attacks before firing to make it easier to dodge bullets.
- I know the gun isn't really part of the game. But if it were, I would like to be able to hit enemies that are a bit farther down. The bullet usually hits the top of the crate when doing that cover-fire.
If you fix those issues and add more content, I could see this being a good post-LD game!
Wish I could get hit more than once, but the "every point is checkpoint" made the game more bearable.
I noticed this resembles Ivy Sly's "everything is grabbable and a projectile" project during the first level, so the twist was a bit more expected!
Great entry.
https://youtu.be/iOvkquUaMjs?t=17180